PTI element: Dice Signages

by Bisqwit · Uploaded Jul 07, 2013

Screenshot 1

Downloads: 24

Rating: (0 votes)

Description

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

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Bisqwit • Jul 07, 2013 • #65122
93 posts

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots.
You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png
To use, place the element on ground. Use the "Cube type" option to select the type of sign.
Standard = 1 dot
Companion = 2 dots
Sphere = 3 dots
Franken = 4 dots
The element can be moved around within the voxel the same way as lightpanels can.

Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

File Name: dice_signages.zip
File Size: 4.92 KiB
Click here to download PTI element: Dice Signages

FelixGriffin • Jul 07, 2013 • #65123
2,680 posts

Adding to FGEMOD/BEE2. I'll make some editor models for these as well, what happens if you leave one as Reflective?

Bisqwit • Jul 07, 2013 • #65124
93 posts

FelixGriffin wrote:
Adding to FGEMOD/BEE2. I'll make some editor models for these as well, what happens if you leave one as Reflective?

The reflective will just appear as #3 (same as sphere).

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