Perplexo

by jonatan · Uploaded Aug 25, 2012

Screenshot 1

File Size: 2.78 MB

Downloads: 846

Rating: (12 votes)

Description

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an unintended feature. v1.2: Removed some more unintended features.

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jonatan • Aug 25, 2012 • #56711
139 posts

A small difficult puzzle for hardcore portal players.

Note: As all my maps, this may require rather advanced techniques.

v1.1: Removed an unintended feature.
v1.2: Removed some more unintended features.

File Name: sp_perplexo_v1.2.zip
File Size: 2.78 MiB
Click here to download Perplexo

Xtreger • Aug 25, 2012 • #56712
216 posts

404 error... Anyway welcome back

HeadShot • Aug 25, 2012 • #56713
174 posts

For me too. Probably still uploading.

grayarea • Aug 25, 2012 • #56714
260 posts

Not that we can't wait or anything...

Xtreger • Aug 25, 2012 • #56715
216 posts

I find myself rather unable to wait. Download damnit!!

jonatan • Aug 25, 2012 • #56716
139 posts

I've uploaded it again. Let's see if it works better this time.

grayarea • Aug 25, 2012 • #56717
260 posts

Nope. I've used dropbox in the past...
Anyway, I think I've solved it from studying the thumbnail.

jonatan • Aug 25, 2012 • #56718
139 posts

What could be the problem?

Until it is fixed you can download the map here:
https://dl.dropbox.com/u/2553556/sp_perplexo_v1.1.zip

HeadShot • Aug 25, 2012 • #56719
174 posts

Just stepped inside... looks evil

grayarea • Aug 25, 2012 • #56720
260 posts

I've made two tricky steps now, but the remainder looks incredibly daunting. Looks like a great map! I can see this taking a few days at least...

jonatan • Aug 25, 2012 • #56721
139 posts

As usual, some unintended moves will be found... Thanks grayarea. More challenging now in v1.1.

HeadShot • Aug 25, 2012 • #56722
174 posts

Well that update sets me back to square one

HeadShot • Aug 25, 2012 • #56723
174 posts

Solved it! Felt clean, hope its intended!

Screen Shot 2012-08-25 at 10.39.25 PM.png

I'll send a demo to jonatan for confirmation before I post a youtube

Xtreger • Aug 26, 2012 • #56724
216 posts

Got solved while I was sleeping :/ Curse our differing timezones

jonatan • Aug 26, 2012 • #56725
139 posts

Nicely done HeadShot. Looking forward to see your demo.

Update: I've watched the demo. Nice solution! Almost all is intended. I will make a new version blocking one of the moves however.

jonatan • Aug 26, 2012 • #56726
139 posts

New version here:
https://dl.dropbox.com/u/2553556/sp_perplexo_v1.2.zip

Moved the platform a bit further from the wall and one step up. Also added an additional glass wall.

macko68 • Aug 26, 2012 • #56727
65 posts

Welcome back Jonatan, very happy to see your evil maps . Will try this one later. Please make a coop map. Your Complexo is still by far the hardest coop map.

HeadShot • Aug 26, 2012 • #56728
174 posts

Solved 1.2! Demo is on the way, jonatan.

jonatan • Aug 27, 2012 • #56729
139 posts

Now solved exactly as intended Headshot. Well done. : )

Xtreger • Aug 27, 2012 • #56730
216 posts

Record time, Paul Congrats...

grayarea • Aug 27, 2012 • #56731
260 posts

Yeah just too quick! I also have a solution but it's not really practical. Still looking for the correct ending...

HeadShot • Aug 28, 2012 • #56732
174 posts

Thanks guys!!

Another great map Jonatan! Glad to have you back, looking forward to more in the future!

markus • Aug 28, 2012 • #56733
5 posts

You are evil, brother.

grayarea • Aug 28, 2012 • #56734
260 posts

So apparently I've found the intended solution as well. It's a brilliantly evil map Jonatan!
Thanks for coming back out of retirement. It's got me in the mapping mood again as well.

HeadShot • Aug 28, 2012 • #56735
174 posts

Here's my solution!

http://www.youtube.com/watch?v=auhnV5jCX-8&feature=plcp

Again, a truly evil map Jonatan , quite possibly your best yet! I'm baking you a

jonatan • Aug 29, 2012 • #56736
139 posts

Awesome playthrough HeadShot! Saves me the trouble making a video my own since you pretty much nailed the intended solution.

marKiu • Aug 29, 2012 • #56737
238 posts

Agree, great map! I spent a lot of time on this one but wasn't able to finish. Couldn't find the setup at 5:45... Really amazing map. Found some great new stuff. Looking forward to you next one and thanks for creating.

RogerL • Aug 29, 2012 • #56738
490 posts

Holy crap. I've watched HeadShot's video four times now, and I'm still not sure what happened at 8:04. How did the cube magically appear in front of you and how did you not fall into the goo? And more importantly, how fast do you need to be to complete a jonatan map?

grayarea • Aug 30, 2012 • #56739
260 posts

You need to be pretty fast these days, but my method for the final movement was slightly simpler. I didn't do a jump into the funnel, I pressed the moon button while traveling past in the funnel. Then it's just one portal to pass the cube into the second room, one to pass myself and then a grab and dash to the finish line. Tight, but do-able with practice.

quatrus • Sep 03, 2012 • #56740
1,047 posts

Yikes, I watched the video - entertaining, but probably beyond my skill and endurance level. Your maps are beautiful and appear to be an exceptional challenge.

PCdoc • Sep 08, 2012 • #56741
245 posts

I loved the cool idea on getting the first cube through the fizzler with the one-second shutoff.
I did figure that one out myself, but kept trying to first press the button and THEN drop the 3 cubes down. After many tries I finally started dropping the cubes first and then pressing the button. Another 15 tries later - wallah !!

But then - referring to HeadShot's incredible video . . . at 2:40 when you spin the cube to divert the Laser, no matter what I do the cube always falls into the drink. As the cube is spun, the light bridge turns off and on very quickly - just for a split second. And even though the light bridge is turned right back on - that split second causes the cube to be already falling by the time the light bridge comes back ON, and it cannot rescue the cube.
I don't get it - how can this be done ? I followed the video exactly.

Another problem. At 2:55 when Headshot walks through the fizzler, that closes the portals which removes the high light bridge . . . and the high cube will IMMEDIATELY drop the 30 feet and hit the water. But no - after the cube begins falling . . . Headshot then shoots 2 portals which takes at least 1 to 2 seconds . . . yet somehow, the newly diverted funnel from the 2 new portals "catches the falling cube". The cube would actually have been long gone and would have hit the water in about 1/2 of a second after walking through the fizzler. I do not see how it is possible to walk through fizzler, cube drops, and have time to shoot 2 portals to catch the cube ! ! !
Something is NOT RIGHT. I can't imagine Headshot edited the video - what am I missing here ??

Actually that setup for that part just before 2:40 was so hard. Getting the cube on the light bridge to aim at the laser sensor and to then walk around it without touching to go back through the portal and back into the main room - is no simple feat, I'll tell ya that. The aim and making sure the portal edges do not block the laser is a nightmare - the specs are sooooo tight.

You know - it's one thing to be able to figure this thing out and solve it. You need a Master's degree in Gaming Technology. BUT . . . and this is a big butt . . . figuring out how to CREATE something as complex and in-depth as this is something way beyond my comprehension level. Jonaton (and GreyArea for that matter) would undoubtedly be Grand-Masters at Chess if they applied themselves. Actually, in many ways this is HARDER than Chess !!!

do_not_bug_me • Feb 06, 2013 • #56742
21 posts

Unplayable map - last cube movie from fizzler to border is bugusing.
Almost all keypoints requre unfairy fast thinking. It's not too hard idea how to make map harder.
And only one thing of all map is really great. Again, among all weiridness and garbage, idea of making challnge from building logical consecuenses and removing an trigger from it.
Without extreme time dependency (any movie by movie faster than in 5 sec), acid, bugusing (if cube should be moved than only by clean shots in clean walls), and some false-goals (button for 2 nd field is too on side of maximum angle from vertical laser), map 5\5
Now 3\5. Has almost no play interest in compare to perfect old maps.

FelixGriffin • Feb 06, 2013 • #56743
2,680 posts

If you don't think challenging maps are good, you probably shouldn't have tried one that advertises as "a small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques."

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