[WIP] Infomercial map

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Duffers
474 Posts
Posted Nov 22, 2007
Replied 6 hours later

Lorithad wrote:
Played through your map once again. Found something strange this time.

On the step-up by the lift (which i'm still not sure why it's there, as it does nothing, I don't even bother with the button that doesn't activate it), near the top of the upper ledge(also can be described as the floor of the cube kick puzzle area), there is an invisible platform. This platform isn't that big, but it's big enough for somebody to stand on. It doesn't give you any advantages, it's just there.

I am kind of hoping that in the final realease of this, you decide to do away with the glass box starting area. It does a bit strange.

On a side note, your map has pretty good replay value. You should be proud of that.

Box replaced with a puzzle of sorts, it also makes the turrets more of a hassle. You can start the map whenever you want with the new start.

I'll also make the lift move (a little). I want it to be broken so you have to think about it a little.

That ledge you're speaking of is a 1 pixel lazy re-texture. I'll fix that right away.

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Avatar
Duffers
474 Posts
Posted Aug 16, 2008
Replied 8 months later
So this map died a long time ago in favor of Snakepit. I'm thinking of re-making the whole map, because I'm too lazy to create a whole new map. Would this be a good idea? (of course I'd be adding in a few new bits).
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rellikpd
1,053 Posts
Posted Aug 16, 2008
Replied 6 hours later
way to necro a thread. asshole. get bent!

but as to your query, i have no idea, there are no screen shots. and no real information in your initial post.