Sorry About the Potato

by Marise · Uploaded Jun 26, 2011

Screenshot 1

File Size: 1.54 MB

Downloads: 847

Rating: (14 votes)

Description

Short map with gel, funnels and lasers. Version 1.1 uploaded.

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Comments

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Marise • Jun 26, 2011 • #51328
249 posts

Short map with gel, funnels and lasers.


Version 1.1 uploaded.

File Name: sp_sorry about the potato 1.1.zip
File Size: 1.54 MiB
Click here to download Sorry About the Potato

Hellraiza827 • Jun 26, 2011 • #51329
11 posts

The button was a little glitched for me. The panel would stay up when nothing was on the button. This was happening when I pressed it and then unpressed it while the panel was going up. Nice map though. 5/5

Marise • Jun 26, 2011 • #51330
249 posts

Darn, that never happened in my testing. Thanks for pointing it out.

xdiesp • Jun 26, 2011 • #51331
1,078 posts

Not bad material to work with, but still green: while level layout is acceptable, skinning is less but I've got to admit the first impression is that of a nice grayscale ensemble. Puzzle's indeed there but the flow is uselessly bogged down by large expanses (lots of walking) and those slow gel dispensers. Hopefully by the time you read this, the moving panel won't be bugged anymore:

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If I may suggest, have a less conspicous glass in there (not to overload the picture) and limit the dispensers to a single faster one whose gel you move around by portal-jumping it across the wall. Also: needs indicators for those unmarked buttons.

Nahor • Jun 26, 2011 • #51332
54 posts

Good potential but it feels unpolished:
- layout bit too big
- gel flow too slow
- unnecessarily repetitive (., :, :.)
- feels empty (maybe fixing 1 would fix that too)

Marise • Jun 26, 2011 • #51333
249 posts

That's a big bug you pointed out there, xdiesp. Oddly, when I tested it that was not possible. I am trying to work on a fix now, but my newbness with panels isn't helping. Thanks.

Lpfreaky90 • Jun 27, 2011 • #51334
2,842 posts

I guess the easiest way to fix this is by using the texture application tool to texture the layer below with a non portal surface. ( the texture application tool is the cube with the different colors. Browse till you get the texture you want and then RIGHT click on the surface you don't want to get portals on.) Also check if your wall is at least 2px thick.

Hope that helped, I haven't been able to play the map yet, but my feedback will come

quatrus • Jun 27, 2011 • #51335
1,047 posts

Nice map. Was easy and a bit slow but was still fun. Thanks for creating.

Marise • Jun 27, 2011 • #51336
249 posts

Thanks so much for all the helpful feedback. I just uploaded a new version, in which: I put in the forgotten indicator lights, tripled the speed of the gel sprayers, and (mostly) fixed the bugs.

There is still a problem where rapidly pressing and unpressing the floor button, ending with it pressed, leaves the panels in the down position. However, they don't seem to stay up with nothing on the button anymore, so I'll take it.

Enjoy!

arvisrend • Jun 28, 2011 • #51337
60 posts

Wonderful puzzle. But what does it have to do with potatoes?

Marise • Jun 28, 2011 • #51338
249 posts

"But what does it have to do with potatoes?"


The name is in reference to the fact that I was too lazy to get rid of the potato gun.

arvisrend • Jun 28, 2011 • #51339
60 posts

Ah.
Given that the right place of such a map is in Chapter 8, there's nothing to be sorry about I think.

mironos • Jul 02, 2011 • #51340
66 posts

Not bad, but in a way it feels like the "tutorial" chamber you go through before the real map begins.

I felt like your map was a good demonstration of the concept you were going to introduce (moving gels w/ funnels and panels) in the second chamber...but then there wasn't a second chamber. A bit too easy and a bit too short.

The second/upper half of the map proved no challenge at all -- there was basically only one thing you could do; once you did it, the level was over. No real thinking needed.

Finally, the ball/socket part was really glitchy for me -- the funnel kept pushing it out of its socket. I had to try half a dozen times to get it to stay where it was supposed to go. Which was a bit annoying.

Having said this, I do think you have a good start to a map here -- I liked moving the gel around in sequence to accomplish what needed to be accomplished.

Visually could probably use some work, but I will say the height of the chamber made it feel somewhat majestic...I like the idea of having to climb the mountain, so to speak, to reach the exit.

I think this needs some work, but seems like it has some potential. Keep mapping!

Djinndrache • Jul 08, 2011 • #51341
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

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(Link: http://www.youtube.com/watch?v=chY3cywwC0E)

Also note the video description for more feedback and my signature for additional project information.

Marise • Jul 08, 2011 • #51342
249 posts

Thanks for the video. It's fun and informative to watch someone play my map.

I see you played the old version with the glitchy panels; sorry about that. Glad I fixed them in the next version, because I see that they caused you some extra work.

KennKong • Feb 03, 2012 • #51343
942 posts

Straightforward but repetitive puzzle in a somewhat oversized and undecorated room. The panels did glitch in the down position, but that was a minor issue. There's little wrong with this map, but not much more that's right, either. 3/5 from me.

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