[WIP] Portal prefabs
Your prefab collection is more extensive than CP4P, the one that is already pretty popular here. Looks good.
An advice I give you is to make a nice documentation for your prefabs (what is the name of the filter, of the func_door, etc...) so they are easy and instinctive to use.
The documentation of CP4P was excellent, and if you do the same, your package sure should rock!
Or is that my dinner from last night?
Grudge wrote:
I smell the first prefab review.Or is that my dinner from last night?
I think there are some other real maps that could use it, ahem Accident Prone? 
msleeper wrote:
I think there are some other real maps that could use it, ahem Accident Prone?
Within time, but I don't think just maps should recieve all the glory. It's just as much hard work to make a model.
But yes, accident prone is pretty.
Grudge wrote:
It's just as much hard work to make a model.
In terms of time :
- Source mapping is 75% modeling, 25% texturing.
- Modeling is 25% modeling, 75% texturing.
Choose your favorite side.
NykO18 wrote:
In terms of time :
- Source mapping is 75% modeling, 25% texturing.
- Modeling is 25% modeling, 75% texturing.
Choose your favorite side.
Going to assume that by "modeling" you mean "creating brushwork" and not actually modeling. Let's not forget the fun of I/O entities too!
I'm sure looking forward to the full release of this.