Secondary Fire: Speed
by RubyCarbuncIe · Uploaded Jun 04, 2012
File Size: 5.43 MB
Downloads: 444
Rating: (5 votes)
Description
This is the second installment of my Secondary Fire maps. This test chamber revolves around Propulsion Gel. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: The last chamber isn't difficult at all, however it was the first map I'd ever come up with for anything so I feel as though I had to put it in .
Comments
Sign in to comment.
j0b0rg wrote:
looks like the archive is empty ...
Yea, did you upload this as an external upload?
I played it through the workshop. The archive is empty indeed. If that's not intentional we should look into what went wrong here.
Anyways:
The map got me thinking a good bit! Excellent use of the one portal concept again
Two minor issues:
* The trigger_catapult is a bit sensitive, with a bit good timing you won't be needing the longer orange run, just from the wall will do.
* Was it intended to do an infinite run and then from that run fling up? It was a pain to pull off
Totally worth to play again. 
Sweet map and really detailed. Loved it as the first one, a pleasant surprise this was more challenging. Btw i didn't use any infini-fling technique as lpfreaky mentioned, so i guess that's not intended.
Thumbs up, many thanks for making it. 
I'm honestly really really sorry. I will upload the actual map right now. I don't know why the archive is empty but I will fix it ASAP. Again, I'm very very sorry.
EDIT: There, it's fixed now.
EDIT EDIT: The reason the archive was empty was my own fault, I placed the map into the wrong one and thought that it was in the right one. I'll be sure to check it next time. Again, sorry for any inconvenience.
lpfreaky90 wrote:
Two minor issues:
* The trigger_catapult is a bit sensitive, with a bit good timing you won't be needing the longer orange run, just from the wall will do.
* Was it intended to do an infinite run and then from that run fling up? It was a pain to pull offTotally worth to play again.
Oh wow, nice catch, I never thought to do that. I could fix up the sensitivity of the catapult. AS for the intended solution. Here is a video that shows me playing through the map, because I'm normally not so good at explaining.
http://www.youtube.com/watch?v=0FaoBeM6F0U&list=UUrJCSToUwCQuWJJLdG4Ms9g&index=1&feature=plcp
I'm glad you all liked the map.
I have no idea how you pulled off that jump in the second room. Doing that didn't work for me 
Great job again! I really enjoy these one portal puzzles.
Here is my blindrun again:
kJKoxgV8NPI
I have nothing else to add. Keep these coming!
RubyCarbuncIe wrote:
Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359
I have the same recurring issue with all you maps - on a positive side, I spawn with a regular portal gun, not an "orange-only". On a negative side, the blue portal - which I understand is supposed to stay on permanently, goes away when I pass through fizzlers. Which of course ruins the whole map
Does anyone have a clue on how to fix that?
negorro wrote:
RubyCarbuncIe wrote:Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359I have the same recurring issue with all you maps - on a positive side, I spawn with a regular portal gun, not an "orange-only". On a negative side, the blue portal - which I understand is supposed to stay on permanently, goes away when I pass through fizzlers. Which of course ruins the whole map
Does anyone have a clue on how to fix that?
I'll be sure to look into it.
RubyCarbuncIe wrote:
negorro wrote:RubyCarbuncIe wrote:
Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359I have the same recurring issue with all you maps - on a positive side, I spawn with a regular portal gun, not an "orange-only". On a negative side, the blue portal - which I understand is supposed to stay on permanently, goes away when I pass through fizzlers. Which of course ruins the whole map
Does anyone have a clue on how to fix that?
I'll be sure to look into it.
If you have a double portalgun and have prop_portals they completely mess up each other.
(I had my second portal being blue, two blue etc) So fix the random double portalgun fix the fizzle issue.
Hmmm no issues for me, very nice map and clever puzzle using a single portal. Well done.
This is the second installment of my Secondary Fire maps. This test chamber revolves around Propulsion Gel.
Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359
NOTE: The last chamber isn't difficult at all, however it was the first map I'd ever come up with for anything so I feel as though I had to put it in .
File Name: Secondary Fire Speed fix.rar
File Size: 5.43 MiB
Click here to download Secondary Fire: Speed