Aquillians United Cooperative Test 00001

by Aquillians United · Uploaded Jun 06, 2011

Screenshot 1

File Size: 1.33 MB

Downloads: 1102

Rating: (1 votes)

Description

A short coop map, with a few suprises thrown in. This is my first Portal 2 map, I hope you enjoy it

Comments

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Aquillians United • Jun 06, 2011 • #51863
10 posts

A short coop map, with a few suprises thrown in.
This is my first Portal 2 map, I hope you enjoy it

File Name: Aquillians_United_Cooperative_Test_00001.rar
File Size: 1.33 MiB
Click here to download Aquillians United Cooperative Test 00001

xdiesp • Jun 15, 2011 • #51864
1,078 posts

What a collection of bad ideas: beyond the unprofessional look of it all, you feel (as you are) constricted in a poorly assembled puzzle.

Room 1: could have been 10 times smaller; you can funnel yourself to the door, but it's empty (surprise! urr...); no dotted lines for the buttons; flinging yourself to the right side won't raise the panels... you have to touch a portion of the field right where the panels are (why so specific). We actually found out by portaling ourselves to the little wall of the panels structure, and jumped up to the field.

Room 2: no fizzler in here, you can bring the other funnel in; why isn't there a second respawn room for this; no dotted lines; please no more cheap "surprises". Surprise me with a good map.

msleeper • Jun 16, 2011 • #51865
4,095 posts • Member

Disqualified I guess. Me and Hober can't even run it. This happens.

12:31 AM - &gt;f7&gt; Hober: Ping?<br />12:31 AM - &gt;f7&gt; msleeper: This map hacked my gibson<br />12:31 AM - &gt;f7&gt; msleeper: Wow froe the game and output some core dump shit in the console.<br />12:31 AM - &gt;f7&gt; msleeper: haha screenshot mode worked<br />12:31 AM - &gt;f7&gt; Hober: Raw<br />PKT&nbsp; &gt;&gt;&nbsp; ?...?....?).?..? ....... eb040000 d0070000 01852903 c80e80e3 20000000 00000000&nbsp; &nbsp;<br />PKT&nbsp; &gt;&gt;&nbsp; .... ... (?...--?m??-.? 00000000 20050000 2028ae2e 8d8d2d2d cc6deeab ca2d8dae&nbsp; &nbsp;<br />PKT&nbsp; &gt;&gt;&nbsp; ??k??.?L.?.??l??....&amp; 8cec6be8 ed0dae4c 2e8c2ecd aeec8baa 6c8eee0b 06060626<br />12:31 AM - &gt;f7&gt; Hober: That kinda shit?<br />12:32 AM - &gt;f7&gt; msleeper: There it goes<br />12:32 AM - &gt;f7&gt; msleeper: yeah<br />12:32 AM - &gt;f7&gt; msleeper: YOu get it too?<br />12:32 AM - &gt;f7&gt; Hober: Yep<br />12:32 AM - &gt;f7&gt; msleeper: DQ?<br />12:32 AM - &gt;f7&gt; Hober: DQ?<br />12:32 AM - &gt;f7&gt; msleeper: hahaha<br />12:32 AM - &gt;f7&gt; Hober: So say we all<br />12:32 AM - &gt;f7&gt; msleeper: And it is so.

Aquillians United • Jun 19, 2011 • #51866
10 posts

Sorry if the map didn't load, there was a (1) added to the end of the filename which stopped it from working. It's been fixed now.
And to xdiesp, the reason it probably looked unprofessional was because it was my first Portal map. I missed out on a few things I would like to have added, like the indicator lights, but ran out of time. Any subsequent maps I make will be a lot more polished, and they can only get better. (hopefully...)
I will polish this map some more, and resubmit it, and hopefully that will help.
However, I'm not sure what you mean by some of the problems you cited. I know there are no indicator lights, but I'm not sure about the other problems. It may just be I never noticed them. I'll check it out, and see what I can do.

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