[WIP] [Coop] Race Map - BTS 02 Modified Version 1.0

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coolion32
23 Posts
Posted Apr 12, 2012
Deutsch:
Das ist die Single Player Kampagne Map aus Portal 2, wo sie mit Wheatley und Chell vor GLaDOS in Apeture fliehen. Ich habe diese Map decompiled und ausgehend modifiziert, so das sie und ihr Freund Spa? & Action versp?hren werden, Das Ziel ist es so schnell es geht am Aufzug als erster zu sein, und der Verlierer von den Riesen Containern aufgespie?t wird. Diese Map befindet sich aber noch im Beta-Stadium, es k?nnten also noch Bugs auftauchen.

Englisch:
This is the single-player campaign map from Portal 2, where they escape from GLaDOS and Chell with Wheatley in apeture. I modified this map decompiled and starting, so they will start to notice and enjoy the thrill of her friend, the goal is as soon as possible on the lift to be first, and the loser gets impaled by giant containers. This map is still in beta, so there might still turn up bugs.

Version 1.1 :

Fixed some litte Bugs

Version 1.5 :

Added Fog for Texture/toolsblack_noportal
Added more Light in Corners
Added an Teleporter (BETA 1.5)

Version 2.0 :

Fixed Bugs from the Teleporter "Tesla" (Which Version is now 2.0)
Added an Control Room for "Tesla".

Version 2.5 :

Added an new companion cube spawn corner
Added an prop_physics_override Model (de_wood.mdl) on the Gate Corner
Edited env_shake Amplitude from 5 to 8

Version 2.6 :

Developer Preview of Version 3.0
Edited Speed of Tesla Teleporting

Version 2.7 :

Final Version of Race Map (Please report bugs if that should occur!)

Click here to download Race Map - BTS 2 Modified [Coop]

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Lpfreaky90
2,842 Posts
Posted Apr 12, 2012
Replied 2 hours later
Sorry to be so rude but this map is horrible.

  • The lighting is broken; It's way to dark.
  • One player has a headstart.
  • This isn't a real race map it's more like who can finish this first? There are leaderboards for that since DLC #1.
  • The catwalk model has no collision model; you fall through it.
  • It is just a portal 2 map copied and modified.
  • The map is broken, zivi walked onto the catwalk with the moving things first and then we both fell to death and we weren't even able to solve it.

1/5: why was this even uploaded. Since you mentioned it is in beta I will be polite and I won't remove it (yet) but I will move this to work in progress.

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zivi7
649 Posts
Posted Apr 12, 2012
Replied 1 minutes later
Welcome to the forum!

Unfortunately, LP and me didn't have much fun with this one.

The start is unfair, the hoster will spawn ahead of the invited person.

The whole map is extremly dark, forcing us to use fullbright textures to see where we were going.

It is extremely short.

The final passage was bugged for us: None of us made it to exit, instead both of us were crushed by the moving container. It became impossible to finish the map after respawning then. LP eventually managed to noclip to the button in the ending elevator, but pressing it didn't do anything.

Edit: Have you played the Gelocity maps? Those kind of set a high standard for racing maps in my opinion. Maybe you can get some inspiration from them?

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mZLY
87 Posts
Posted Apr 12, 2012
Replied 41 minutes later
I think I'll wait for v2.0.
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coolion32
23 Posts
Posted Apr 12, 2012
Replied 6 hours later
Sorry for my bad English because I come from Germany.

I can only agree with all that I've had some problems with lighting and player points. So I will rate the map in the category Work In Progress, version 2.0 will soon: Then both players will be side by side, light is improved, and the gameplay is improved. At lpfreaky90: The metal paths have no conflict, since they are only for the destruction there, so they fall apart, I have extra including player clip added as a brush, you fall through if you are too far back, these errors I will fix it.

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Lpfreaky90
2,842 Posts
Posted Apr 12, 2012
Replied 1 hour later
What I was saying is that the models stop being solid as soon as they are destroyed
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coolion32
23 Posts
Posted Apr 19, 2012
Replied 6 days later
Guys! I present Version 2.0! You can see in the changelog what new and what something edited.
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coolion32
23 Posts
Posted Apr 19, 2012
Replied 5 minutes later
To Friday i upload the Version 2.0
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zivi7
649 Posts
Posted Apr 20, 2012
Replied 18 hours later
Please don't get me wrong, I don't want to discourage you from making maps at all, but I don't see how v2 has any improvement over the last one.

I just played it alone in Splitscreen and it felt the same as before. Atlas still starts in front of P-Body. It's still ultradark. When I reached the ending elevator, I suddenly died for no reason before it went up. After that the map can't be finished anymore because the catwalk leading to the elevator has been smashed.

Because you said your English isn't good:

Bitte versteh mich nicht falsch, ich will Dich ?berhaupt nicht entmutigen, weiter Maps zu machen, aber ich sehe in v2 keine Verbesserung gegen?ber der letzten.

Ich hab die Map alleine im Splitscreen gespielt und keinen Unterschied gemerkt. Atlas startet immer noch vor P-Body. Es ist immer noch ultradunkel. Als ich den Endfahrstuhl erreicht hatte, bin ich ohne erkennbaren Grund gestorben. Danach kann die Map nicht mehr gel?st werden, weil der Catwalk, der zum Fahrstuhl gef?hrt hat, von dem gro?en Container zerst?rt wurde.

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coolion32
23 Posts
Posted Apr 21, 2012
Replied 21 hours later
At Zivi7,

I have not yet uploaded version 2.0,

apparently you have downloaded version 1.0 again.
Sorry I have not mentioned that I did not get.

But try it now times now, it should be version 2.0.

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coolion32
23 Posts
Posted Apr 21, 2012
Replied 19 minutes later
Now! The Map is uploaded,

Anyone can now play the race map, which has now risen to version 2.0.

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zivi7
649 Posts
Posted Apr 21, 2012
Replied 4 minutes later
Oh, sorry! Forget my feedback up there then.

First impression: the start is better this way as well as the light. But I couldn't continue after the turret section. There's a door on the catwalk with Wheatley hanging in front of it but it doesn't open. Maybe the activated cheats to switch players are messing it up?

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coolion32
23 Posts
Posted Apr 21, 2012
Replied 3 minutes later
Yes that's right, you just have to try a Companion Cube, so they go back and look for them where they get the button at the cube, and from there they take it with him and jump over the gate and walk model, which is something portal 2 - bring in logic.
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zivi7
649 Posts
Posted Apr 21, 2012
Replied 7 hours later
Ah, okay. I had found the cube dropper but thought it was more a gimmick than. It's not obvious at all that you're supposed to use the cube to get over that obstacle.

This way to start the map is definitely better.

The turrets in the first section don't fire, the last one does not even get its guns out. Is that intended? Because that single turret in the next section does fire.

Speaking of the next section: When you go where the turret was, there's a button to open the door and another button behind it to teleport into the funnel in the exit area (on a sidenote: Was this section in the original map already? Or did you build that yourself?). But: The player cannot drop onto the exit catwalk from that funnel.

The exit elevator works now. However, if for some reason the player dies before entering the elevator, the map becomes unfinishable again: The player respawns somewhere above the abyss and drops to death.

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coolion32
23 Posts
Posted Apr 21, 2012
Replied 2 hours later
Hi zivi7 again!

The teleportation chamber I myself have designed and programmed so that they come across the fence to teleport themselves they need to press the switch in this room to the back of a desk is, after the Companion Cube was teleported to prove it. The elevator would work, and the problem with the spawn point that one dies forever, I'm still not solved until now.