Leaps of Logic Demo

by p0rtalplayer · Uploaded Sep 27, 2010

Screenshot 1

File Size: 3.30 MB

Downloads: 727

Rating: (1 votes)

Description

A demonstration of the implementation of logic gates. Contains two maps: 1 teaches the concepts for those who may be confused, the other shows them in action. Map by me, texture by me. 4 room layout by KingKoolKyle. Leaps of Logic final coming when it's done.

Comments

Sign in to comment.

p0rtalplayer • Sep 27, 2010 • #39784
1,366 posts

A demonstration of the implementation of logic gates. Contains two maps: 1 teaches the concepts for those who may be confused, the other shows them in action.

Map by me, texture by me.
4 room layout by KingKoolKyle.

Leaps of Logic final coming when it's done.

File Name: Leaps_of_logic_Demo.zip
File Size: 3.3?MiB
Leaps of Logic Demo

p0rtalplayer • Sep 27, 2010 • #39785
1,366 posts

Oopsies the name is redundant because I put it in the title of the map and the release version. Oh well.

msleeper • Sep 27, 2010 • #39786
4,095 posts • Member

You should be able to edit the upload, and the name in the thread will auto update.

p0rtalplayer • Sep 27, 2010 • #39787
1,366 posts

Uh...apparently not. I edited the version number and it still says demo demo. Should I edit the title instead?

EDIT: the original post doesnt say it but the thread title from the post screen and forum browsing thing still is wrong.

msleeper • Sep 27, 2010 • #39788
4,095 posts • Member

That... is weird. Yeah I edited the post and not the download and it worked.

WinstonSmith • Sep 27, 2010 • #39789
940 posts

I really like this concept; it adds a bit of new depth to the logic aspect of Portal.

msleeper wrote:

Can I just say something? This is one of my favorite emoticons of all time. I miss it from the sidebar, though it's obviously still in there.

msleeper • Sep 28, 2010 • #39790
4,095 posts • Member

Yeah I removed it from the sidebar because it is hueg. Click the "View more smilies" and you'll get the full list.

Nightgunner5 • Sep 29, 2010 • #39791
75 posts

The Aperture Science High Energy Pellet seems to have jammed two of the 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Buttons. Apart from my disappointment at the length of this demo, it's a great idea.

youme • Oct 01, 2010 • #39792
937 posts

I really liked it, Since I have a novint falcon, the cubes really feel heavy, which I love . The lack of portal gun in the second level was disappointing and there should have been some way to distinguish gate types once you get out of the training.

I felt the training symbols should have been less explicit, and then used in the proper chamber. Rather than a really in-your-face explanation and then nothing later. The challenge should be working out the correct combination of buttons to press to progress rather than figuring out what type of button each one is.

One of the gates in the second map stayed open even after I took all the cubes off the buttons, I assume that is a bug since there was no kind of training involving permanently open doors and all the other doors closed when I took the buttons off and there was no good reason for it to stay open.

Overall, pretty good, needs to be longer and have more portals though.

Mevious • Oct 01, 2010 • #39793
205 posts

youme wrote:
One of the gates in the second map stayed open even after I took all the cubes off the buttons, I assume that is a bug since there was no kind of training involving permanently open doors and all the other doors closed when I took the buttons off and there was no good reason for it to stay open.

I'm pretty sure that is intended. If you'll notice, the ball catcher has an indicator going to the door to get the final box, but it also leads to that other door. If it didn't open that door then it would be impossible to get all the cubes to the final room with 4 buttons. I think the door being permanently open is why the buttons don't work afterwards.

youme • Oct 01, 2010 • #39794
937 posts

oh yes, you would be trapped inside with all four cubes. The ball catcher is a less than elegant solution though, if the test chamber is entirely metal except the last two rooms, you'd be able to portal in there, if only you had a portal gun.

p0rtalplayer • Oct 01, 2010 • #39795
1,366 posts

I'll explain my thought processes with the second part

I started making the second part at the same time as the first part, because a good friend of mine (goes by the name KingKoolKyle on the internet) designed the level on graph paper and I liked it. It went rather well until the end, where in testing I found that you would be trapped without a portalgun, but it would be broken with a portalgun, and I liked the way it looked in concrete. So his recommendation was to make the catcher hold the door open, which worked well. From my experience with Ad Hoc, it's hard to get a door to stay open when the buttons still work, so that's why I disabled the buttons.

About the signage, I will have better signage in the final map. The demo is for demonstrating 1) what the logic gates do and 2) how they could be used to create a complicated puzzle. With the final map I will include an updated demo with better signage and more of the gates demostrated. It will be recommended that you play the demo before the actual map, because I won't have a learning curve for the map. The reason I included no signage in the second part of the demo was because I wasn't sure if that's how I would use the signage in the final, and since most of the gates were AND gates there wasn't really much point in posting AND everywhere.

If someone wants to take a crack at designing signage, I can send you some poorly drawn guides I made for myself detailing how each gate is used.