Myself:
Post-Portal
Map-pack of three maps. In every new map, the world will change state in various ways.
After Post-Portal:
These Cold Concrete Walls (idea stage)
Expect the unexpected.
Myself:
Post-Portal
Map-pack of three maps. In every new map, the world will change state in various ways.
After Post-Portal:
These Cold Concrete Walls (idea stage)
Expect the unexpected.
After Test Subject #13:
A loooong rest, just in time to play the official 'Portal 2'
After that... I don't know.
The first map is a challenging chamber with a few new puzzle ideas, and a few old puzzles reworked into something fresh - hard to talk about this one much right now as I don't want to ruin anyones first play-through with too many details. This map will hopefully be posted as a WIP within the new week or so.
The second map is solved exclusively with Portal Tunneling. One of the three puzzles was going to be in the above mentioned map but with all the varied (and strong) opinions on the technique I thought it would best to place a series of tunneling puzzles in one map so players know what to expect when they download it.
Right now this map consists of three puzzles, with the easiest being the equivalent of Chamber 15's tunnel and the other two being much more difficult. To help alleviate any frustration from advanced-tunneling, the player cannot die in this map.
http://forums.thinking.withportals.com/dload.php?action=file&file_id=106
After this set of maps is finished, I might play with the Crysis editor.
station 3 will have so many different ways to die that you might want to suicide a few times just to see the different traps =].
station 4 is the second gauntlet, and will follow in the manner of station1 only much more difficult.
station 5 will be some sort of final boss fight / puzzle.
also theres a secret map that can be unlocked once all the clues have been found throughout the other levels.
btw has anyone found any clues yet?
Note that my video card sucks, and the quality is crappy.
Posted as URLs for people with crappy internet.
http://img515.imageshack.us/img515/6342/portalsnakepitscreen01zx6.jpg
http://img135.imageshack.us/img135/5053/portalsnakepitscreen02mt1.jpg
http://img515.imageshack.us/img515/5505/portalsnakepitscreen03ph5.jpg
http://img135.imageshack.us/img135/249/portalsnakepitscreen04bh6.jpg
http://img515.imageshack.us/img515/9180/portalsnakepitscreen05gv7.jpg
I'm working on a map pack centered around color-based puzzles. I have one or two screenshots of one of the puzzles floating around, but nothing I really am wanting to post publically yet. I've been having reskinning the cubes and buttons (not the actual skinning, but importing them in-game), so it isn't at the top of my list of projects to finish.
Leck wrote:
Working on my november contest map and hoping I finish in time
Good luck, as we still have time!
msleeper wrote:
Red Green BlueI'm working on a map pack centered around color-based puzzles. I have one or two screenshots of one of the puzzles floating around, but nothing I really am wanting to post publically yet. I've been having reskinning the cubes and buttons (not the actual skinning, but importing them in-game), so it isn't at the top of my list of projects to finish.
Do you accidentaly have a pink/purple-ish skin to the button (companion button
). I have a few puzzles that requires only the companion cube to activate a button and not any other, and a different color would separate them from normal buttons quite nicely.
Edit: And yeah, I'm working on something, but it won't be finished for a long time yet.
mmmm...new kinds of puzzles^^
Update on TS13
I'm up to chamber 16, which promises to be a good'n, as long as I can get the turrets to work how I imagine them.
Still trying to think of a story.
MrTwoVideoCards wrote:
I'm working with gravity as a staple within puzzles. Effecting how items can be tossed, and float in mid air. I've also nailed down being able to change the direction of the gravity, in all 3d movements. I've also nailed down making each object to have its own gravity, so you might be able to jump higher than a cube for instance or many other things. Mainly all speed, its alot of entity's involved, but so far here is what i have:http://forums.thinking.withportals.com/dload.php?action=file&file_id=106
wow and DAMN - i just read this and realised that my new map uses something similiar but your effects are WAY better than mine .. anyways i hope i finish it today fot the mapping contest
I'm working on a map that will have 19 challenges.I'm making new devices in-game too like the Aperture Science Cube Constrainer:
I need to experiment more with the AI Override stuff,since the turret won't shoot at you or at other turrets when overriden,there's not much point.I'll be making challenges in the future that require lasers to be pointed at certain objects to open doors etc.

