Your Very First Map?

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yohoat9
274 Posts
Posted Jun 08, 2011

I want to see where the people of the community started out with mapping, and I don't mean your first released map, I mean like, the very first time you ever mapped.

Heres mine:

download/file.php?id=253

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SpcAgentOrange
9 Posts
Posted Jun 08, 2011
Replied 19 minutes later

The Room

Probably shouldn't have submitted it to the contest. (It's very rough around the edges, and looks sparse.) But I like it. (And I'm going to make it better.)

O

&

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Will T.
163 Posts
Posted Jun 08, 2011
Replied 1 hour later
I don't have the file on my current computer (not that you'd want to witness it :razz:), but the very first thing I ever farted out in Hammer was a TF2 5CP map circa 2009. It was horrendously underscaled (no significant distances >1024 units...) with lots of errors: visible trigger brushes, skybox-cube to seal it up, and if you tried to cap BLU's forward point it crashed.

And I carved EVERYTHING. :notwant:

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Marlovious
111 Posts
Posted Jun 08, 2011
Replied 24 minutes later
The first map I ever made was for a game called Descent in '98 or '99. I think it was based on the Doom engine. Then came Quake, Medal of Honor Spearhead, CoD, CoD:OU...
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Mr. Happy
61 Posts
Posted Jun 08, 2011
Replied 1 hour later
Mine was for HL1, it was a strip of grass with a floating cube of water, 200 lights and a few random brushes you could jump on to
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DaMaGepy
361 Posts
Posted Jun 09, 2011
Replied 6 hours later
my first map was for wolf3d, then for doom (a lot) then for quake (our house) then the same for hl1, etc... I think I'll search for a 12 yo screenshot of my first map with hammer.
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msleeper
4,136 Posts
Admin
Posted Jun 09, 2011
Replied 28 minutes later
My first map was in 1997 for Duke Nukem 3D. It was a square room with 3 textures (one of them being the default) and a stripper. Good times.
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Mediaburn
25 Posts
Posted Jun 09, 2011
Replied 45 minutes later
Cant remember when but the first map I ever made was Haunted House for the Game Undying in the Unreal engine. Dont have any shots of it though.

I really loved mapping for that game. The setting the style just awsome!

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ChickenMobile
2,460 Posts
Posted Jun 09, 2011
Replied 12 minutes later
I think my first map was for Call of Duty United Offensive (the first one). Don't know if I have it anywhere. It was here but it must have been deleted..
If you're really interested (which I doubt you are) you can find a list of all the deathmatch maps I've made here. (I really need to edit that page).

Though I was a person where if it had a level editor I had my hands on it. Even when I was 8... I remember I tried to use the Doom 3 and Duke Nukem editor!

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DaMaGepy
361 Posts
Posted Jun 09, 2011
Replied 11 minutes later
I couldnt find my first map because I only have its .map source for worldcraft, but found a bsp of our flat (house) that I made at the end of 1997 for quake. Recorded it in winquake and uploaded here:

Youtube: Our house in game Quake, map was made in 1997

btw my room looks almost the same now :smile:

chickenmobile wrote:
Though I was a person where if it had a level editor I had my hands on it. Even when I was 8... I remember I tried to use the Doom 3 and Duke Nukem editor!

The first PC I bought (my father did actually) was because I wanted to play with Dune2. Then Because I was a commodore fan (made my first small program for it at the age of 11) I wrote a graphical map editor for dune2 in qbasic. Then the first reason for a PC upgrade (from our first 386-40mhz) to amd486xd100 was because of Doom. I made at least 100 quality map for it, with waded and DCK. Also made a wad editor and texture selector, but that was in pascal. Then Quake came out and when found this editor while browsing the internet at the university library (using netscape 1 lol) I instantly felt in love with it!
Later I also made some map for half life, then when I found out that valve bought the editor and as Hammer they continued to use it... well... you can imagine.
I remember when Unreal came out with its reflections (first map, the floor is like a mirror) I made a map for Quake 2 with the same effect: I made spacestation corridors and rooms, made the floor a glass then mirrored the corridor under. Ingame it was like a floor reflection :smile: I tried unrealed too but... broaf :smile:
Later I also made our house for HalfLife 2, then I stopped mapping till Portal 1 came out, then I did it for half year then stopped again till this year's Portal 2 launch.

I'll probably make one more map (I wrote down my ideas the next day I finished playing portal 2 singleplayer) and there is only 2 test left. I wanted to include the last one into map #2 but because of the contest I couldnt (one half-outdoor map, like an ancient maya ruins excavation, in a cave, with a big open hole on the top) a small lake trees etc, plus some heavily debrised bts room.

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ChickenMobile
2,460 Posts
Posted Jun 09, 2011
Replied 9 minutes later

DaMaGepy wrote:
I couldnt find my first map beacause I only have its .map source for worldcraft, but found a bsp of our flat (house) that I made at the end of 1997 for quake.

Haha nice. Why is everyone's fist map of their house/room?
I remember I made my house lol.

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Idolon
417 Posts
Posted Jun 09, 2011
Replied 5 hours later
First map I made (for Portal) was a box room of all metal textures, a wall, and a turret. One of the walls of the room was missing. This was the first time I poked into Source.

Also, I never made my house. Maybe I should!

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Pete
52 Posts
Posted Jun 09, 2011
Replied 44 minutes later
Now there was some messing around with the Descent editor, but what Id consider my first map would be zm_spaceship for Zombie Master, which I maintain is a textbook example of why you DONT release your first map.
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kwp21 pitts
260 Posts
Posted Jun 09, 2011
Replied 23 minutes later
My very fist map for the source engine was a room with a block, for Torque 3D it was a wetland map, and for unreal 3 I have yet to identify it.
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RageCompeX
65 Posts
Posted Jun 09, 2011
Replied 3 minutes later
my first map I mapped is the same as my first map I gonna upload, still stuck with those coop lightboards :sad: thread of it but will upload this ASAP! :smile:
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rellikpd
1,053 Posts
Posted Jun 09, 2011
Replied 2 hours later
My first (good map) was made for Doom 2, and I still have it some where, if anyone plays Doom 2 I could email you the .wad, or upload it somewhere. And, if i remember correctly, that's where I first started making maps. I made some (semi-good/semi-shit) maps for Duke3d, and then TRIED to make crap loads of make for Quake. I have shit loads of shitty "myfirstmap.map"'s of just about every game engine... I wouldn't even know where to start
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Summoner
9 Posts
Posted Jun 09, 2011
Replied 2 hours later
My first map would be a CSS map that I needed a tut to make a block,So I made a map that I thought would be amazing but actually it was a crouch high box (long though) with AWPS on each side and a combine control panel in the CT side.

But I still don't think its my first map, I will say a map is my first map when I finally say DONE or COMPLETED and give it out to the public :biggrin:

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NocturnalGhost
200 Posts
Posted Jun 09, 2011
Replied 2 hours later
My first map was for half-life 1. It was a movie theatre, with a porn "movie" playing on a large screen.

The "movie" was actually just an animated texture consisting of 4 frames, with a woman pleasuring herself with a large red object. I was so impressed with myself at the time. :lol:

I still have the map somewhere and a couple of screenshots, but it's probably best if I don't post them. :mrgreen:

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TarekCO
10 Posts
Posted Jun 10, 2011
Replied 21 hours later
Well my first map..
I'm still working on it i guess
It's just a Portal 2 playground, testing every new feature the portal 2 engine has.
Still can't position world portals correctly :angrysquare:
I don't have screenshots only the map itself ;-;
http://www.mediafire.com/?5bsc2b0y2b0wcjn
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Will T.
163 Posts
Posted Jun 10, 2011
Replied 47 minutes later
I recall now that my first map wasn't actually that TF2 thing ... but that was the first thing to resemble something playable.

My REAL first map was much earlier, and was an attempt to re-create my church for HL2:DM. This was long before I knew about skybox textures, so the outside was just a cube with some weird star-field texture.

Everything was a prop_physics too. I had no clue about prop_static, prop_dynamic, or anything else yet...

I might re-attempt that project someday, starting from scratch of course. :razz: