Aperture Science Laser Test
by beecake · Uploaded Oct 08, 2011
File Size: 0.97 MB
Downloads: 269
Rating: (7 votes)
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beecake wrote:
Nyskrte wrote:The thumbnail is enough for me.
Haha what do you mean?
Are you unable to spot the various mapping errors in that thumbnail?
This should be in Work in Progress.
Why re-release?
What's the difference to this: Aperture Science Laser Test
The files got the exact same meta information (file size, last modified etc)
Djinndrache wrote:
Why re-release?
What's the difference to this: Aperture Science Laser Test
It got posted the wrong place. So i re-posted it. There is no difference.
Nyskrte: What error did i do? I mean i finished the map. Its ready to play.
beecake wrote:
Djinndrache wrote:Why re-release?
What's the difference to this: Aperture Science Laser TestIt got posted the wrong place. So i re-posted it. There is no difference.
Nyskrte: What error did i do? I mean i finished the map. Its ready to play.
Ok, give me a moment, I'll load up the map and take screenshots, then point at them and explain. Actually nevermind I'll just list it off:
Fault 1:
You've included all of your editor files, including the useless ones in the upload.
Fault 2:
You boxed half of your map because you couldn't solve a simple leak.
Fault 3:
Texture misalignment, most blatantly on your emancipation grills. Do it properly.
Fault 4:
The laser catchers and recievers do not float in place and have incisions in the walls so that their models display correctly.
Fault 5:
Where is most of this light coming from and why are sections of the map in utter darkness?
Nyskrte wrote:
beecake wrote:Djinndrache wrote:
Why re-release?
What's the difference to this: Aperture Science Laser TestIt got posted the wrong place. So i re-posted it. There is no difference.
Nyskrte: What error did i do? I mean i finished the map. Its ready to play.
Ok, give me a moment, I'll load up the map and take screenshots, then point at them and explain.
Fault 1:
You've included all of your editor files, including the useless ones in the upload.
aw... There must be somewhere i've forgotten to read... Which files are the important to place in the .rar file?
I see what you mean...but is the box around the map a problem? Im glad you want to tell me whats wrong 
Just a conclusion: Maps you upload have to be completely perfect? 
beecake wrote:
aw... There must be somewhere i've forgotten to read... Which files are the important to place in the .rar file?
Usually only the bsp or vpk and sometimes a readme.
Some people also try to force materials and scripts to their map's users, but I hate that. bsp/vpk is enough or you do it wrong.
Djinndrache wrote:
beecake wrote:aw... There must be somewhere i've forgotten to read... Which files are the important to place in the .rar file?
Usually only the bsp or vpk and sometimes a readme.
Some people also try to force materials and scripts to their map's users, but I hate that. bsp/vpk is enough or you do it wrong.
Thank you ^^
Quoted from TWHL:
Some people would point out - if placing a box around your level gets rid of the leak, why not stop there? Well, it gets rid of the leak, but it doesn't get rid of the main bad effect of the leak - VIS still cannot properly optimize the level because it doesn't know what is inside or outside the level. You will still see the high polygon counts and poor framerate. This is not a solution.
Nyskrte wrote:
Quoted from TWHL:
Some people would point out - if placing a box around your level gets rid of the leak, why not stop there? Well, it gets rid of the leak, but it doesn't get rid of the main bad effect of the leak - VIS still cannot properly optimize the level because it doesn't know what is inside or outside the level. You will still see the high polygon counts and poor framerate. This is not a solution.
Oh... well thanks ^^ You just made me a better map builder!
EDIT: Re-uploaded

File Name: Aperturesciencelasertest.rar
File Size: 1000.72 KiB
Click here to download Aperture Science Laser Test