A better Bradd
by LittleLui · Uploaded Dec 03, 2011
File Size: 1.41 MB
Downloads: 1253
Rating: (21 votes)
Description
The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!
Comments
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nice clean style map.
I like how you used the energy-ball emitter and the worldportal 
Nice map. Short but fun. I freed my trusty friend.
The picture is the room, not how to get there.
http://steamcommunity.com/profiles/76561198041475529/screenshot/614970002267670941?tab=public
I noticed the hole in the ceiling by the exit but could not figure out how to get up there without noclipping. Is there a way?
Edit: Yay, I made it to the roof area.
Is it normal I started with a full portal gun, given that there is a set blue portal in the first room?
EDIT:Sorry, my mistake, I see this is my portal 'duplicated'
benvent wrote:
I noticed the hole in the ceiling by the exit but could not figure out how to get up there without noclipping. Is there a way?
Yes, there is. Slight spoiler: You'll need both portals to be on the ground to get there.
Hahaha, nice touch with the roof area...thought I'd broken it.
Fun map though, ty =)
Edit:
Are we supposed to be able to Walk into the world portal at the start and portal to the top area... then portal to the top ramp.. avoiding the turrets and first ramp? Since y'know.. the area below the portal dropper may have more than one function... heh
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
cwKFGfFPhNU
(Link: http://www.youtube.com/watch?v=cwKFGfFPhNU)
Also note the video description for more feedback and my signature for additional project information.
Thanks everybody for playing and the kind reviews!
sicklebrick wrote:
Are we supposed to be able to Walk into the world portal at the start and portal to the top area... then portal to the top ramp.. avoiding the turrets and first ramp? Since y'know.. the area below the portal dropper may have more than one function... heh
Well... avoiding the turrets this way is not something i thought about, but i think it fits perfectly with the "you can shortcut the whole map by using the pipes" theme. So it's not a bug, just an unplanned feature g
I got to the roof, but never found a way to my "friend". A very plain looking map, with a variety of shortcuts. It was more fun "exploiting" the map than playing it straight. It needed more character to merit a 4, but it's a very playable map for 3/5.
KennKong wrote:
a variety of shortcuts. It was more fun "exploiting" the map than playing it straight.Tyronis3 wrote:
I speedran it in 40 seconds.
Thanks for playing! I would love to see videos of both the exploits and the speedrun - you didn't record those perchance?
Hey dude,
KennKong wrote:
a variety of shortcuts. It was more fun "exploiting" the map than playing it straight.
total agreement
Tyronis3 wrote:
I speedran it in 40 seconds.
evhaIOwrcZ4
It's just a JOKE my friend! ^^
LittleLui wrote:
Thanks for playing! I would love to see videos of both the exploits and the speedrun - you didn't record those perchance?
I did it! 
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
gameplay
nqNnOxRAe50
speedrun
DVXfFbvX80Y
It isn't the fastest, but haven't more time! ^^
You could win about 5 seconds with better timing...
THX for mapping...
Keep it up!
BlumCoLe wrote:
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Thanks, those were really nice. Both were in general the way i intended the map to be played, with some slight variations that i did not quite foresee.
Oh yeah, and the german language turrets do sound very weird. "Sp?hmodus aktiviert"....
Kinda easy map, but i loved it. I'll never get bored of flinging around. 
Btw, i wish you could find some time to update your first map, the... first bradd that started it all. Mostly fix some visual stuff, so it will look as beautiful as this one.
Keep it up. 
LittleLui wrote:
BlumCoLe wrote:I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.Oh yeah, and the german language turrets do sound very weird. "Sp?hmodus aktiviert"....
xD Sorry about that ...I think there are enough vidz with the original (and better
) language.
Hi There,
First time poster long time reader...
I'm having trouble trying to get into the roof area without "noclipping"....any chance someone can PM or post how to get there?
Would be very grateful!
Many thanks!
EDIT: All good, figured it out!
The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!
2011-12-03_00003.jpg
File Name: sp_abetterbradd_v1.0.zip
File Size: 1.41?MiB
A better Bradd