[WIP] Orientation v0.2
http://forums.thinking.withportals.com/dload.php?action=file&file_id=184
This time with better lighting and textures. Four rooms instead of three! Props and platforms instead of cubes! A better debugged FDF (fling dampening field)!
Custom signage!
I've also raised the height in the second chamber to accommodate the head room needed in that chamber.
Thanks all. Feedback (including criticism) is welcome.
Tigger wrote:
1) A better debugged FDF (fling dampening field)!
2) Custom signage!
3) I've also raised the height in the second chamber to accommodate the head room needed in that chamber.
1) damn good. i see that it is now reusable (instead of one time only) AND i see that it pretty much only works when you are flinging fast. (as in it doesn't fire if you just try to walk through it) not sure what or how the hell you did it. but i really like the new FDF
2) don't know if it was necessary, but it is nice 
3) again, don't know if it was necessary, the puzzle went from kinda hard to finish, to really easy :-/ but i guess its ok 
and the last room (button/box) needs more puzzleness to it. it looks good. but it was VERY easy. very good work love the way this is going.
rellikpd wrote:
and the last room (button/box) needs more puzzleness to it. it looks good. but it was VERY easy. very good work love the way this is going.
Cool. Thanks for the feedback. The idea for this level is the first four stages teach you what you need to know for the last stage. So the first four stages should be easy, yet teach you what you need to do, and the final stage makes you exercise those skills.