BLUE 3
by lavoie6453 · Uploaded Jun 12, 2011
File Size: 1.66 MB
Downloads: 1259
Rating: (23 votes)
Description
The title says it all! Note: There is no need to use glitches or cube throwing to complete this test.
Comments
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Could do with a bit more polishing, especially the first room.
Two things in particular:
- Better wall placement or tuned gel speed so that it's easier to create the gel lane.
- Infinite fall is fine in co-op or for objects, but for the single player, it's unnecessarily hard to put the fling portal afterwards.
Nahor wrote:
Could do with a bit more polishing, especially the first room.
Two things in particular:
- Better wall placement or tuned gel speed so that it's easier to create the gel lane.
- Infinite fall is fine in co-op or for objects, but for the single player, it's unnecessarily hard to put the fling portal afterwards.
I agree with the gel speed but I don't understand how the infinite fall could be difficult. Can you be more precise?
lavoie6453 wrote:
I don't understand how the infinite fall could be difficult. Can you be more precise?
It's difficult to aim and fire the portal at the inclined wall since the player is constantly moving. He may even be rotating in the two portals are not aligned correctly. The way I did it was to repeatedly shoot until a shot was lucky enough to create the portal.
Nahor wrote:
lavoie6453 wrote:I don't understand how the infinite fall could be difficult. Can you be more precise?
It's difficult to aim and fire the portal at the inclined wall since the player is constantly moving. He may even be rotating in the two portals are not aligned correctly. The way I did it was to repeatedly shoot until a shot was lucky enough to create the portal.
Hmm, I know that if you align the portals correctly, shooting the fling portal can be done easily in one shot. To make aligning the portals easier I could do it automatically but I'm afraid that would require no thinking and would be too easy. I have already put portal placement helpers on the panels to make the origin of the portals align so you don't constantly get stopped when in the loop.
Thanks for the comment though! In future maps I will try to consider what you've told me.
The question is not so much if it's possible but how many people will be able to do it.
But I guess it depends on what kind of challenge you want your map to have. I prefer "finding the solution" to "executing it". I don't like challenges based on timing and/or aiming skills as much.
resinate wrote:
this puzzle was boring lol XD wheres the hard stuff???
Hahaha, you just want more cube throwing puzzles 
Nahor wrote:
The question is not so much if it's possible but how many people will be able to do it.But I guess it depends on what kind of challenge you want your map to have. I prefer "finding the solution" to "executing it". I don't like challenges based on timing and/or aiming skills as much.
I will take that into consideration for my next maps. I tend to make maps that involve skill and precision. I will try to focus on the actual puzzle next time. Thanks!
nah it wasing the cube throwing, this map was seriously dead easy. i walked in knew how to beat it, took me 10 mins to beat it thats while eating dinner. man u should move onto co-op maps SP isnt that fun anymore lol.
u should make a special cube throwing one just us pros on co-op pls i beg of you.
resinate wrote:
nah it wasing the cube throwing, this map was seriously dead easy. i walked in knew how to beat it, took me 10 mins to beat it thats while eating dinner. man u should move onto co-op maps SP isnt that fun anymore lol.u should make a special cube throwing one just us pros on co-op pls i beg of you.
Lol if it was easy why did you post that you couldn't figure out the laser part? And then you deleted your post once you figured it out.. Anyways, it wasn't meant to keep you sitting there for hours trying to figure it out. I will eventually create another cube throwing map aswell as a coop map lol. Don't worry, I'm not giving up on that
Great map! I enjoyed it.
Checkpoints would be nice. Also once you activate the wall panel with the 3 cube buttons theres was no way of seeing what it did activate.. So i guess you just have to assume that you wont get stuck and die once you try to go to the exit with the funnel?
Also this is how i solved the laser part. Was this the right way?
I just played your map and I really enjoyed the first room. The flinging was really cool and fun. The laser puzzle was pretty cool too.
Dr_D1cK_H4nDleR wrote:
Great map! I enjoyed it.Checkpoints would be nice. Also once you activate the wall panel with the 3 cube buttons theres was no way of seeing what it did activate.. So i guess you just have to assume that you wont get stuck and die once you try to go to the exit with the funnel?
Also this is how i solved the laser part. Was this the right way?
Sorry about the checkpoints... I totally forgot about those.. For the three button part I tried my best using the indicator lights to show what happens but maybe there is a better way to do it..
The way you solved the laser part is actually different from the way I planned it, so congrats!! Your way actually looks a lot better than my way XD
actaully thats how i did it too then u can vacuum the cubes all at once that way too lol
but notice how i deleted post like 2 mins after i made it lol, reason why i confused on that part was i didnt know there was a 6th one behind the wall lol.
Medium map featuring 2 chambers, respectively athletics and laser based - the latter of which peak what's an otherwise unpunishing, flowing difficulty curve. Broken style is somewhat unsure, with massive and flat stone surfaces more reminding of a pyramid. Debris and something to mask those long, tilted white walls could improve it.
I love the laser puzzle. I admit that it's not very difficult but I did get stuck with it for nearly twenty minutes. The first chamber is standard and the second is fun. Thanks for mapping.
xdiesp wrote:
Underwater map.
Are you serious?? I'm not sure if that was sarcasm. Seems like it could be interesting
Have you ever seen a Portal map with underwater parts? Me neither. Guess it would at least gather interest.
Took me a while to figure out the correct position of the redirection cubes - which is good. Nice map.
nnndru wrote:
Took me a while to figure out the correct position of the redirection cubes - which is good. Nice map.
Thanks for the comment! (:
Dr_D1cK_H4nDleR wrote:
Great map! I enjoyed it.Checkpoints would be nice. Also once you activate the wall panel with the 3 cube buttons theres was no way of seeing what it did activate.. So i guess you just have to assume that you wont get stuck and die once you try to go to the exit with the funnel?
Also this is how i solved the laser part. Was this the right way?
I solved the laser part differently, was this the intended solution?

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
uQav3viHxmU
(Link: http://www.youtube.com/watch?v=uQav3viHxmU)
Also note the video description for more feedback and my signature for additional project information.
First room: I like flinging, so it was OK, but I would have liked a longer fall to give just a little more time to hit the angled panel.
Second room: I hate handling lasers next to walls and deadly falls, so this was not so OK. Give us a little room to work, without constantly getting bumped around by the laser.
The decayed look was alright, even though I don't like the metal walls look.
Overall, decent variety in a small map, and everything works, so 4/5 from me.

The title says it all!
Note: There is no need to use glitches or cube throwing to complete this test.
File Name: blue_3.zip
File Size: 1.66 MiB
Click here to download BLUE 3