Fat Turret Revolution

by PrejudicedNanobot · Uploaded Jun 05, 2011

Screenshot 1

File Size: 1.23 MB

Downloads: 937

Rating: (10 votes)

Description

Dealing with new management can be difficult; do you need a hug?

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PrejudicedNanobot • Jun 05, 2011 • #49385
39 posts

Dealing with new management can be difficult; do you need a hug?

File Name: fat_turret_revolution.rar
File Size: 1.23?MiB
Fat Turret Revolution [SP]

PrejudicedNanobot • Jun 05, 2011 • #49386
39 posts

Just realized I uploaded a slightly earlier than final version of the map by mistake; there's a really easy (unintended) way to finish the puzzle. Version 1.1 will be up soon to rectify this.

KenJeKenny!? • Jun 05, 2011 • #49387
238 posts

On my first run i finished your map in 5 seconds without using any of the puzzle mechanics...but apparently you are already aware of that

I really have to say...the fat turret theme is really really cool and original! I LOVED how you put him in frame with the floating mugs and the shot with him and the "i need a hug" coffe mug was absolutely perfect!

The rest of the map looked good... but you could use some different tile size textures here and there to keep it authentic (and it just looks much better )

What i didn't like was the long drop towards the end. the monitors were to big and repetitive. If you'r really set on keeping it atleast put a frame around each "monitor" because otherwise it looks bland.

Looks promising... i'm eager to see more funny fat turrets!

RetroDLC • Jun 05, 2011 • #49388
2 posts

I like the puzzle aspect of the chamber but I agree with the above poster about the long drop at the end, it really was a put off for me. Great work with the wife turret monitors (she might be offended by being called fat though).

timefiller • Jun 05, 2011 • #49389
43 posts

first play-through: http://www.xfire.com/video/47fb33/

<3 Wife "fat" Turret

xdiesp • Jun 05, 2011 • #49390
1,078 posts

Design leaves much to be desired, but the fat turret doesn't lose her charm:



At least turn the final fall into something subtler.

Djinndrache • Jun 06, 2011 • #49391
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpY

PrejudicedNanobot • Jun 06, 2011 • #49392
39 posts

Yup, the final fall is admittedly uninspired; I was originally planning something different but ran out of time to work on the map (same applies to the uniformity of the textures). If I can find some time today before the contest deadline I might work on making the last part of the map more interesting. Perhaps I spent too much time preparing the content for the fat turret screens, but I have no regrets!

Djinndrache wrote:
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpY

It's interesting to see how someone else approaches the map; thanks for posting the video.

IanB • Jun 07, 2011 • #49393
36 posts

This map was, by far, my most favorite submission. It goes through a whole range from mysterious, to creepy, to hillarious!

And it actually took me a while to get to the ah-hah moment. The freedom of choice (left or right?) lead greatly to this misunderstanding and feeling like you could just barley jump over the fizzler at one point (but not really) lead me in circles for a bit I loved it! It was short, simple, to the point, not overly complex, not overly huge, and it delivered exactly what I wanted. A fun, simple, rewarding puzzle.

Your funny props and set up monitor images really sold this one too It was like for every little success you get a visual reward.

Ratboy • Jun 07, 2011 • #49394
56 posts

Short but sweet, and certainly a brief noodle scratcher. Love the concept, very original. I think you did a lot with that fat turret (although I was expecting more), but were hindered a bit in that area by not being able to use custom content, thus forgiven. My only gripe is I want more! And that's a good thing. Well played sir.

coopcrowd • Jul 22, 2011 • #49395
45 posts

As IanB has said above this map uses a great mix of mystery, humorousness (that's so not a word) and confusedness (there's another). And me and my partner in science who have both played this, thought it was great fun And the use of the Fat Robot, well, nothing short of AWESOME!

As the player the choices given make this an entertaining and challenging level that is kept light and fun by the general design of the map and use of the Fat turret. MORE FAT TURRET!!!

To see us playing through this map (in a competitive setting) and noting our favourite bits check out the video below:
dN_LPpKbNBs

KennKong • Dec 02, 2011 • #49396
942 posts

Cute but short, plain and simple. This map has a little of the ambience that so many other maps lack to make them more interesting to be in. Unfortunately, it lacks so much in the way of visual and puzzle design that I only give it a 3/5.

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