Outside The Box V4

by Gig · Uploaded Feb 24, 2012

Screenshot 1

File Size: 1.23 MB

Downloads: 1225

Rating: (21 votes)

Description

Short but hard My first map Puzzle: Gig Level Design: That Greek Guy

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Gig • Feb 24, 2012 • #61258
21 posts

Short but hard
My first map

Puzzle: Gig
Level Design: That Greek Guy

File Name: Outside The Box V4.zip
File Size: 1.23 MiB
Click here to download Outside The Box V4

Senf • Feb 24, 2012 • #61259
38 posts

Nice little map. Kept me thinking for a couple of minutes but it wasn't that hard. I'd say it is medium difficulty. Thanks for creating!

Rotab • Feb 24, 2012 • #61260
20 posts

Heh, well, I'm not even able to figure it out. Too difficult for my simple brain.

Djinndrache • Feb 24, 2012 • #61261
1,442 posts

Here is my blindrun of a pre-release version of the map (I playtested it). The gameplay hasn't changed from what I can see, so this should still do it:

TgmPMcLchTI
(Link: http://www.youtube.com/watch?v=TgmPMcLchTI)

Random • Feb 24, 2012 • #61262
171 posts

Good start to mapping. I personally did not find it difficult, it was so short everything seemed to fit together at once. Don't take that as bad thing. There's something about these bite-sized puzzles that causes them to flow well, though I prefer more of them put together with growing difficulty.

Your cube-switch was slightly floating, so you could put a portal under it. The map doesn't look bad in any way, but more texture variation helps give a professional look.
Oh, and thanks for using placement-helpers, though perhaps they should be in a more visible spot.

RogerL • Feb 24, 2012 • #61263
490 posts

Nice, fun little map. You might want to move the floor button back away from the grate or place it higher. I was able to put the cube on the edge of the portal on the floor in the laser emitter room, move the other portal inside the button box, and jump up and pull the cube onto the button. Other than that, it was a brain-teaser for sure.

Ruien • Feb 25, 2012 • #61264
157 posts

Great map! Although it wasn't particularly hard. What I liked about it was that it used two new puzzle elements I haven't seen elsewhere, and you did so in an elegant fashion.

Also, this map looks really good, too. 5/5 from me, and added to my favorites.

cathixx • Feb 25, 2012 • #61265
21 posts

It took some time to find out that i can grab the box through the fence. Is this the intended solution?

kW5KwNGGxmU

Ruien • Feb 25, 2012 • #61266
157 posts

cathixx wrote:
It took some time to find out that i can grab the box through the fence. Is this the intended solution?

I'm fairly certain you're supposed to place two portals on the ground (one in the laser room and one in the first room) and then oscillate the box through them, shooting a portal above the button while the box is on the laser-room side of the portal pair, so that it falls out and onto the button. But that was an interesting method.

Gig • Feb 25, 2012 • #61267
21 posts

cathixx wrote:
It took some time to find out that i can grab the box through the fence. Is this the intended solution?

kW5KwNGGxmU

Holy Fuck, no it isn't, i need to change that, you need to make the box float up and down between 2 floor portals then switch one to the button, so the cube falls on it

Lpfreaky90 • Feb 25, 2012 • #61268
2,842 posts

Hehe, I also solved it the way cathixx showed.
But I think that's also an interesting solution ^_^
Nice clean theme, dynamic fizzlers, interesting puzzle. A bit short but still well worth a 5/5, excellent.
Looking forward to your new maps

~Lp

EDIT:
wIOWLHC4CLE

That Greek Guy • Feb 26, 2012 • #61269
124 posts

lpfreaky90 wrote:
Hehe, I also solved it the way cathixx showed.

I fixed it so feel free to try it again if you want.

Mog • Feb 26, 2012 • #61270
52 posts

Pretty interesting puzzle. Simple but complex. Here is my take on the cube thing.
McakjNhcho8

Lpfreaky90 • Feb 26, 2012 • #61271
2,842 posts

Mog wrote:
Pretty interesting puzzle. Simple but complex. Here is my take on the cube thing.
McakjNhcho8

That is a very interesting strategy
I think it can be used to break multiple maps oO

adzicents • Feb 26, 2012 • #61272
26 posts

B0cVnhyFJKc
Speedrun of V3. Wish I'd read the thread beforehand, I might redo this lol.

co0op • Feb 26, 2012 • #61273
114 posts

Nice short puzzle of medium difficulty.
5/5

PCdoc • Feb 26, 2012 • #61274
245 posts

This little map gave me a terrible case of brain freeze. I spent soooo much time on it, and it was always there right in front of me. Afterwords I could just hear my Fairy Godmother saying . . "why PCdoc, you've always had the power to come home . . . just tap the 2 magic portals together . . . and POOF.

sicklebrick • Feb 27, 2012 • #61275
876 posts

Heh, it's one of those "facepalm that was super obvious, why did it take me 20 mins?" maps, but I love the simplicity! Good job =)

KennKong • Feb 28, 2012 • #61276
942 posts

Short state machines are rarely difficult, and this is no exception. But I like the mechanics used in this one. I like flinging myself a lot, and flinging cubes even more. Since you have made a short, simple map this well, I'm looking forward to longer, more complex maps in the future. 4/5.

macko68 • Mar 01, 2012 • #61277
65 posts

Nice little map. Found it very enjoyable. Relatively easy but still robbed me like 10 min. Definitely worth the play. Keep up a good work. 5/5 from me

quatrus • Mar 02, 2012 • #61278
1,047 posts

Very nice map. Only one tricky bit with the cube, once understood it was relatively easy to execute. Thanks for creating - enjoyed it.

BlooMeth • Mar 06, 2012 • #61279
19 posts

Gig wrote:
Holy Fuck, no it isn't, i need to change that, you need to make the box float up and down between 2 floor portals then switch one to the button, so the cube falls on it

I would never have figured out that solution if I hadn't have come here.
To me, a key part of good design is introducing a concept to the player before ratcheting up the complexity. Most custom maps don't have to adhere to this because their concepts have already been introduced by Valve in the main campaign. With a trick like this, which I haven't encountered before, a strong hint or a simple introduction would make a big difference.

That's just my two cents, great map anyway, 4/5.

Motanum • Mar 15, 2012 • #61280
248 posts

I've sent you a private message. Please take a look at it asap. Thanks

club • Mar 17, 2012 • #61281
44 posts

Very nice little map. Two good thinking-with-portals moments that made it a nice challenge for its size. 5/5

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