[WIP] Kaiser Test Chamber (Early Prototype)
I've been toying around with some ideas and seeing what works and what doesn't work and have been spending a good amount of time tweaking and updating the gameplay. While most of these ideas are experimental, I do hope to move on with them.
I am currently seeking some feedback from both hardcore and moderate Portal players to see what plays well and what doesn't. This includes anything that may seem too easy, hard, or frustrating. I am also seeking any advice and other suggestions from veteran Source mappers as this is the first time (in a while) that I worked with the Source engine.
Unfortunately I don't have any screenshots to show as the level is in its rough prototype stage (grid textures, rough detail placement, placeholders etc) and I've only been focusing on the gameplay at the moment. I do have plans on posting some screenshots once I do have something presentable to show. Also the level is compiled using -fast, but performance shouldn't be a major issue. Lighting is also not implemented yet (full bright).
This will be a somewhat short level, featuring only 6 puzzle areas, with two being fairly large, and the rest being straight forward. This level started off as a 'crusher' themed level but that concept got old to me really quickly, which then expanded into a variety of themes.
Download link for the level can be grabbed here: http://www.speedyshare.com/720452763.html
I've also included the Hammer source files in case anyone is interested. I appreciate the feedback. Thanks 