Using the "screen" from the elevator instances?
Is there a way to control the screen object in a way so i can put 3 or 4 camera views next to each other?
Another Bad Pun wrote:
You could be sneaky and have the camera point at three different world portals; each world portal would show the shot you want.
This is very glichy. Camera's can only see what is rendered for the player's view through a world portal, and only when the player is near it. Otherwise they just show a blank space.
Marlovious wrote:
Another Bad Pun wrote:You could be sneaky and have the camera point at three different world portals; each world portal would show the shot you want.
This is very glichy. Camera's can only see what is rendered for the player's view through a world portal, and only when the player is near it. Otherwise they just show a blank space.
Well that stinks.
i was meaning, how do i "project" the image from a rt camera for 3 or 4 times (90 or 60 degrees before it starts repeating) onto the "exit elevator" screen array that you can copypaste out of the elevator instances...