Workshop Compatibility Help
Maps built using the Portal 2 Authoring Tools must have certain map instances added to them in order to work correctly with Steam Workshop. To make your maps Workshop compliant, simply follow these steps:
1.Add a func_instance to your map and set the filename to: sdk_content/maps/instances/p2editor/global_pti_ents.vmf.
2.To trigger the end of the map and open the voting dialog menu, trigger the logic_relay named @relay_pti_level_end.
3.Finally, to suppress the automatic voice over commentary by Cave Johnson, set the $disable_pti_audio keyvalue to 1. This step is optional and only necessary if you have your own dialog or story to tell.
So I did 1 without a problem, but I'm having some issues with 2. When I go to the trigger_once I have set as the exit, there is no 'trigger' option on the via this input and when I type it myself it comes up red. What do I do? If I can't use a trigger_once, what other options do I have?
Please & Thank You ![]()
That's just what I do and my maps turn out fine. I've never cared to much for linking triggers with instances, as it is I don't use an instance for the chamber signs, I use what's in the instace but not as an instance.
Then add a trigger_once,
OnStarttouch, pti_ents, and select the only input you can.
That works too. 