Give and Take

by rseldon · Uploaded Jun 06, 2011

Screenshot 1

File Size: 3.46 MB

Downloads: 326

Rating: (8 votes)

Description

A small experiment with dual excursion funnels and a few turrets. This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.

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rseldon • Jun 06, 2011 • #50250
6 posts

A small experiment with dual excursion funnels and a few turrets.

This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.

File Name: sp_give_and_take_1.0.zip
File Size: 3.46 MiB
Click here to download [SP] Give and Take

xdiesp • Jun 08, 2011 • #50251
1,078 posts

Better than the average, gray area maps it's shaped like: see how it's threedimensional when most would have just gone with a flat space of death. Puzzle's comprehensive and chamber-wide (thankfully without much backtracking as in similar ones), but by the end I wasn't sure if I was following the intended solution.

Something that could be addressed in a future update, would be additing a distinguishing element to the featureless wall on the right. To capture attention: maybe a crack, or monitor.

rseldon • Jun 09, 2011 • #50252
6 posts

Heh -- well, "better than a gray flat space of death" is definitely a better starting place than the alternative. Thanks for that. I think.

In all seriousness, though, thanks for the comment. I did spend a fair bit of time messing with the design, trying to avoid that very look, so it's good to hear the effort wasn't in vain. And yeah, now that you mention it -- when I go back to tweak things I'll see if I can't do something better with that right-hand wall.

Now I'm curious what you did at the end, though, if you happen to recall? If not, no worries. I know there's one small piece of the overall puzzle that has a couple of variants, but it's certainly possible I missed others.

xdiesp • Jun 09, 2011 • #50253
1,078 posts

It was "gray area" maps: those "normal" looking chambers in clean style. As in, better than its genre average.

infernet89 • Jun 23, 2011 • #50254
174 posts

It's possible to reach the exit without activating the second funnel.
It's more easy than find the second button

rseldon • Jun 23, 2011 • #50255
6 posts

infernet89 wrote:
It's possible to reach the exit without activating the second funnel.
It's more easy than find the second button

...Whoops, so it is. Well, damn. Thanks much for pointing that out; I tested and tested and completely missed that that was possible until you said so.

(In case I'm missing another solution, is this basically what you did?

Fling yourself up to the left-hand chamber, and put portals in place so that the blue funnel is heading over towards the exit-door button. Then go back down to the main chamber, get the cube, and hold it up over your head to get it into the blue funnel... wait a while for the funnel to take it over to the button, then put your portals someplace else so the cube falls down on to the button and opens the door.)

Also, thanks, xdiesp -- sorry for the belatedness, missed your response somehow.

infernet89 • Jun 24, 2011 • #50256
174 posts

rseldon wrote:
infernet89 wrote:

It's possible to reach the exit without activating the second funnel.
It's more easy than find the second button

...Whoops, so it is. Well, damn. Thanks much for pointing that out; I tested and tested and completely missed that that was possible until you said so.

(In case I'm missing another solution, is this basically what you did?

Fling yourself up to the left-hand chamber, and put portals in place so that the blue funnel is heading over towards the exit-door button. Then go back down to the main chamber, get the cube, and hold it up over your head to get it into the blue funnel... wait a while for the funnel to take it over to the button, then put your portals someplace else so the cube falls down on to the button and opens the door.)

Also, thanks, xdiesp -- sorry for the belatedness, missed your response somehow.

Exactly that. (I suck at english and explaining this was an harder challenge than the map, for me. So thank you for discovering that by yourself )

rseldon • Jun 24, 2011 • #50257
6 posts

infernet89 wrote:
Exactly that. (I suck at english and explaining this was an harder challenge than the map, for me. So thank you for discovering that by yourself )

Great -- that'll be easy enough to fix, at least. (And hey, no problem. Thanks again for letting me know that it could be done.)

quatrus • Jun 28, 2011 • #50258
1,047 posts

Excellent challenge, bordering on hard to figure out the solution. Once determined the execution was challenging but not really hard... Lots of excursion funnel work but fun. Thanks for creating.

rseldon • Jun 29, 2011 • #50259
6 posts

quatrus wrote:
Excellent challenge, bordering on hard to figure out the solution. Once determined the execution was challenging but not really hard... Lots of excursion funnel work but fun. Thanks for creating.

Thanks very much! I'm glad you enjoyed it and found it a good challenge.

co0op • Jul 23, 2011 • #50260
114 posts

Nice map. I enjoyed most parts of it, but had to do the turret bowling and put the cube with the funnel on the last button each several times, as it didn't immediately hit both turrets/the button.
Tricky and fun, but not too hard I would say.

Djinndrache • Jul 26, 2011 • #50261
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

h2v1A66gWCY
(Link: http://www.youtube.com/watch?v=h2v1A66gWCY)

Also note the video description for more feedback and my signature for additional project information.

KennKong • Dec 22, 2011 • #50262
942 posts

I never even figured out how to get the second cube, but I had little trouble getting to the exit without it. Even so, it was fun to figure out. I often see first maps with small puzzles in big rooms, but you managed to make good use of the space. This is almost good enough for me to give it a 4, but because of the exploitability, it does need a little more work, so I give 3/5.

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