pl_core

by Spacemonkey · Uploaded Oct 16, 2007

Screenshot 1

File Size: 0.57 MB

Downloads: 3073

Rating: (1 votes)

Description

Portal Map by Spacemonkey My first portal map.

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Spacemonkey • Oct 16, 2007 • #67792
34 posts

This is the first map I made for portal. There is a screenshot here:

http://i3.photobucket.com/albums/y67/ja ... re0002.jpg

Download it and have a go, I would appreciate any feedback on the map, whether is was too hard or easy, if you find any bugs.

You can download it here:

dload.php?action=file&file_id=11

msleeper • Oct 16, 2007 • #67793
4,095 posts • Member

Looks great, can't wait to play!

DJ_HiP • Oct 16, 2007 • #67794
16 posts

Not sure if its intentional.

But i can finish the map, just by running forward and jumping through the door!

I also tried to complete it normally, but i could only get all 'plasma acceptors' happy, then only the door opened, but i could not see a way to get up back into the door, as nothing would lift up <this could just be me missing something obvious though>

Other than that, its a very tricky map, i kept getting killed by the plasma balls when i was trying to think! Very frustrating, which is very good all at the same time

Keep up the great work!

Spacemonkey • Oct 16, 2007 • #67795
34 posts

DJ_HiP wrote:
But i can finish the map, just by running forward and jumping through the door!

Man, that door fails at doing the only thing a door is meant to do. lol, i'll check it tonight, maybe I forgot to make it solid.

like what happens, can you just walk through it? or does it open when you touch it?

Yeah, those energy balls can be nasty, always show up when you least expect.

As for getting back out, have a look around(down) when you fall into the large room.

DJ_HiP • Oct 16, 2007 • #67796
16 posts

Spacemonkey wrote:
DJ_HiP wrote:

But i can finish the map, just by running forward and jumping through the door!

Man, that door fails at doing the only thing a door is meant to do. lol

like what happens, can you just walk through it? or does it open when you touch it?

Yeah, those energy balls can be nasty. As for getting back out, have a look around(down) when you fall into the large room.

Yeah its a problem i've seen with a few custom maps, the door can just be walked through. I'm not a mapper/coder so i dont know what has to be done to stop this, I just know a few people have done it.

and, ok so im just not quite all there , ill keep trying to complete it the way it was intended to be completed.

Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...

Spacemonkey • Oct 16, 2007 • #67797
34 posts

DJ_HiP wrote:
Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...

Yeah, I don't really know how to make the level end, might do a fade to black thing.

Hober • Oct 16, 2007 • #67798
1,180 posts

Cake.

Mapster • Oct 16, 2007 • #67799
396 posts

hmm, not bad... took me a while to finish it lol.

msleeper • Oct 16, 2007 • #67800
4,095 posts • Member

Spacemonkey wrote:
Yeah, I don't really know how to make the level end, might do a fade to black thing.

point_clientcommand with a "disconnect" maybe? Never tried it myself.

y-aji • Oct 17, 2007 • #67801
91 posts

Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.

Spacemonkey • Oct 17, 2007 • #67802
34 posts

y-aji wrote:
Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.

That what I have, two 'func_door' brushes, they should be solid. I don't understand why they are not.

St • Oct 17, 2007 • #67803
1 posts

Ralph wrote:
y-aji wrote:

for some reason, my doors, after creating this setup, you can still walk up to and open by being in front of them, is there something i have accidentally enabled?

On the door_left_door func_door uncheck the touch opens flag, same for the right one. This is the default door behaviour that needs to be disabled.

I guess this might work.

espen180 • Oct 17, 2007 • #67804
307 posts

An Orb Catcher!

Does it function properly, cause some people here say that it's rather picky.

Spacemonkey • Oct 17, 2007 • #67805
34 posts

espen180 wrote:
An Orb Catcher!

Does it function properly, cause some people here say that it's rather picky.

Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.

gotler • Oct 17, 2007 • #67806
6 posts

I personally don't like the whole angled walls and orbs puzzle, but thats just me. Also kudos on the ball catcher, but it's a bit screwy, sometimes the ball would approach it at an angle and suddenly disappear.
Other than that nice map.

Aikar • Oct 18, 2007 • #67807
15 posts

I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?

I dont see how your suppose to get back up to the top if you do jump down O.o

Spacemonkey • Oct 18, 2007 • #67808
34 posts

Aikar wrote:
I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?

I dont see how your suppose to get back up to the top if you do jump down O.o

You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)

To get back up, use... portals.

Mapster • Oct 18, 2007 • #67809
396 posts

I didn't jump down at all. My moves where just too slick.

Aikar • Oct 19, 2007 • #67810
15 posts

Spacemonkey wrote:
You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)

To get back up, use... portals.

I didnt jump down and i sure finished the map XD

The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?

and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.

espen180 • Oct 19, 2007 • #67811
307 posts

Spacemonkey wrote:
Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.

Uhuh. Sounds like a glitchy contraption.

Spacemonkey • Oct 19, 2007 • #67812
34 posts

Aikar wrote:

The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?

and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.

The lift is activated once the ball catcher has been powered up. However the lift will only move up when the player is standing on it, if the player gets off it goes back down.

To get back onto the lift from the floor I used a double fling.

However it's cool that there are multiple ways to solve it.

claguey • Jul 02, 2009 • #67813
28 posts

Good map, only qualm was maybe orbs could be disabled after 3rd catcher activated? Got whacked just as i was about to fling, ah well one of the hazards i suppose
Great map
than ks

Phil