[WIP] Logic Portals : GLaMS-DOS

Avatar
Hurricaaane
189 Posts
Posted May 30, 2008
Hi!
This summer holidays, I will try to release new maps, called GLaMS-DOS.
Logic Portals lacked narration, and occasions to give the player hints. Here, in GLaMS-DOS, GLaMS-DOS himself will make you aware of the inportant points of the level, sometimes in a very subtile way, if not clearly.

So I have two choices and I'm thinking about it:
-Leave Logic Portal without a end, and hyper unbalanced.
-Port Logic Portals levels into GLaMS-DOS, from the start, at different times, so that the design and the new gameplay elements will fit.
Though, the last room of Logic Portals 04 (the hot atmosphere level) won't be ported in my opinion, the four first ones are worth the try.

Here are two screens:
img
img

Here is an example of the level 01 (the very first level is level 00). It introduces the Cube Floater and the Ice Cube.
img

Feel free to comment.

Advertisement
Registered users don’t see ads! Register now!
Avatar
PortalFan77
432 Posts
Posted May 30, 2008
Replied 1 hour later
Those images are awesome.
Avatar
Doomsday192
371 Posts
Posted May 30, 2008
Replied 14 minutes later
holy hell!

suh-weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

may i ask what the icecube does?

Avatar
Hen7
91 Posts
Posted May 30, 2008
Replied 1 hour later
Awesomeness.
Avatar
rellikpd
1,053 Posts
Posted May 30, 2008
Replied 1 minutes later

Doomsday192 wrote:
may i ask what the icecube does?

keeps your drinks cold bitch! DUH!

Avatar
msleeper
4,136 Posts
Admin
Posted May 30, 2008
Replied 33 minutes later
Let me know when this is a Release version and I'll put it up on the Spotlight. Kick ass work as always, Hurry.
Avatar
Hober
1,180 Posts
Posted May 30, 2008
Replied 3 hours later
Good to see you haven't died, bro.

(That sounded nicer in my head.)

Avatar
rellikpd
1,053 Posts
Posted May 31, 2008
Replied 1 hour later
points to Hober's title

yeah but seriously i can't wait to see this shit!
and btw my vote is

Hurricaaane wrote:
-Leave Logic Portal without a end, and hyper unbalanced.

i say scrap it and start fresh, of coarse use as much of it as you feel is needed. and if you can find a place for some of the logic portals in your series of maps then by all means go for it. but i figure you're flow will be better if you just make maps as you see fit instead of trying to jam some of your "older" (albeit good) stuff into this and end up having something seem outta place

Avatar
msleeper
4,136 Posts
Admin
Posted May 31, 2008
Replied 3 minutes later
rellik, your posts are becoming increasingly abstract and hard to understand.

Good job.

Avatar
rellikpd
1,053 Posts
Posted May 31, 2008
Replied 8 minutes later
Thank You?
Avatar
Ricotez
738 Posts
Posted May 31, 2008
Replied 5 hours later
When I look at those screenshots, I once again realise what a noob I am with Hammer. It looks splendid Keep up the good work!
Avatar
Remmiz
631 Posts
Posted May 31, 2008
Replied 5 hours later
The lighting in the first one kills my eyes owwwee...
Avatar
Hurricaaane
189 Posts
Posted May 31, 2008
Replied 19 minutes later

Remmiz wrote:
The lighting in the first one kills my eyes owwwee...

*

Yeah I need to find the right texlight balance here...

About GLaMS-DOS, I want to stick with the name and the voice, but I need to find a scenario, the current one doesn't fit well for me.

Thanks for your comments, I think it's a bit early to reveal more than that.

Avatar
Nameless
34 Posts
Posted May 31, 2008
Replied 7 hours later
i like the lighing in the first screen, its a little bright but what setting did you use to make it softer like that?
Avatar
Hurricaaane
189 Posts
Posted Jun 01, 2008
Replied 5 hours later
Softer? I don't know, the entire room is brightened with a light_spot, and some texlights.

img
I did some thinkings about the lights, and I tool the risk to put a very small lightmap scale over the steps here to do a contrast. I still have to think about it.

Note: In my opinion, my level "architectural" quality is not that nice.

Avatar
msleeper
4,136 Posts
Admin
Posted Jun 01, 2008
Replied 41 minutes later
Wow the light in that shot looks fucking sweet.
Avatar
Ricotez
738 Posts
Posted Jun 01, 2008
Replied 4 hours later
Extremely sweet. Really extraordinary. I wished the stairs in my home were that interesting. But they're just plain boring blue and gray...
Avatar
MrTwoVideoCards
584 Posts
Posted Jun 01, 2008
Replied 28 minutes later
That's just Pure sex.
Avatar
Nameless
34 Posts
Posted Jun 01, 2008
Replied 3 hours later
i can't figure out how you get such clear beams of light coming out of the stair, when i try i can't get rid of the fall off on the edges of the light that comes out...

http://www.flickr.com/photos/27238910@N03/2541098479/

Advertisement
Registered users don’t see ads! Register now!
Avatar
Hober
1,180 Posts
Posted Jun 01, 2008
Replied 1 hour later
Nameless: From a physics perspective, I would say: smaller light source. Less radius, less gradient.