Tutorial for Simple Wheatley Level?

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kariko
32 Posts
Posted May 24, 2012
So I was looking around on the Valve Developer Wiki...and there's a tutorial for all of the themes...except for the Wheatley Theme! Can someone point me to a tutorial or write about what a Wheatley level needs? I have an idea for a Wheatley themed level, and I can make the tests, but I'm not sure how to make it feel like a Wheatley level.
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spongylover123
944 Posts
Posted May 24, 2012
Replied 4 minutes later

Wheatley theme shows deterioration of the facility slowly.
Walls falling, vactubes, squarebeams, wheatley monitors, construction beams, franken cubes.

Some images and videos of it:
http://www.youtube.com/watch?v=IaZ75vU112Q&feature=relmfu

http://media.moddb.com/images/mods/1/20 ... ng0000.jpg

http://thegamingliberty.com/wp-content/ ... eens-6.jpg

http://botchweed.com/wp-content/uploads ... ortal1.jpg

Or you can replay maps that being with sp_a4 prefixes

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ChickenMobile
2,460 Posts
Posted May 24, 2012
Replied 5 minutes later

There are a few things that make Wheatley levels look like Wheatley levels.

  • Clean themed, however walls are broken and/or falling apart.- Chambers are ripped apart- Bottomless pits- The availabillity of all testing elements. GLaDOS chambers didn't have gels- The Wheatley monitor (very important. Makes it seem Wheatley is watching you)- Testing elements seem like they are mashed together (we of course know Valve planned it all out)- Destruction ambience. Explosions, slight rumbles, falling debris from above etc.- The movement of large object such as test chambers in order for a 'quick fix'- That nice deep blue fog you see when you look into the distance (Also test chambers in distance and bts in background)- FrankenTurrets
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UsCobra11
272 Posts
Posted May 24, 2012
Replied 7 minutes later
Going through the sp_a4 maps (Chapter 8: The Itch) would definitely be a good choice. These map types are hard work though. The destruction is very detailed and there is lots of stuff going on outside of the chambers.
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kariko
32 Posts
Posted May 24, 2012
Replied 32 minutes later
I played through a few a4 maps (I forgot how detailed they are :sad: ) and I was looking at the fog and the massive size of the empty space. Am I right when I say the very farthest textures are toolsblack? And does Valve just wrap the map in a giant toolsblack cube? And finally, is there a way to open up a Valve Wheatley level in Hammer? Thanks for the other stuff.
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UsCobra11
272 Posts
Posted May 25, 2012
Replied 13 minutes later
There is an example Wheatley level in the maps folder (where your vmfs are saved)
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spongylover123
944 Posts
Posted May 25, 2012
Replied 1 minute later

kariko wrote:
I played through a few a4 maps (I forgot how detailed they are :sad: ) and I was looking at the fog and the massive size of the empty space. Am I right when I say the very farthest textures are toolsblack? And does Valve just wrap the map in a giant toolsblack cube? And finally, is there a way to open up a Valve Wheatley level in Hammer? Thanks for the other stuff.

You have to decompile the map and open the vmf file n hammer.
Google it.
or use the sp_a4_laser_catapult source map.

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kariko
32 Posts
Posted May 25, 2012
Replied 9 minutes later
Oops, guess I missed that example map. :razz: I'll take a look at that, I'm more of a visual learner.
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msleeper
4,136 Posts
Admin
Posted May 25, 2012
Replied 3 hours later
Hey, somebody should write an article on this theme and put it in the list of themes.
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UsCobra11
272 Posts
Posted May 25, 2012
Replied 28 minutes later
I've started it. Not closed to finished, though.