I Believe I Can Fly
by creuz · Uploaded Feb 26, 2012
File Size: 9.88 MB
Downloads: 865
Rating: (14 votes)
Description
I Believe I Can Fly v 0.1 This map requires precision, agility and flying abilities. It's not a hardcore map but takes a few time to complete. Difficulty: Medium/Hard Expected Playtime: 15-30 minutes Official solution video: check the read me file Please excuse my poor English
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While this map has some very interesting fling ideas this map has bad lighting and it feels way too big. These two things combined distracted me too much from the actual map.
Try reducing the size of the map. It doesn't need to be 800ish pixels wide every room. And placing instance lights is a great way to improve the looks of your map. All in all it's not good but it's not bad either. You just have a lot of things to learn! Don't worry, my first maps weren't great either 
For now this map is a 3/5: Good, but needs work 
I had tons of fun with this one. I love the big flings. I don't mind the rustic look. The way it plays is where it counts, and this one excelled in that area. I noticed a few textures not aligning, but otherwise no bugs or issues. Thanks!
I love flings, the bigger the better. But I guess this one is a little beyond my skill level, because I had to repeat everything many, many times to get it. I finally couldn't take it anymore, and slowed the game down 10% to help with the pointy-shooty bits. However, that didn't help at all with the portal non-funneling, especially in room 3. I couldn't hit the portal below the entrance more than one in ten tries, and I had to try it a lot.
As much as I'm afraid it would make the timing even tighter, I think this map would be better shrunk down in size. I just don't see the point of falling a mile, to get a yoyo of 100 feet. Considering how many times certain flings had to be done, it got to be a drag very quickly.
I'm not going to rate it, because I had to cheat my ass off to finish it.
The fun factor was a 10.
And that makes me not care about slight texture and lighting issues.
I was able to get though the rooms and enjoyed the thinking elements required to do so,
The main room "big fling" was a hoot - woohoo . . . weeeeeee . . .
The 2nd room was very cool with the multiple faith plates exit - I heard just a wooshing sound though for the plates. Would have been better to hear the standard faith plate sound.
Some people hate big rooms and I still don't know why - they are great to me.
I like both big and small really.
So long as I can get across a large room without walking the entire way, of course.
The rooms are way too big, the textures aren't even aligned and the concept is not very original anymore.
This seems to be yet another boring fling map - this time with less love in details than ever. With many improvements this could become a somewhat-okay quality map. Work on it.
At least I could make a few people happy, and that was my objective. I spent a lot of time in this, and I think that the gameplay is MUCH more important than putting observation rooms and changing the wall texture randomly...
Well, I had never seen a map with this concepts, so at least for me it's original. If you had already saw it before, please give me the name of the maps that uses those concepts.
Thank you very much.
And please excuse my english.
From time to time I really enjoy a fly-and-fling-only-map as a change from the tougher puzzles of other maps. This one had the highest heighths I've ever seen in a map - "I believed I could fly", so to say. It was fun!
However, there were some negative parts that in part became very annoying after a while.
In the first room, I'd suggest replacing the old-Aperture-style line on the ground with normal tiles like the rest of the room, just in a darker color. As it is, when you do that last fling - the one in which you come out in an angle - and don't land either completely ON the old-style-tiles or completely OFF the old-style-tiles you cannot place a portal correctly and you have to do everything again. Since you have to do the whole procedure several times, this got very annoying for me.
In the cube room, I liked those lights indicating where to go. This made mid-air-portalling nicely easy. But: When I reached the top for the first time without a normal cube, I found the companion cube there. The first thought "Oh, this was easy" then gets destroyed by the cube burning away and Glados saying "Good job". I understand you want the player to be mocked by Glados there but the "Good job"-line doesn't fit. It is meant to be a sarcastic comment when the player does something wrong. In this case, the player didn't really do something wrong, but Glados is punishing him. Therefore, a simple "Haha" by Glados would be better. Oh, while I'm writing this I'm thinking: Unfortunately, Glados doesn't make an appearance in the rest of the map. It might be better if each room had a small Glados-line or none of them.
In the room that activates the sphere dropper: After the initial fling, it was a bit too tough to place the portal for the next one through that small hole in the glass. Since the idea is absolutely clear to the player and just the execution is made hard this became very annoying. Same with the next fling: I had a tough time hitting the portal on the surface with the blue gel. In other maps, the authors made it so that the portal could only be placed in one certain place instead of milimeter-accuratly. Maybe this could be a solution for this one, too?
I liked the third room, nothing to complain about here - except maybe the rather long walking distance to the portable areas when you're on the ground.
The finish: While it was okay for me to enter the cube map again to get more cubes into this room I wondered: What if I had destroyed all those cubes in the fizzler before? Is there a cube dropper somewhere to help me out in that case?
The very last bit: I found the last laser placement obsolete. It just forced me to walk back to the laser and turn the laser cube around. I think after all the action it would be okay to leave this last laser receiver out.
Ignoring the negative bits I had a lot of fun with the largest flings I had to do till now, 4/5 for me. 
I'm not particularly good at flinging so this map took me a while.
There was one HUGE thing that made the map much less enjoyable for me. I think it was already mentioned above.
In the first big "hub" room there is a little bit of raised flooring. If you do not land entirely on the raised flooring or entirely off the raised flooring you cannot put a portal there. I was doing the rest of the flinging correctly but did not initially realize this. Thus, I kept trying to place a portal "half on half off" with no success but thought I was just screwing it up, or getting owned by "assisted aim."
Once I realized this, I pretty much had to find a way to get a different height. The way I would have approached the puzzle gave me precisely a height to land me directly on the edge preventing me from placing a portal.
If there were limited ways to place the portal (less portal-able service) then I would see a precise "target" being okay. But with much of the room being portal-able and there are multiple ways to make the other moves with varying velocities... it seems not a very good way to force precision on the player.
I Believe I Can Fly v 0.1

This map requires precision, agility and flying abilities. It's not a hardcore map but takes a few time to complete.
Difficulty: Medium/Hard
Expected Playtime: 15-30 minutes
Official solution video: check the read me file
Please excuse my poor English
File Name: sp_I_Believe_I_Can_Fly.7z
File Size: 9.88 MiB
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