[WIP] [WIP] Trilemma

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PotatOS
6 Posts
Posted Jun 08, 2012
"Don't let the title intimidate you. It's really not a very difficult puzzle. Well... actually, the last test subject who went in did take an inordinate amount (that means 'a lot') of time. He was out of breath. I guess nobody's perfect. I've added a vent."
-the voice of GLaDOS in my head

You guys are probably tired of such submissions, but this is my first Portal 2 map. I have done some Hammer mapping in the past, however, so I don't believe you'll be in for a COMPLETELY newbish map. Any feedback would be much appreciated.
I was initially going to do it entirely in the PeTI editor, but ended up adding some enhancements (doors, etc...) and making quite a few adjustments. I know now what a bad idea that is - either go simple or advanced, there is no midway. After countless hours rooting out bugs, hopefully I've managed to work out a decent beta/RC. Anyway, let me know what you think.
P.S.: I wasn't sure where to post it, since it's been through both editors. This seemed like a fairly neutral category.

Click here to download Trilemma

Click here to download Trilemma

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PotatOS
6 Posts
Posted Jul 02, 2012
Replied 23 days later
Sorry to bump this, but could I please get some feedback here?
I mean, should I interpret this map being ignored as "it's so bad, it's not even worth saying why"?
Is it lacking a clear objective? Too easy? Annoying? Boring?
In other words, should I even bother making it better or scrap it altogether? Any suggestions?
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rock_n_rage
168 Posts
Posted Jul 02, 2012
Replied 36 minutes later
I'll give it a look this evening when I get home from the office...
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PotatOS
6 Posts
Posted Jul 02, 2012
Replied 30 minutes later
Yay! A human! Thanks!
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rock_n_rage
168 Posts
Posted Jul 02, 2012
Replied 1 minutes later

PotatOS wrote:
Yay! A human! Thanks!

My wife may dispute that claim at times!

[EDIT]
I've given it a go and thought it was a pretty good map. Looked pretty good. The puzzles were pretty straight forward, took me about 10 minutes to complete. The only part I didn't care for was the stairway that took me down to the room with the turrets. For some reason it just seemed out of place for me.

Thanks for creating.
[/EDIT]