If somebody could whip together what I am about to describe (and add a few other ideas from other people who see this, I am sure) I think it would help out folks who are trying to figure out what to do in a custom map puzzle:
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signage to indicate that time is a factor; some kind of clock picture or something I can put next to a switch/button. I am not really interested in showing HOW much time; just that time is a factor.
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signage to indicate that a fizzler will destroy a cube. Preferably something with a cube on it, surrounded by the international NOT symbol in red (if you know what I mean). Someone might want the reverse symbol as well (ie cube-friendly fizzler), although I really dont know if I'd use it.
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signage to indicate that a button requires a cube (or companion cube) to operate. For now, I make do with the sign of the man holding the cube with the heart; its not bad, really. But I'd be open to alternatives.
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We have dots 1-4; I want dots 5-6 at the minimum, and I would prefer dots all the way up to 9. (I needed 5 for my last map). I appreciate that having lots of steps to leave an area may indicate an overly-complex area, but just because Portal itself never needed more than 4 doesnt mean maps SHOULDNT have more than 4. I'd rather it be up to the map designers to decide, rather than remain hidebound to existing convention.
I think if someone made this and did it tastefully and well, everyone would use it rather than reinvent the wheel. Sorta like Hamsters music. 
If nobody else does this I might try. . . but I'd rather not.
Comments?




Ok