Tutorial: Underground Entrance Elevators
There was a thread of this, but it was a question, and the answer was quite vague. I decided to make a proper tutorial of it here.
The elevator was originally suppose to work by itself, but there was a mistake with the elevator starting.
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Create the elevator in your map. Make a func_instance and set the VMF filename to Instances/underground/test_dome_entrance_lift_01.vmf.
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Select the elevator, and you will see an "Edit Instance" button. Click on this, and it will take you to the vmf of the elevator.
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Create a logic_auto in the vmf of the elevator. Create the following output:
OnMapSpawn
entrance_lift_train
StartForward
Delay: 0 -
Save this vmf (or if you want to, save it as another name.)
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Back to your map, create an info_player_start and place it in the lift of the elevator.
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Test! Hope this helped anyone who has questions.
Vordwann wrote:
All I did was fix the trigger in there and add the info_player_start, without any logic_autos
Yes, but adding a logic_auto would be the cleanest way. Also, I did the trigger in the elevator, it worked for a while then it just stopped working for no reason... this should work all the time.
UsCobra11 wrote:
I did the trigger in the elevator, it worked for a while then it just stopped working for no reason... [the logic_auto] should work all the time.