ML's Tricky Teamwork

by MasterLagger · Uploaded Jul 07, 2012

Screenshot 1

File Size: 4.34 MB

Downloads: 1200

Rating: (5 votes)

Description

My first real attempt in creating a decent Co-op map (not counting the Halloween extra or the CTC maps I made). The difficulty is intermediate and the map has two puzzle rooms with a checkpoint airlock room in-between. Some areas are kind of tricky, but not too hard.

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MasterLagger • Jul 07, 2012 • #50208
1,695 posts

My first real attempt in creating a decent Co-op map (not counting the Halloween extra or the CTC maps I made). The difficulty is intermediate and the map has two puzzle rooms with a checkpoint airlock room in-between. Some areas are kind of tricky, but not too hard.

File Name: MLs Tricky Teamwork.zip
File Size: 4.34 MiB
Click here to download ML's Tricky Teamwork

zivi7 • Jul 08, 2012 • #50209
649 posts

The first chamber was a bit too easy. Probably removing the signs there could help make this at least slightly harder.

It's good to have that spawn point between the chambers.

The second chamber was a bit dark and huge. Especially in the laser cube room I was wondering if it's really necessary to have it that big.
Personally, I found it not very nice to have that portalable surface around the corner after the exit door. I would have prefered it if it was in sight from outside of the exit.

Lpfreaky90 • Jul 08, 2012 • #50210
2,842 posts

zivi7 wrote:
The first chamber was a bit too easy. Probably removing the signs there could help make this at least slightly harder.

It's good to have that spawn point between the chambers.

The second chamber was a bit dark and huge. Especially in the laser cube room I was wondering if it's really necessary to have it that big.
Personally, -spoiler-

Totally agreed!
How about some glass panels near the exit door?
Maybe also add some more light near the room behind the grating, I thought I'd need that and was checking if I could shoot a portal there.

MasterLagger • Jul 08, 2012 • #50211
1,695 posts

Okay, I'll admit I should have added light in the room behind the grating. The 2nd room was going to have an observation room in it (a non-accessible one for a change), but I decided to remove it. I wasn't sure if Co-op maps normally have observation rooms like in SP maps. The lights I was using were the instances from the P2Editor folder.

zivi7 wrote:
Personally, I found it not very nice to have that portalable surface around the corner after the exit door. I would have prefered it if it was in sight from outside of the exit.

Well, I was aiming for having one player trying to help the other inside. Originally, I had a button on the other side of the door to open it, but figured that would have been too easy. So I added the grated room in case the player locked themselves in the room with two portals inside.

I'm guessing you two didn't fall into the acid, I don't hear any complains about losing some Science Collaboration points.

Lpfreaky90 • Jul 08, 2012 • #50212
2,842 posts

Someone cough zivi7 cough did in fact accidentally dropped me into the goo /killed me and I did lose some science collaboration points in the process. That was a nice touch

I think that room near the exit is perfectly fine, but the fact that you cannot see that there's a white surface from the test chamber itself is confusing. We initially thought that we should be both at the other side when we aimed the laser, but we could do it differently.

If you replace the wall near the exit door by a glass panel people can see the white surface before they attempt to open the door and it's a bit less confusing.

Habzs • Jul 08, 2012 • #50213
225 posts

Also, the second fizzler model for the second room is not in it's correction animation.

MasterLagger • Jul 08, 2012 • #50214
1,695 posts

@ Habzs: 2nd Fizzler in the 2nd room huh? I never noticed that, I look into it.

@ Lpfreaky90: Yeah, I see what your saying. Oh, and the more you fall into the acid, the more annoyed GLaDOS gets. It goes up to a 5000 penalty.

Oh, and a little exploit I left in the map, you can go inside the blue paint dispenser.

TheNightmaren • Jul 24, 2012 • #50215
56 posts

Iviv and LyLy here, and we played ML's Tricky Teamwork. We bicker a bit more then usual in this map XP but it was a lot of fun. The second test was a bit frustrating because our cube kept fizzling on us. Not to mention we spent way too much time figuring out getting us both to the exit not knowing there was a surface inside the exit we could get out with. Over all, it was a challenge and fun.

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