[WIP] No title yet, school project!

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trcc
13 Posts
Posted Jul 24, 2009

Hey everyone, I'm new to this forum so let me introduce.

I started mapping in startcraft broodwar back in 2005 and my passion for level design never stopped. Always been a pure Valve fan, and with the SDK tools available, i went from 2D to 3D. Anyways, now I'm studying in level design in Montreal and I'm having a homework..

Create a portal map with a walk through of 3 minutes. (Walk through means you know the puzzles and you don't have to think about anything) SO it is clearly a big project for such a small time ( Project was given on July 15th, it is due August 3rd.. )

Setting on the map: I didn't focus much on the story, but you basically start in the cubicle room (similar to original game) and you go through some bts/aperture labs/ testchambers. I had to introduce the portal gun in a cool way, which I'm still tweaking and finishing.

Here is some screenshots:

http://img353.imageshack.us/img353/9348 ... 110000.jpg

http://img338.imageshack.us/img338/8396 ... 110006.jpg

http://img338.imageshack.us/img338/6083 ... 110003.jpg

http://img24.imageshack.us/img24/8866/p ... 110004.jpg

http://img36.imageshack.us/img36/7056/p ... 110002.jpg

BETA DOWNLOAD LINK: dload.php?action=file&file_id=342

There is another room in progress. All this was done in 1 week and a half. I know the lightning is off in some parts and I didn't build cubemaps yet.

I need your comments ! :biggrin:

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Omnicoder
299 Posts
Posted Jul 24, 2009
Replied 2 minutes later
Looks good but a couple things:

just use [img] tags, no [url] tags.
the plastic texture you have (the edge of the platform, with the circle shape texture) should either just use the plain white plastic or the same texture as the top.
You aren't using the right textures for everything. Consult this texture guide for info: http://wiki.thinkingwithportals.com/wiki/Texture_Guide

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trcc
13 Posts
Posted Jul 24, 2009
Replied 11 minutes later
Well, you suggest to remove the circles? I don't want my map to have a clone-portal-feeling. Don't we have all our own style? :wink: As long as it fits in the portalesque theme, I see no problem with that!?
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Remmiz
631 Posts
Posted Jul 24, 2009
Replied 2 minutes later

trcc wrote:
Well, you suggest to remove the circles? I don't want my map to have a clone-portal-feeling. Don't we have all our own style? :wink: As long as it fits in the portalesque theme, I see no problem with that!?

Because the textures you did decide to use just look bad.

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Omnicoder
299 Posts
Posted Jul 24, 2009
Replied 1 minutes later
Having style is good and all, but style is more of a thing for puzzles. There are no set rules, but in general you should follow the Aperture Labs design patterns when possible unless your doing something special, eg. agito-t1064.htm

And what kind of Glowing supernova thing is that in image #4?

@Remmiz We just got a new member... try not to scare them away? We're lacking members as it is.

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trcc
13 Posts
Posted Jul 24, 2009
Replied 8 minutes later
I see your point, I understand it. But, in my opinion the style of aperture labs is too plain. Everything is greyish, that look awful. This is why I used the floor tiles orange to contract a bit. I did not reinvent the wheel, I'm just using a few different textures. But if you guys don't like it, I will try my best to convince myself to change it. ( which I doubt because this project is due in about a week and 2 days and I'm at 40% done.

@ Remmiz: Why do you say the textures look bad? That is an opinion, I respect it, but it is definitely not the absolute truth. Thanks for nice criticism.

@Supernova: It is a light static prop that comes down the ceiling, It looks wierd, that's why i liked it, it shocks people :razz:

(sorry for my bad spelling, my native language is french)

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Omnicoder
299 Posts
Posted Jul 24, 2009
Replied 2 minutes later
If you listen to the developer commentaries included with portal, they explain why its all boring. Colorful things distract people. They kept it boring and consistent and used cool, gray colors with war, colors to show the difference between objects and other stuff. I recommend you open Portal and play through with commentaries turned on.
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trcc
13 Posts
Posted Jul 24, 2009
Replied 8 minutes later

Omnicoder wrote:
If you listen to the developer commentaries included with portal, they explain why its all boring. Colorful things distract people. They kept it boring and consistent and used cool, gray colors with war, colors to show the difference between objects and other stuff.

Ok, I will listen to that. Thanks for the info.

Just have one more question about portal: I played portal prelude and like 1-2 custom maps and I noticed that a lot of people uses timing puzzles.

Do people using enjoy timing puzzles? ( I don't)
I prefer thinking puzzles as well as puzzles that requires certain skills.

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Omnicoder
299 Posts
Posted Jul 24, 2009
Replied 7 minutes later
Depends on the puzzle, and the time limit. Very complicated things generally shouldn't have time limits.

If you have a lot more questions/etc about portal go to the IRC chat link at the top. Faster then using forum posts.

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trcc
13 Posts
Posted Jul 24, 2009
Replied 30 minutes later
hum, I'm adding efnet. to the irc server list, but it says unable to connect.

Am i doing something wrong?

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Omnicoder
299 Posts
Posted Jul 24, 2009
Replied 1 minutes later
Just use http://www.thinking.withportals.com/irc/
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trcc
13 Posts
Posted Jul 24, 2009
Replied 9 hours later
This plugin is crap. I can't make it work. I have original irc. Just tell me the correct server adress and port please.

NVM IM DUMB :biggrin: It works. ( not the plugin.. I had to make a search for efnet servers in canada )..

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hanging_rope
435 Posts
Posted Jul 24, 2009
Replied 7 hours later
My main complaint is the title of the thread: I think the forum rules state that you can only put playble WIPs in if you start with [WIP]
It may confuse a moderator even if it is not in the rules.
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trcc
13 Posts
Posted Jul 24, 2009
Replied 22 minutes later
Like an alpha version of the whole map? -_- I can't do that, I'm still in the progress of making it. What ever, remove the thread then if that is the rule :sad:
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reepblue
894 Posts
Posted Jul 24, 2009
Replied 1 hour later
There is no active Admins/Mods. I think if we get hit with a spambot, that is it for us. :lol:

(Until someone contacts them. . )

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jrlauer
545 Posts
Posted Jul 25, 2009
Replied 20 hours later

reepblue wrote:
There is no active Admins/Mods. I think if we get hit with a spambot, that is it for us. :lol:

(Until someone contacts them. . )

I knew hobber wasn't comming here anymore, but were did sleeper go?

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Omnicoder
299 Posts
Posted Jul 26, 2009
Replied 7 hours later
I dunno, I pm'd him and he hasn't responded.
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portalgrinder
44 Posts
Posted Jul 27, 2009
Replied 1 day later
Hello Trcc, nice to see i'm not the only Montrealer here.

I think your pics looks pretty nice. I dont mind people using other textures than the usual portal ones. As long as it looks good and it is well done.

The only sad thing is that most of those maps i tried were awefull. I'd really like to see a nice half-Life/Portal map with working npc's that are not anoying. I liked the "mabeblackmesa" map but its the only one i can recall that was long, fun and well done (despite some minor bugs).

Anyway i hope you will post the final version of your map here once it is complete.

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trcc
13 Posts
Posted Aug 10, 2009
Replied 14 days later
Here is a beta version of the map. I think It's decent for a first portal map but looking forward lots of improvements. I know some people here are prety conservative on the textures choice, but whatever :razz: I'm not making the map for them! It was school project.

Hope you have a few positive feedback, if you don't it's ok :sad: the goal here is to improve! :smile:

BETA DOWNLOAD LINK: dload.php?action=file&file_id=342

If i ever make another portal map, I will probably do it in a more conservative way. I feel this map is way too short for using bts/labs/chambers in a single map. What do you think.

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ASBusinessMagnet
490 Posts
Posted Aug 11, 2009
Replied 8 hours later

trcc wrote:
BETA DOWNLOAD LINK: dload.php?action=file&file_id=342

I like the description: "A school project I had to do." But you didn't have to release it. :biggrin:

Also, the security cameras won't fall if you place a portal.