File Size: 0.57 MB
Downloads: 3073
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Description
Portal Map by Spacemonkey My first portal map.
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Not sure if its intentional.
But i can finish the map, just by running forward and jumping through the door! 
I also tried to complete it normally, but i could only get all 'plasma acceptors' happy, then only the door opened, but i could not see a way to get up back into the door, as nothing would lift up <this could just be me missing something obvious though>
Other than that, its a very tricky map, i kept getting killed by the plasma balls when i was trying to think! Very frustrating, which is very good all at the same time 
Keep up the great work!
DJ_HiP wrote:
But i can finish the map, just by running forward and jumping through the door!
Man, that door fails at doing the only thing a door is meant to do. lol, i'll check it tonight, maybe I forgot to make it solid.
like what happens, can you just walk through it? or does it open when you touch it?
Yeah, those energy balls can be nasty, always show up when you least expect.
As for getting back out, have a look around(down) when you fall into the large room.
Spacemonkey wrote:
DJ_HiP wrote:But i can finish the map, just by running forward and jumping through the door!
Man, that door fails at doing the only thing a door is meant to do. lol
like what happens, can you just walk through it? or does it open when you touch it?
Yeah, those energy balls can be nasty. As for getting back out, have a look around(down) when you fall into the large room.
Yeah its a problem i've seen with a few custom maps, the door can just be walked through. I'm not a mapper/coder so i dont know what has to be done to stop this, I just know a few people have done it.
and, ok so im just not quite all there
, ill keep trying to complete it the way it was intended to be completed.
Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...
DJ_HiP wrote:
Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...
Yeah, I don't really know how to make the level end, might do a fade to black thing.
Spacemonkey wrote:
Yeah, I don't really know how to make the level end, might do a fade to black thing.
point_clientcommand with a "disconnect" maybe? Never tried it myself.
Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.
y-aji wrote:
Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.
That what I have, two 'func_door' brushes, they should be solid. I don't understand why they are not.
Ralph wrote:
y-aji wrote:for some reason, my doors, after creating this setup, you can still walk up to and open by being in front of them, is there something i have accidentally enabled?
On the door_left_door func_door uncheck the touch opens flag, same for the right one. This is the default door behaviour that needs to be disabled.
I guess this might work.
An Orb Catcher!
Does it function properly, cause some people here say that it's rather picky.
espen180 wrote:
An Orb Catcher!![]()
![]()
Does it function properly, cause some people here say that it's rather picky.
Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.
I personally don't like the whole angled walls and orbs puzzle, but thats just me. Also kudos on the ball catcher, but it's a bit screwy, sometimes the ball would approach it at an angle and suddenly disappear.
Other than that nice map.
I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?
I dont see how your suppose to get back up to the top if you do jump down O.o
Aikar wrote:
I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?I dont see how your suppose to get back up to the top if you do jump down O.o
You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)
To get back up, use... portals.
Spacemonkey wrote:
You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)To get back up, use... portals.
I didnt jump down and i sure finished the map XD
The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?
and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.
Spacemonkey wrote:
Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.
Uhuh. Sounds like a glitchy contraption.
Aikar wrote:
The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?
and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.
The lift is activated once the ball catcher has been powered up. However the lift will only move up when the player is standing on it, if the player gets off it goes back down.
To get back onto the lift from the floor I used a double fling.
However it's cool that there are multiple ways to solve it.
Good map, only qualm was maybe orbs could be disabled after 3rd catcher activated? Got whacked just as i was about to fling, ah well one of the hazards i suppose
Great map
than
ks
Phil
This is the first map I made for portal. There is a screenshot here:
http://i3.photobucket.com/albums/y67/ja ... re0002.jpg
Download it and have a go, I would appreciate any feedback on the map, whether is was too hard or easy, if you find any bugs.
You can download it here:
dload.php?action=file&file_id=11