[WIP] [WIP] [Beta] Iterator
Put it in common\portal2\portal 2\maps and run in console(~) with map command followed by map name without .bsp.
[Updated to fix 2 portals on blocked panel solution]
File Name: it_beta.bsp
File Size: 1.31 MiB
Click here to download [Beta] Iterator
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I would suggest a button to (re)release the cubes, and reducing the size of the portal-able surface behind the field so you can't fit two portals side by side.
Great to see some community maps though! keep up the good work!!

I know now the basics of Portal 2 mapping with the Alien Swarm method. But i just can't make toxic correctly. I can do it, that when i jump in, it sounds correct and I die. But it looks like this. =(
http://img844.imageshack.us/img844/5742 ... nntbli.png
Omnicoder, could you please tell me how you made that in your map. I already decompiled it but I don't get it anyway...
PHIL
PS: You're map is great for a pre-SDK map! "thumb up*
Phil42 wrote:
I know now the basics of Portal 2 mapping with the Alien Swarm method. But i just can't make toxic correctly. I can do it, that when i jump in, it sounds correct and I die. But it looks like this. =(
http://img844.imageshack.us/img844/5742 ... nntbli.pngOmnicoder, could you please tell me how you made that in your map. I already decompiled it but I don't get it anyway...
PHIL
PS: You're map is great for a pre-SDK map! "thumb up*
Since Omnicoder made so many threads, people get lost between them.
NoMercy wrote:
I failed to solve it correctly I fear, without moving the cube just fire two portals behind the force field and jump in... you'll start moving to the exit.
Fixed.
The platform where you aim the laser is a bit irritating because if you bump the cube it throws off the aim. Probably intentional. I haven't figured out anyway to break stuff so far.
Phil42 wrote:
I know now the basics of Portal 2 mapping with the Alien Swarm method. But i just can't make toxic correctly. I can do it, that when i jump in, it sounds correct and I die. But it looks like this. =(
http://img844.imageshack.us/img844/5742 ... nntbli.png
It looks like either you have the bottom of the pit textured with nodraw or the pit isn't sealed at all. If it's nodraw, change it to the appropriate metal texture. If there's nothing there at all, make a brush sealing the bottom and texture it; that will most likely also improve lighting in the rest of the map (see Leaks on the VDC for more info).
I know what you mean, but there is no Leak in the whole map. I checked it now 2 times. The room is sealed completely.
Because when i remove the liquid, it looks like this (trigger_hurt & trigger_portal_cleanser are still there):
http://img580.imageshack.us/img580/3507/unbenanntsc.png
The liquid has everywhere the nodraw texture, except at the top it has a toxicslime_a2_something texture. Just like the one in the map of Omnicoder. I really don't see the differences of our toxics...
Looks like your getting the hang of the different gameplay elements, cant wait to see some more 
You're going to bomb it in the real SDK 
nice map. thanks for sharing.
- little bit short... you should add some more room, before exit
- nice idea with the cube and funnel
I like it!
Regards
PortalCombat
To everyone who is complaining that this is too short:
Omnicoder wrote:
First room of Iterator.