Site E

by Idolon · Uploaded May 30, 2011

Screenshot 1

File Size: 1.25 MB

Downloads: 978

Rating: (2 votes)

Description

Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels. UPDATED: Fixed I/O

Comments

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Idolon • May 30, 2011 • #39181
417 posts

Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels.

UPDATED: Fixed I/O

File Name: IDOLON_SITE_E.zip
File Size: 1.25 MiB
Click here to download Site E

Calculator • May 31, 2011 • #39182
29 posts

A short but well done map.

I like how you tried something innovative by introducing a maze as puzzle element. One person controlling the direction and the other flying through it works really well.

I can see you've progressed since your previous maps (site A and B), keep up the good work!
(On another note, where can I find the third and fourth test? I can only find site A, B and this one E.)

Idolon • May 31, 2011 • #39183
417 posts

I'm developing C and D as we speak! I just need to finish up D and then all 5 will be released together as a 'chapter.' Thanks for the feedback!

mistic100 • Jun 01, 2011 • #39184
6 posts

with a friend we achieve it without get the cube, there seems to be a bug with the transport flow

Idolon • Jun 01, 2011 • #39185
417 posts

How did you bypass the puzzle? I can't fix the problem if I don't know what it is.

mistic100 • Jun 01, 2011 • #39186
6 posts

when you use the laser, then remove it the flow is still active, so we don't need the cube on the button

Idolon • Jun 01, 2011 • #39187
417 posts

Alright, thanks! That's a little hard to pull off since you have to get off the button and activate the laser at the same time, but I'll try and fix it.

Djinndrache • Jun 07, 2011 • #39188
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-ig7rXf7yAo

Idolon • Jun 07, 2011 • #39189
417 posts

I don't think you have the latest version of the map, I fixed the bug you found.

xdiesp • Jun 13, 2011 • #39190
1,078 posts

Enjoyable short map, polished and easily coordinated. Suggested for a quick, not too cerebral game. The maze can be skipped, by having the button player place an exit portal on the highest white wall in there.

Idolon • Jun 13, 2011 • #39191
417 posts

Yeah, I found that alternate solution and decided to leave it in on the account that it still takes some teamwork to get working properly, not to mention some ingenuity (possibly more than the maze itself, who knows).

rossman231 • Jun 14, 2011 • #39192
17 posts

I am having trouble with this map. The laser receptor doesn't seem to reverse the flow of the funnel as indicated. Is this a bug or am I doing it wrong?

(I'm using the version uploaded Jun 3)

Idolon • Jun 15, 2011 • #39193
417 posts

I'm looking at the .vmf packaged with the map and that's in working order, but the .bsp isn't. This is just fantastic, somehow an older .bsp got packaged with the current .vmf. Hhhngnngnhngghh.