[Coop] Lots of Faith

by ljdp · Uploaded May 06, 2011

Screenshot 1

File Size: 3.62 MB

Downloads: 9670

Rating: (12 votes)

Description

This is a Co-op map, it has lots of faith plates. To play, go to the hub then type in console: changelevel mp_coop_lotsoffaith_ljdp No friends? at the menu type: ss_map mp_coop_lotsoffaith_ljdp Release notes: 0.2 You no longer hit the roof with one of the faith plates, added details, fixed various textures, geometry now enclosed, added lighting. 1.0 Released! I've removed the possibility to travel along the trusses, cleaned the windows and aligned the textures.

Comments

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ljdp • May 06, 2011 • #41892
16 posts

This is a Co-op map, it has lots of faith plates.
To play, go to the hub then type in console: changelevel mp_coop_lotsoffaith_ljdp
No friends? at the menu type: ss_map mp_coop_lotsoffaith_ljdp

Release notes:
0.2
You no longer hit the roof with one of the faith plates,
added details, fixed various textures, geometry now enclosed, added lighting.

1.0
Released! I've removed the possibility to travel along the trusses, cleaned the windows and aligned the textures.

File Name: mp_coop_lotsoffaith_ljdp-v1.1.zip
File Size: 3.62?MiB
Lots of Faith

PortalCombat • May 07, 2011 • #41893
306 posts

wow... dude!

amazing map with really great teamwork.
We enjoyed playing this map!

opinion
this combination of flinging and faith plates is awesome.
good timing needed ^^


This map was really fun! 5 stars!


Please make more maps!


Regards
PortalCombat

r1corix • May 07, 2011 • #41894
90 posts

like it

DrummerB • May 07, 2011 • #41895
52 posts

Thanks a lot, this map was great. We enjoyed it.
The only thing we didn't like is that you die when you step onto the wrong plates in the beginning. Maybe you should make it so that the player lands on a plate and can portal back.

msleeper • May 07, 2011 • #41896
4,095 posts • Member

Your kill zone when you fall off is like flush with the edge, so if you try and stand on any of the girders you die. I would suggest lowering the kill area down further.

The open skybox bottom looks really out of place. If you aren't going to make it look Aperture-y down there then I would at least just make it pitch black.

Also:

Am I wrong or are two of the faith plates red herrings? The one that launches you straight in the air, and the right faith plate of the pair of them (facing the exit) that launches you straight into the pit.

Great map, A++ would play again.

sampo • May 08, 2011 • #41897
9 posts

When i see maps like this i feel so bad about the map im working on...

Great level

Lukavian • May 08, 2011 • #41898
31 posts

I had an interesting time trying to figure this map out, which means it was well-thought-out.
Well-executed? Maybe not so much. Moving from button to button in the control room is a nice teamwork mechanic, though a bit dull from a "portal" standpoint. But the on-and-off ability to fly through the plates/panels/bridges/whatevers got a bit confusing.
Really the only problem I have with this map, aside from what others have mentioned. Look forward to seeing future work from you.

msleeper • May 11, 2011 • #41899
4,095 posts • Member

New community spotlight!

wstrika • May 11, 2011 • #41900
200 posts

LODSEFAITH.

Duffers and I are trying this out now.

EDIT: Great stuff. Make more please.

ljdp • May 11, 2011 • #41901
16 posts

Awwww this means a lot to me.

I'll make a few changes this weekend.

||> Quote:

Am I wrong or are two of the faith plates red herrings?

They are meant to be red herrings. Originally it was just playground map with loads of faith plates, It was funny watching your mate stand on one that leads into a pit. After I made the puzzle I decided to put in a few red herrings back in just for laughs.||

I'll lower the pit killzone and do more detailing to the floor. For some reason there's no physics box on the girders so i'll have to add my own player clip.

wstrika • May 11, 2011 • #41902
200 posts

ljdp wrote:
Awwww this means a lot to me.

I'll lower the pit killzone and do more detailing to the floor. For some reason there's no physics box on the girders so i'll have to add my own player clip.

Yeah, just lower it a little bit, it doesn't need to be like the Hub's killzone, though.

msleeper • May 11, 2011 • #41903
4,095 posts • Member

Yeah I think adding player clips on the girders, and lowering the kill zone maybe 128 or 256 units down would be good. Basically long enough for the player to realize they are falling to their death before they die.

ljdp • May 11, 2011 • #41904
16 posts

Quote:
just lower it a little bit

Oops, after recompiling and reuploading I read that, may have lowered it too much.
Ah well i'll be giving it another polish this weekend when I have more time.

Rivid • May 11, 2011 • #41905
1 posts

I just downloaded this and tried to play through it with a friend. I agree the kill zone is a bit too high, and was startled when I died a few times as I had no fall time. Beyond that the map looks pretty.

We never actually figured out how to solve it correctly, though --- The screenshot shows a companion cube, that we didn't even use. I put my friend in the room above with the buttons, then jumped on the vertical-flinging faith plate. At the top of the jump you can sneak a portal around the glass on the right side of the door, and then have your partner press the button to lower the blue glass, put a portal on the wall, stand on the blue glass, and have your partner step off the button. This gently pushes you through the portal and up the the walkway near the exit, allowing you to press the button there and have your partner simply fling over.

As a side note, it seemed a little strange that depending on where you step on a faith plate, your velocity changes, which was not how things acted within the single player and took a little getting used to.

I would like to say that the map has great potential, and will be a great thing to play after a few small tweaks, and I look forward to any upcoming maps from you.

Mr. Happy • May 11, 2011 • #41906
61 posts

I would suggest trying to lessen the frosty reflections on the glass in the button room, and maybe making that glass angled or lowering the room so the player up there has a better view.

Thursaz • May 12, 2011 • #41907
107 posts

This map was really fun to do in Singleplayer, even if it was pretty hard to switch back and forth so quickly. xD Great job with it, though!

Georules • May 12, 2011 • #41908
3 posts

Really awesome map! Glad to see puzzles slightly more difficult than the official game come out from the community.

xdiesp • May 16, 2011 • #41909
1,078 posts

A short map, well put together and unmistakenly high class. The one big puzzle needs more time to be executed than realized though.

d3phext • May 21, 2011 • #41910
14 posts

lots of laughs on this one. the only thing i'd change is some way to swap places without restarting. we like to swap up before solving completely, so we each get the feel of the new elements for the first time. 5/5

coopcrowd • May 21, 2011 • #41911
45 posts

Flipping fantastic!!! The touch of the radio was my personal favourite. A very enjoyable map that included a lot of dying when we managed to get stuck mid way across the map [several times]

Hope you enjoy our play through of your map (You probably don't want to watch this if you haven't completed this map yet).

b5IQmxjL1ec

ljdp • May 21, 2011 • #41912
16 posts

That's the first time I've watched someone else play it! I loved it, you guys are really funny.
Thanks for the feedback.

I noticed sometimes orange was falling short after flinging through a portal, that's not supposed to happen, the only cause I can think was orange was pressing a direction key altering the force, if so I know how to fix it.

I'd love to make some more Co-op maps but right now my hands are tied with other stuff but there will be another one coming, i'll find the time.

AiRPoD • May 24, 2011 • #41913
11 posts

Really cool map. Enjoyed the teamwork aspects of this level required to get through. Well done.

Djinndrache • Jul 08, 2011 • #41914
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

8OB0Kl1bpBY
(Link: http://www.youtube.com/watch?v=8OB0Kl1bpBY)

Also note the video description for more feedback and my signature for additional project information.

grent • Jul 13, 2011 • #41915
26 posts

I really liked this map! It felt a little short, and the second puzzle was a tad contrived, but overall very nice. My biggest complaint was the black room in the end didn't do anything. I'd have liked it if it killed me somehow. Nice job on having the end redirect you to the hub, though!

KennKong • Aug 16, 2011 • #41916
942 posts

My brother and I just played this for the first time. We enjoyed the puzzle, although it took us a long time to see the far corner panel.

Also, the final puzzle was a little dissapointing after the first room. If it had been first, I don't think we would have even cared.

I played the part of the button pusher, which was rather dull the first time around, because you really can't see what's going on too well.

There was nothing wrong with the map, it just didn't play equally fun for both players. Overall, we give it a 4/5.