Funnel and Cube

by autobzooty · Uploaded Jul 16, 2011

Screenshot 1

File Size: 1.30 MB

Downloads: 558

Rating: (10 votes)

Description

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

autobzooty • Jul 16, 2011 • #54512
12 posts

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways.

It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

File Name: funnelandcube1.1.zip
File Size: 1.3 MiB
Click here to download Funnel and Cube

xdiesp • Jul 16, 2011 • #54513
1,078 posts

Single-box micromap, exceedingly easy to break. All those white panels make it simple to just 1) portal beside the button, then 2) funnel to the top: see if you can limit them while at the same time pushing for specific maneuvers, like i.e. portaling across water, using the momentum from a funnel to the ceiling to reach the button, funneling the cube out of a fizzler's reach, bringing a companion cube along, funnel from wall to wall etc.

Technically, possible improvements could be: adding more depth to walls and floors by embossing single panels and white\dark areas; giving test & number signs to each element; placing an observation room which the map's lightning come from; add a door after the first elevator; generally more decor to the plain black\wall areas (like that faux portal placer hint).

autobzooty • Jul 17, 2011 • #54514
12 posts

Oh shoot, you're right. I had actually fixed that particular way to break the puzzle pretty early on, but later extended the ledge that the door sits on and forgot to test it again to see if it broke.

Thanks for the pointers, your tips are helpful, but I feel a little silly for posting such a busted level now

infernet89 • Jul 17, 2011 • #54515
174 posts

Kinda easy, bad to see.. but, interesting way to combinate same elements (cube and funnel) in different ways in the same room.

jamesf141 • Jul 17, 2011 • #54516
55 posts

I'm still not entirely sure what one of the buttons was for - the 45 degree panel was completely unnecessary to solve the puzzle. Some decoration would be nice - as xdiesp says, some variation in panel types and colour would look nice. Furthermore, as this is destroyed aperture theme, some foliage would make a nice addition.

It was simple and easy, and easier to break, but also easily improved - extend the black floor tiles away from the ledge to stop people funnelling up, for instance.

BlumCoLe • Jul 17, 2011 • #54517
211 posts

Cute.
But this button makes no sense?!

http://cloud.steampowered.com/ugc/54290 ... C0CCBF950/

...in my solution

HeDT3uFEEVE

Keep it up!

Djinndrache • Jul 17, 2011 • #54518
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

k3krodP3kDQ
(Link: http://www.youtube.com/watch?v=k3krodP3kDQ)

Also note the video description for more feedback and my signature for additional project information.

autobzooty • Jul 17, 2011 • #54519
12 posts

Wow, thanks for the videos, guys! Really helpful. I just updated the OP with a new version of the map, which I believe fixes those issues. Now hopefully it will make a bit more sense.

jamesf141 • Jul 18, 2011 • #54520
55 posts

Wow. MUCH improved. Took me a while to catch on to using the funnel to change which button the box was on, and I thought that now (without the ability to break it) it was a very enjoyable challenge. What a difference changing the colours of a few floor tiles can make

quatrus • Jul 18, 2011 • #54521
1,047 posts

Very easy....thanks for mapping.

wismeril • Jul 19, 2011 • #54522
29 posts

Very easy and basic but since it is your first : good job ! Works fine !

xdiesp • Jul 19, 2011 • #54523
1,078 posts

Well done with the fixes: finally I could see the intended solution, and that was pretty smart.

ormolu • Jul 19, 2011 • #54524
7 posts

It took me about 6-7 minutes to solve. I thought it was very pleasant! Harder than I expected, based off of other comments. Maybe I'm just stupid. I needed the 45* panel, though maybe you've changed it since they played. I hope you make more maps!

protoborg • Jul 23, 2011 • #54525
288 posts

um... I had to cheat as I didn't think to place a portal at the edge of the white tiles. If you want both buttons to be used, you are going to have to provide TWO cubes.

BlumCoLe • Jul 24, 2011 • #54526
211 posts

...speedrun... ^^ @upload, sry, post too fast

who wants?
IsVbnqeYXNQ

There are a better solution, which is the same as in "Chamber Nine" by Nezzy, but I've done it only once! ...without recording

KennKong • Feb 20, 2012 • #54527
942 posts

Yet another small puzzle in a big box first map, but at least it's not HUGE! Breakable, but hardly worth the trouble unless you're a speed addict. I enjoyed playing it, but there just wasn't enough fun it to warrant more than a 3.

Advertisement
Registered users don’t see ads! Register now!