Unite different vmf's into one & dynamic spawn point
I want to release a map in the Steam workshop as one, but it's currently split into 4 different .vmf files. What's the best way to deliver this to the player? Paste all the levels into one and then connect them, let the player download all single files,... ?
Regards,
iSpectra
iSpectra wrote:
Hey,I want to release a map in the Steam workshop as one, but it's currently split into 4 different .vmf files. What's the best way to deliver this to the player? Paste all the levels into one and then connect them, let the player download all single files,... ?
Regards,
iSpectra
put them together in one map using func_instances; matching the entrances and exits etc 
Edit: Can I change the spawn point of the player when he enters a specific area? Because if he somehow dies and re-spawns at the very beginning of the level, that would be quite annoying.