File Size: 7.58 MB
Downloads: 1811
Rating: (6 votes)
Description
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!
Comments
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A bit short, but you said that it's small so that's alright. I recorded the blind run of Portalized and me. Is the second player supposed to make the final jump like you see it in the second video? Because it took me a lot of turning and strafing, desperatly trying to make a proper strafe jump. If it is intended, maybe the gap could be a bit smaller so that an average player like me can do it without problems?
Part 1, about 6 minutes:
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Part 2, about 4 minutes:
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Yes, the jump is barely made, but sometimes you will come out of the portal in a certain way where you are able to almost hit the exit wall. But the jump could be made most of the time. Thanks for the feedback though, i'll make the gap slightly shorter.
Oh hai,
Nice map you did there. Not so obvious at the begginning but it's finally pleasant to play.
@zivi7, I think your ninja method is an exploit 
The creator of the map should design a grid on the ceiling to avoid this illegal move. 
After a few tries like you did, we finally found the proper method :
Frenchsauce delivaar :
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Kokomadena wrote:
After a few tries like you did, we finally found the proper method
Nice! 
Redunzl and I recorded our blind playthrough for you. But we suck at blue gel puzzles, and spent more than half an hour trying to get the second player to the middle platform, and both players to the exit. We just missed those jumps over and over and over again. We edited out the half-hour of uninformative repeats.
I especially did not like the fact that suicide was the only way out if a player went to the exit before the other player was setup to follow.
I'm going to say that we didn't like this map because we sucked at it, not that it was bad. But we really think the final jump is marginal, and that made the map suck, too. 3/5 from us.
Link: We suck at Bridgebouncingembedded
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Great one, kept us thinking for a while
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(Link: http://www.youtube.com/watch?v=9KJGZiFoGJ8)
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel.
Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help.
This is my first released map.
v1.0
-Map Release
v1.1
-Moved light bridge to obvious location
-Fixed glitchy walls
-Added exit sign
-Added indicator lights
-Cubes now fizzle in goo
-Added placement helpers
v1.2
-Fixed badly glitched portal walls
-Made the exit door trigger slightly smaller
-Made the test entrance catwalk longer
-Added some player clips around the catwalk
-Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update)
I recommend you leave feedback!
File Name: mp_coop_ccm01_v1.2.zip
File Size: 7.58 MiB
Click here to download Bridgebounce