Tracktrain Dissolves Portal

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DFTBA
31 Posts
Posted Nov 09, 2011
I have a tracktrain in my level. I want it to go through a portal. When it hits the portal, the portal dissolves. How can i fix this? Thank you!
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spongylover123
944 Posts
Posted Nov 09, 2011
Replied 7 minutes later
Try a prop_portal
And if that doesn't work try faking a portal
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Skotty
671 Posts
Posted Nov 10, 2011
Replied 16 hours later
Valve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.
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spongylover123
944 Posts
Posted Nov 10, 2011
Replied 2 hours later

Skotty wrote:
Valve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.

I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches it

P.S I think they used nodraw portable texture for the track train.

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DFTBA
31 Posts
Posted Nov 10, 2011
Replied 2 minutes later
I tried a prop_portal and it didn't show up.
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spongylover123
944 Posts
Posted Nov 10, 2011
Replied 2 minutes later

A prop portal must be 6 units from the surface
There are placement rules for prop portals in portal 2

http://developer.valvesoftware.com/wiki/Prop_portal

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Skotty
671 Posts
Posted Nov 11, 2011
Replied 14 hours later

spongylover123 wrote:
I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches it

I decompiled BTS05.
They use models/props_factory/factory_panel_portalable_128x128.mdl, Not Solid.
Additional they made a func_brush with playerclip texture and a info_placement_helper with Forceplacement Yes. Maybe the placement helper is the key.

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Lpfreaky90
2,842 Posts
Posted Nov 12, 2011
Replied 22 hours later
you could also use a fake portal with a trigger_multiple/trigger_once brush one pixel in front of it which activates a trigger_teleport. That teleports you to another fake portal,and spawn like 1 pixel after that fake portal, so people get the idea they actually go through that portal?