Why do valve playerclip models?
I noticed that even though models have collision, valve (or the creators of portal 2 at that) use playerclip on models.
Does anyone have any idea why?
The Irate Pirate wrote:
I think it's so that instead of having like a rough edge, they have a playerclip straight line which means the player does not get trapped on any part of the model, they just move alongside it.
I guess I could see that being useful. Even though sometimes it seems a bit useless but meh, good thing to do.
Thanks
chickenmobile wrote:
Depends on what model too. If a model animates there is a good chance that you will get stuck inside the model when it is moving, or push your violently out of the way.
That I can understand, but I noticed that did that for the glass frame in the lab instances. Which are static and simple, better safe than sorry I guess
I wouldn't be too perfect while going about it though, too much clip can get annoying.