Turret Bug

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262LetsPlay
51 Posts
Posted Dec 16, 2011
Hey guys,

I found a bug on turrets. When you disable them, set them on fire with a laser, they won't explode, unless you enable them again.

dOBFFS_XYGM

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iWork925
1,080 Posts
Posted Dec 16, 2011
Replied 3 hours later
That would be the general idea of something "Disabled".

Disable (verb)
- to make ineffective, unfit, or incapable of action

ie; Its incapable of blowing up when disabled. Probably programmed by valve for turret scenes in portal 2.

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262LetsPlay
51 Posts
Posted Dec 17, 2011
Replied 1 day later
Yeah, but the funny thing is that it goes on fire.
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Spam Nugget
492 Posts
Posted Dec 17, 2011
Replied 2 hours later
The orange lab chairs catch fire when hit with lasers too.
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Brainstone
401 Posts
Posted Dec 18, 2011
Replied 15 hours later
I noticed that with the chairs also. You could possibly form something funny out of that.
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Spam Nugget
492 Posts
Posted Dec 18, 2011
Replied 10 hours later
yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.
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Lpfreaky90
2,842 Posts
Posted Dec 18, 2011
Replied 12 minutes later

Spam Nugget wrote:
yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

That would be awesome :lol:

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MasterLagger
1,695 Posts
Posted Dec 18, 2011
Replied 3 hours later

lpfreaky90 wrote:
Spam Nugget wrote:

yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

That would be awesome :lol:

You just gave me an idea for my MapPack.

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spongylover123
944 Posts
Posted Dec 19, 2011
Replied 1 hour later

Spam Nugget wrote:
yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

Yeah that's what happened in the boss battle, except there were no beeps.