Portal 1

Turret Intro
Uploaded by Leon1 · Jan 21, 2021
0 comments · (No ratings)

This is the Turret Intro map ported from Portal 2.

Turret Intro
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Uploaded by warnightify · Sep 14, 2013
4 comments · 5.0 (4)

This map was supposed to be the first map in a mappack I've never managed to work on. The puzzle emphasizes different usage of blue portals. It is very easy and short but level difficulty is similar to original Portal.

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Down The Rabbit Hole
Uploaded by metroid101 · Aug 18, 2013
11 comments · (No ratings)

Chell suddenly finds herself in an alternate dimension. Things go from simple minded to having no mind at all. This first chamber is just a basic idea of what I have planned. Lemme know what you think of the concept.

Down The Rabbit Hole
PTI element: Dice Signages
Uploaded by Bisqwit · Jul 07, 2013
3 comments · (No ratings)

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

PTI element: Dice Signages
Hotspots
Uploaded by warnightify · Feb 09, 2013
9 comments · 5.0 (5)

WARNING: This is a PORTAL ONE map. Walkthrough Video : http://youtu.be/TxQwQYG_5_4

Hotspots
Another.Test.Subject
Uploaded by fu$1on · Jan 04, 2013
7 comments · 5.0 (4)

Map Pack for Portal This map pack is designed to be a moderate challenge for players who have played Portal. The initial puzzles are designed in such a way that they don't require much thinking and players can skim through them, experienced players might find them a bit boring. The difficulty ramps up significantly midway through the map pack, with the later puzzles requiring thinking and at times quick maneuvering and precise timing. All the puzzles contained in this map pack are doable without the use of cheats or exploits. Features:- a) 15 completely new test chambers. b) Optimized and fully detailed maps to make them feel more Valve like. c) New puzzle elements like player controlled moving platforms, laser field, etc. d) An explosion filed easter egg. (Good luck finding it)

Another.Test.Subject
Oktovrios
Uploaded by Kopeke · Nov 12, 2012
5 comments · 5.0 (5)

Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day. --- Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

Oktovrios
Imperator
Uploaded by Coppermantis · Nov 04, 2012
5 comments · 5.0 (3)

Winner of the first MyApertureInnovations mapping contest. The theme for that contest was custom content so I introduced a few custom textures including portalable wall and overlays. There are also some semi-new (although I expect I'm not the first to use these) testing elements that are featured in the map. Known bugs: One strip of indicator lights has a part that behaves incorrectly In the large room with the rocket turret, fizzler volume and ball catcher, dropping a box in the goo may not cause it to respawn Fizzler volumes are too opaque These issues will be addressed soon since I could not do so due to the contest deadline.

Imperator
For Old Times Sake
Uploaded by reepblue · Sep 06, 2012
13 comments · 5.0 (5)

A quick map of an idea I had I made for old times sake. I use antiquated material, but I did not want to break the Portal 1 feel too much. Enjoy!

For Old Times Sake
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eat the cake
Uploaded by PortalMaster · May 31, 2012
2 comments · 2.5 (2)

this is my first map! It is very impotent that you read the read-me!!!

eat the cake