What will the workshop automatically add to my map?
What I mean by this is when I make a map in the PTI, I don't pay any attention to music or Glados/Cave saying stuff, because that will just get mixed in when I publish.
Will the same thing happen for a map that I've done entirely in Hammer?
What if I put some voice choreo in? Will the workshop potentially drop in more, and will they talk over each other?
If I choose to put original music in my map (something I haven't even looked into doing yet. I have the music, but I'm afraid that getting it properly arranged and edited so it works in-game could be a nightmare that I don't need to wade into at this point), will P2 recognize that it's already there and NOT add more music in when I publish to the workshop?
Thanks.
"Finally, to suppress the automatic voice over commentary by Cave Johnson, set the $disable_pti_audio keyvalue to 1. This step is optional and only necessary if you have your own dialog or story to tell."
So I guess maybe the voiceover choreo is in that instance you need in order to publish? The one that can be outside your map? Does that instance also contain in-game music?
"To trigger the end of the map and open the voting dialog menu, trigger the logic_relay named @relay_pti_level_end."
I created a trigger_once at the end of my map, and I set its output to trigger @relay_pti_level_end, but I don't actually see that logic_relay anywhere in the sdk_content/maps/instances/p2editor/global_pti_ents.vmf. Is it definitely there, or do I need to copy / create it?
Sorry if these questions are annoying. I'm so close to publishing a map I've been working on for weeks. These are the last issues. 
TeamSpen210 wrote:
Your map name will be outputted to the developer console if it worked. The logic_relay is definitely in there (IO with instances always shows up in red, that doesn't matter). Alternately you could get my hammer Addons thing which makes a message appear onscreen when the vote screen is triggered. It also plays a random line so you can see if the $disable_pti_audio variable works.
Okay. For now I'll just trust that it's there and working. Now I have THIS problem to solve (mapping-help/the-thread-for-small-problems-and-requests-t9030-195.html) and I've decided to add a little music at the end, and then we're good to go.