xitooner wrote:
Fixing the light would be great!
Made it through! Heres a few things I spotted:
- Goo under the turrets-on-lifts area does not kill (I should of died there a lot, but unfortunately had to kill myself everytime).

Thanks, didn't know about that.
xitooner wrote:
- That screen that one turret hides behind will kill? Kinda suprised me, but the worst problem was that I was in such a hurry to use a cube to kill the turret, that I dropped/threw it on the other side, and couldnt reach it anymore. I am pretty sure you need 3 cubes to do some of the rest of the puzzles. . .
Yes, you need all 3 cubes to finish the entire map.
xitooner wrote:
- The pipes on the wall in the next room are misaligned at the bottom.
- A couple of walls look non-portable in the turret-maze, but are portable.
- Was I supposed to squeeze a portal past the glass into the area that holds the switch to open the turret-mase? Its the only way I found to reach it; nothing else seemed to open the area. In the old one there was something that moved to allow entrance I think, but it didnt seem to happen, and I looked everywhere.
There was a button that you pushed, it opened up the door above you with you had to get past.
xitooner wrote:
- Those holes in the glass were VERY hard to see, IMO. Maybe if you put an X on cube-side wall it would be more obvious? Maybe too obvious; I dunno.
Hmm, perhaps you are right there, i'll add a border to the hole so people can see it. 
xitooner wrote:
- I dont know if there was an easier way, but it took 4 portals to get that darn rocket to hit the glass! My head hurts from the spatial geometry! 
I am able to do it in 3 hehe.
xitooner wrote:
||- The rocket-to-kill-turret thing was nice; it took me a while to figure out how to use the under-stair walls. 
- Not sure about how it ended, because it. . .didnt. I reached the last room, freed the companion cube, and even put the other cube in. . .but the game didnt end. Does anything make the game fade out?||
No, the map doesn't actually end yet, I'm not 100% sure on how i should end it, i don't really want it to just be an enter the room then fade away finish.