"I'm such a newbie for hammer and know so little.Instead of opening 1 topic post after another for all the major or minor problems I will encounter with my current map,I want to give a shot to open only 1 topic post for all of them.That means I will keep updating the post.But I don't know if it will be ignored since people has always been seeing it around.
Maybe it will become a good resource...I will mark "solved" for the problems for others' reference."
So for now,I got some issues.
?Solved,Check Arachnaphob's reply at the 4th post.?
1.Whichever I use,the ambient_generic or the key for sounds in the func_door (In fact I used both),the sound triggered by the movement of a func_door entity just play in a very low volume.I must pay attention in order to hear that.But the volume is already "10".Anyway to make it louder?A lot a lot a lot of sounds all play very quiet ingame (not in hammer,it's loud in hammer).Also I got a lot of sounds can't be previewed(silent" in hammer and also don't play any sound ingame and I don't know why . Are they broken?
I got the Adobe Audition and am able to make sounds louder but will it be necessary?
?Solved,Check Teamspen210's reply at the 2nd post.?
2.For a func_door,I want it to move to the "right".I'm not goot at math so I don't understand the Pitch Yaw Roll.When I find the right axis , I try the "0 0 90" and the result is opposite (move to left).But "0 0 -90" also make it move left.What should I do to make it move to the opposite direction (right)?
Almost forgot to mention,the func_door is the parent of some prop_button,prop_floor button and is covered by several func_brush.Don't know if it matters.
?Solved, check Teamspen210's reply at the 2nd page.?
5.I put an overlay with the overlay tool on a func_door and then copy and paste it with "shift" to draw an antline. Also I build an env_texturetoggle to change it's color. But the overlay simply doesn't show up. There's nothing on the wall of func_door. Is it because I put it on the func_door that moves? I didn't see the "parent" key for info_overlay so is there any idea to put overlay on something that moves?
?Help me out >_<?
3.I recently learn the basic step to use a func_physbox for the effect that a block fall from the ceiling.But I don't know if it's the correct way.I set input for the func_physbox as "EnableMotion" and did nothing else.The physbox was initially wake.So after the func_physbox was EnabledMotion it just fell from the ceiling.
Now I want the block of func_physbox to be able to be picked up by players.I checked the flag "Can be picked up by physgun,no matter what" but still could not pick it up.Any advice for the matter?
?Step by Step guided needed?
4.I really want to put some stuff from Half-Life 2 into portal 2 cuz that will be amazing. There have already been people on the forum trying to teach me how to do it with GCFScape but I still could not figure it out. I know nothing about the tool. When I open GCFScape and open a .vpk, there just goes a "root" on the left. Then I tried to click "Extract" to the desktop but nothing appears. Also notice after somekind of update there should be no more .gcf file in my folders.Could anybody tell me the exact steps I need to follow in order to move the entities and textures and other contents from Half-life 2 into Portal 2 Authoring Tools - Beta?
?About the phys_hinge?
6.I've gone thru a few tutorials on making falling panels. I can handle func_physbox now, but only func_physbox is quite boring because the panels just fall plainly, looking fake. But I didn't locate any detailed tutorials on phys_hinge which can reach a maximum effect. I know little about this entity so could anybody tell me how to work with it? Currently I want to make a floor, which is divided into 32 pieces of func_physbox, to fall.
