Islands

by TheVisibleHand · Uploaded Mar 04, 2012

Islands

File Size: 2.24 MB

Downloads: 0

Rating: (0 votes)

Description

A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)

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TheVisibleHand • Mar 04, 2012 • #58609
4 posts

A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)

File Name: SP_tvh_Islands_v3.zip
File Size: 2.24 MiB
Click here to download Islands

benvent • Mar 04, 2012 • #58610
154 posts

Pretty simple. Just get the cube and put in in the holder. But I liked it. I enjoy picking off turrets.

lifeson99 • Mar 04, 2012 • #58611
102 posts

Interesting map.
I hate turrets but for some reason had fun polishing the bastards off this time.

Thanks a lot for posting this up, it was fun.

Lpfreaky90 • Mar 04, 2012 • #58612
2,842 posts

It's good to see a map with something new! The islands and the whay the hardlight bridges had to be deactivated was very nice.

There was however a lack of detail and tiny things like the signage for the exit the wrong way around.
The number of hard light bridges also made it harder for me to see where I was, where I had been and where I had to go.

It's a very good map, but it needs a bit more work. I'll be nice and I'll go for a 4/5 great! With attention to detail this could become a 5/5!

DirkManlee • Mar 05, 2012 • #58613
4 posts

hhhm it seemed pretty messy and hard to navigate.

quatrus • Mar 05, 2012 • #58614
1,047 posts

Nice use of light bridges, found it only a little difficult to navigate. Still very creative.
thanks for mapping.

BlooMeth • Mar 05, 2012 • #58615
19 posts

Interesting concept, but having to jump up to shoot portals over the light bridges seemed sort of inelegant. That's a small gripe on an over all enjoyable map.

Turrets Yay! • Mar 05, 2012 • #58616
1 posts

I just registered specifically, because I wanted to tell you how much I loved your map.
I love turrets (in case you can't tell ) and your map has been a joy to play.
I loved it. Thank you!

TheVisibleHand • Mar 05, 2012 • #58617
4 posts

BlooMeth wrote:
Interesting concept, but having to jump up to shoot portals over the light bridges seemed sort of inelegant. That's a small gripe on an over all enjoyable map.

Was shooting them through the hard light not working for you?

OnePortalizedGal • Mar 05, 2012 • #58618
156 posts

I enjoyed the map - at first I thought I wouldn't, but as I progressed it was fun out maneuvering the little buggers. Yes we sometimes forget we can shoot thru hard light bridges - like to see this type of puzzle expanded upon. Thanks for making!

BlooMeth • Mar 06, 2012 • #58619
19 posts

TheVisibleHand wrote:
Was shooting them through the hard light not working for you?

You can shoot through the light bridges? I never realised that. Do you mean through the gap in between the bridges or just through the bridges?

sicklebrick • Mar 06, 2012 • #58620
876 posts

Lol Bloo, you can shoot right through them =) (even if they have white paint on them)

Great map though, it's something different ^^

co0op • Mar 07, 2012 • #58621
114 posts

Only 3/5 from me. It was easy, repetitive, and picking up turrets is not much fun for me.
Thanks for mapping!

KennKong • Mar 10, 2012 • #58622
942 posts

A simple concept, fairly well executed. It could have been done in a smaller space, but not too much smaller or the ninja will just jump from island to island! A smaller space would have allowed the player to see the elements more clearly.

I think this room is worth building upon. Just a few simple tweaks here and there could make the puzzle much more challenging. As it stands now, it's just a little too simple to be fun for me.

But I liked the idea, and enjoyed playing it. Maps don't have to be masterpieces to be great, they just need to have a clear objective and a well done way to get there. 4/5 from me.

Tremer • Mar 11, 2012 • #58623
26 posts

I am not particularly adept at being mobile in this game, but here is my "speed" run.

spcQw847hdY

(Also a blind run, but it's much less interesting.)

I'm curious how much better you all could improve the route.

TheVisibleHand • Mar 13, 2012 • #58624
4 posts

Tremer wrote:
(Also a blind run, but it's much less interesting.)

On the contrary, the blind run video was quite helpful. My pre-existing knowledge of the puzzle made it harder for me to appreciate what people were saying about visibility when I went back to play through myself, but as a passive observer the visibility stands out as something that should be improved.

Djinndrache • Mar 15, 2012 • #58625
1,442 posts

I wasn't sure what to think about this map from it's screenshot, but after playing it I must admit that this map was pretty fun to play.

Here is my blindrun:

JD3SwYkFsXE
(Link: http://www.youtube.com/watch?v=JD3SwYkFsXE)

TheVisibleHand • Mar 18, 2012 • #58626
4 posts

KennKong wrote:
It could have been done in a smaller space...would have allowed the player to see the elements more clearly...Just a few simple tweaks here and there could make the puzzle much more challenging.

Having seen the two blind run videos, I agree on both points. It's now adjusted to use a smaller room and--I think--make better use of the turrets.

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