Aperture Aquatic Testing Center 2
by MasterLagger · Uploaded Oct 10, 2011
File Size: 1.68 MB
Downloads: 1092
Rating: (10 votes)
Description
Since a lot of people like the 1st Aquatic Map I made I decided to make a slightly harder map that's made up of a main chamber and two smaller chambers. Doors open without switches. To make things interesting, the player will start without a Portal Gun. But a Portal Gun can be found in the map somewhere. Have fun with this new challenge! There is a hidden room somewhere with something in it to take to the elevator.
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There is 3 possible ways (that I know) to get to the hidden room. BTW anyone hear the turrets in the boxes? I wasn't sure if people could hear raw wav. files.
very glade i laughed when the cube got stuck on one of them and did not sink to the bottom
Did not see that coming, the cube landing on the laser I mean. But it's no big deal, but kind of weird funny.
I think is a nice concept, which gives you some new puzzle elements! Well done!
The custom turret lines were great too! I'm not sure if I reached the hidden room
I did get The portal gun.
Since the hidden room is in "plain view," I'll mention what it involves: A false wall made with a portal surface that doesn't conduct portals. I wanted players to examine that particular part of the wall. Also there is SOMETHING pointing to the wall. And inside the secret room is something to take with you to the elevator for something funny to happen.
Nice extension of the original. The puzzles were better, the hidden room was not (having a big arrow pointing to it isn't hiding), and the turret sounds were funny.
Short (but not too short), fairly simple puzzles (with enough mix and match elements to make multiple solutions possible), a rather plain look, and death as a definite possiblity. An enjoyable map to play.
As much as I like the water concept, it has its problems. Things on the other side of poratls are black. It is a little hard to maneuver: I found placing the laser cubes and going into portals (especially carrying a cube) to be a little annoying.
Other posters have noted that if you drop the laser cubes on the laser grills, they don't fall to the floor.
I realize that the portals weren't rendering correctly and it was a risk I was willing to take. However, there was one time where looking though the orange portal that the world did render correctly when the blue portal was open for the reflect cube. So it could be the water or it could be something else. BTW Did you (or anyone) take the defective turret to the elevator?
yes it was to fast to hear it ill try again and is drowning taken in to cosideration (i think i drowned)
Nice Map.. Also LMAO!!!! I can't see a thing.. Where are we going? Is this a Jailbreak?

thomars.dm wrote:
yes it was to fast to hear it ill try again and is drowning taken in to cosideration (i think i drowned)
Yeah, I forgot to mentioned drowning in both maps.
But you can tell if your drowning if the player starts twitching.
I haven't played it yet, but regarding the cube not falling through the laser field: Make sure you set the laser field brush to Not Solid.
I tried a number of things but I could only access your secret room by noclipping.
And yes, I did take the item to the elevator.
Well, easiest way is to stack the boxes (at least 3 stacked on top of each other), second way is using the Hard Light, and the third way is using momentum.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
irihNMQV1sE
(Link: http://www.youtube.com/watch?v=irihNMQV1sE)
Also note the video description for more feedback and my signature for additional project information.
thomars.dm wrote:
Djinndrache what do you use to record these videos
awesome video
Recording software? Fraps
Glad you like it/them 
if there is any one that dislikes your videos may the surpreem overlord (internet) strike them down with a bolt of lightning (virus)
thomars.dm wrote:
if there is any one that dislikes your videos may the surpreem overlord (internet) strike them down with a bolt of lightning (virus)
I support you here

01100001 01101101 01100101 01101110 00100000 01110100 01101111 00100000 01110100 01101000 01100001 01110100 00100000 01100010 01110010 01101111
thomars.dm wrote:
01100001 01101101 01100101 01101110 00100000 01110100 01101111 00100000 01110100 01101000 01100001 01110100 00100000 01100010 01110010 01101111
01110100 01100001 01101100 01101011 01101001 01101110 01100111 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00101100 00100000 01110111 01101111 01101111 01110100 00111111
Excellent video Djinndrache! You even got both Easter Eggs and found a 4th way of reaching the hidden room. I tip my SPY hat to you.
MasterLagger wrote:
Excellent video Djinndrache! You even got both Easter Eggs and found a 4th way of reaching the hidden room. I tip my SPY hat to you.
Both easter eggs? What's the second besides the black turret?
ZnVja2luZyBhd2Vzb21lIGlzaW50IGl0DQp0aGF0IHdhcyB0aGUgZmlyc3Qgd2F5IGkgdHJpZWQgZ2V0dGluZyB0byBsZWRnZSBhcyB3ZWxs64
youll never know (clue is the 64)
thomars.dm wrote:
ZnVja2luZyBhd2Vzb21lIGlzaW50IGl0DQp0aGF0IHdhcyB0aGUgZmlyc3Qgd2F5IGkgdHJpZWQgZ2V0dGluZyB0byBsZWRnZSBhcyB3ZWxs64
youll never know (clue is the 64)
WW91IHVuZGVyZXN0aW1hdGUgbWUsIGhvdyBkYXJlIHlvdS4uLg==
01100110 01110101 01100011 01101011 00100000 01111001 01101111 01110101
anVzdCBqb2tpbmc=
97 119 101 c29tZSB5 6f 75 20 77 69 108 108 32 110 ZQ== 118 101 114 32 103 101 dCB0 01101000 01101001 01110011 00100000 49 48 47 49 48
Djinndrache wrote:
MasterLagger wrote:Excellent video Djinndrache! You even got both Easter Eggs and found a 4th way of reaching the hidden room. I tip my SPY hat to you.
Both easter eggs? What's the second besides the black turret?
Well, the 2nd one was taking the defective turret to the elevator. Since the turret says stuff when you pick him up, that would be the 1st along with finding the hidden room.
Djinndrache wrote:
thomars.dm wrote:ZnVja2luZyBhd2Vzb21lIGlzaW50IGl0DQp0aGF0IHdhcyB0aGUgZmlyc3Qgd2F5IGkgdHJpZWQgZ2V0dGluZyB0byBsZWRnZSBhcyB3ZWxs64
youll never know (clue is the 64)WW91IHVuZGVyZXN0aW1hdGUgbWUsIGhvdyBkYXJlIHlvdS4uLg==
No more babble on this, please? I'm not mad, I'm just telling you that babble is irrelevant on Community Releases. Start a babble topic on Off-Topic or something. 
thomars.dm wrote:
its not bable
it base*64 encoding
Then please take it to Off-Topic. Again, not mad just letting you know.
4f 6b 20 62 61 63 6b 20 74 6f 20 74 68 65 20 6d 61 70 20 69 74 20 61 77 65 73 6f 6d 65 20 61 6e 64 20 63 6f 75 6c 64 20 79 6f 75 20 70 6c 65 61 73 65 20 6d 61 6b 65 20 61 20 74 68 69 72 64 20 6f 6e 65 20 69 74 e2 80 99 73 20 66 75 63 6b 69 6e 67 20 67 6f 74 20 74 68 65 20 70 6f 74 65 6e 74 69 61 6c 20 74 6f 20 6d 61 6b 65 20 61 20 6d 61 70 20 70 61 63 6b 20 73 65 72 69 65 73 :{||} (epic cheeze burger)
MasterLagger wrote:
Djinndrache wrote:MasterLagger wrote:
Excellent video Djinndrache! You even got both Easter Eggs and found a 4th way of reaching the hidden room. I tip my SPY hat to you.
Both easter eggs? What's the second besides the black turret?
Well, the 2nd one was taking the defective turret to the elevator. Since the turret says stuff when you pick him up, that would be the 1st along with finding the hidden room.
Okay, then it may be a second easter egg, but it's not very difficult to "find". I always keep useless stuff when I find it 
I still like the map concept, will there be more AATCs? 
Djinndrache wrote:
Okay, then it may be a second easter egg, but it's not very difficult to "find". I always keep useless stuff when I find it
I still like the map concept, will there be more AATCs?
Not at the moment; however, I am currently making a map called "Aperture Time Testing Center" that includes a time machine for altering the past to affect the future. Take a look at the Showcasing Thread to see some pictures of what I'm working with. I will not abandon the AATC Map Series though.
mapbuilderRO wrote:
I loved your first map. I'm gonna play thius and tell you what I think.
I'm glad you like the 1st one I made. The 2nd one is a little harder but is not crazy hard.
MasterLagger wrote:
Djinndrache wrote:Okay, then it may be a second easter egg, but it's not very difficult to "find". I always keep useless stuff when I find it
I still like the map concept, will there be more AATCs?Not at the moment; however, I am currently making a map called "Aperture Time Testing Center" that includes a time machine for altering the past to affect the future. Take a look at the Showcasing Thread to see some pictures of what I'm working with. I will not abandon the AATC Map Series though.
Combine it! Both concepts in one map! Will be awesome!
The ATTC map is already 3/4th complete. There isn't any room for non-toxic water, although it would be awesome to have both concepts. Perhaps I'll make a map with both concepts later.
I can't help but notice that all of your clipped brushes around the doors go a few units too low, and you can see them through the door model.
Thanks, hopefully the next map I make (Aperture Time Testing Center) will have better clipping.
I enjoyed this map. Had trouble getting into the hidden room until I read the hints here. Someone mentioned that the arrow makes it too obvious, but I think without the arrow it would be too hard to find (nearly impossible). Unless you make the texture of the wall different there. Maybe use the checkered white to entice people to try a portal there.
Marise wrote:
I enjoyed this map. Had trouble getting into the hidden room until I read the hints here. Someone mentioned that the arrow makes it too obvious, but I think without the arrow it would be too hard to find (nearly impossible). Unless you make the texture of the wall different there. Maybe use the checkered white to entice people to try a portal there.
Yeah, I considered using different textures, but didn't think it would be as eye-catching as an arrow. But then again, I didn't try using both ideas at once. The next false wall I make will have both ideas used and see how that works.

Since a lot of people like the 1st Aquatic Map I made I decided to make a slightly harder map that's made up of a main chamber and two smaller chambers. Doors open without switches. To make things interesting, the player will start without a Portal Gun. But a Portal Gun can be found in the map somewhere. Have fun with this new challenge!
There is a hidden room somewhere with something in it to take to the elevator.
File Name: Aperture Aquatic Testing Center 2.zip
File Size: 1.68 MiB
Click here to download Aperture Aquatic Testing Center 2