Oktovrios

by Kopeke · Uploaded Nov 12, 2012

Screenshot 1

File Size: 2.49 MB

Downloads: 321

Rating: (5 votes)

Description

Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day. --- Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

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Kopeke • Nov 12, 2012 • #64559
578 posts

Map by Kopeke(/Omega) (2012-2013)

Special thanks to P0rtalPlayer and Vansulli for answering all of my questions.

All custom content made by me! Except the easter eggs, that belong to ID Software.


PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day.

---

Changelog:

[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)

[2.0]
-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed chalenges

[1.0]
-Released!

Archive:

[2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip

[2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip

[1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

File Name: oktovrios_v2.5.zip
File Size: 2.49 MiB
Click here to download Oktovrios

portal2tenacious • Nov 19, 2012 • #64560
393 posts

I have a feeling I wasn't supposed to use the box to hit the ball into the catcher. Correct?

Kopeke • Nov 21, 2012 • #64561
578 posts

portal2tenacious wrote:
I have a feeling I wasn't supposed to use the box to hit the ball into the catcher. Correct?

Not the intended solution indeed, I tried to make the cube disolve and the energy pellet explode as they colide, but I just couldn't get around to do it. Also, there is a way to solve the puzzle with even less protals, so I'm alright with it.

quatrus • Apr 14, 2013 • #64562
1,047 posts

I also used the cube to redirect the ball into the catcher - only two portals but it did take a few tries to deflect the ball just right. Made for a very short map and didn't use any of the extra rooms...?

What is the intended solution...?

thanks for mapping in P1 ..thanks for simple load directions and nice to see P1 again...

Kopeke • Oct 14, 2013 • #64563
578 posts

I have updated the map so that pushing the ball into the catcher with the cube isn't a possible option anymore, also improved some other stuff. I hope you'll check it out!