File Size: 11.99 MB
Downloads: 25195
Rating: (67 votes)
Description
A medium-hard, fairly long map in the destroyed chamber style. Summer Mapping Initiative Entry. Installation instructions included in download.
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A large, glitch free, problem free map with hard puzzles and great graphics? Is this for real? 'i usually like to provide criticism after i play a map but wow, there was nothing to criticize!
Quote:
sub?lime/s??bl?m/
Verb: (of a solid substance) Change directly into vapor when heated, typically forming a solid deposit again on cooling.
Adjective: Of such excellence, grandeur, or beauty as to inspire great admiration or awe: "ranging from the sublime to the ridiculous"
Tremendous mapping and head-dizzying puzzles, what else can you ask.
Actually hard puzzles have occasionally me staring at the air for a second, I hear it's a sign of intelligence. I hope they publish this stuff in a future dlc.
this map is beyond me. took almost an hour on each chamber, but nether the less, excellently designed and fun. 
I think you've got this map making thing down. Maybe move on to a new hobby. Cross-stitching?
First map took a while. But all the puzzles pretty much came down to one thing, and as soon as you got that down, it was... Well, I can't say it was "easy," but it wasn't so bad. The others took me around ten minutes.
Nonetheless, great work. Good luck w/ contest.
Aside from the Portal 2 campaign itself, this is the most fun I've had with either Portal game. It's that good.
Awesome map. Once you fully understand the idea behind the first chamber the rest aren't so bad. Still have to think .. but great idea. Loved it. 
Agree with all the others, very fun map
back and forth, back and forth, back and forth, back.... i loved it XP though doing it for more than 3 chapters would break my patience XP
I enjoyed this one as well. Excellent detailing, very good puzzle design. Had some difficulty realizing there were other places I had to go, e.g. the area with the second cube in the last chamber, but I figured it out.
Great work! 
Its a nice well made map 5/5, but I feel that the same concept for solving the puzzles was overused. After solving the first puzzle, it was simply a matter of reapplying the same mindset to all the other puzzles making the map as a whole, a walk in the park..
I personally wouldn't rank it as a hard map due to what I stated above.
Truely wonderful fun and a real brain teaser. I say this map is very well done, I love it, and I'm now 100% certain I'm beat. (Cry)

Looks good to me. And I'm hard to please
. I love what you did in the first puzzle, too. I'm not sure if mine was the intended solution, but it involved having the reflectocube fall through a portal into the last room so that it would stop blocking the laser, allowing me to take the "companion" cube back over in the tractor beam and through to the same last room in the same portal the reflectocube fell in. Then I took the reflectocube back and aligned it with the laser relay through the portal...It seemed convoluted, but it was the only way my brain saw it could work. I'd love to know if this is what you planned.
Also, my hat is off to you for the beautiful ambiance. 5/5 [The whole map took me about 25 minutes, but it was relatively hard and subsequently fun solving.]
Very nice map! It was very satisfying solving it! I have a question though:
On the last two maps I finished them by using a method I'm not quite sure was the intended one. When entering a room a cube has opened with a button outside, it's possible to quickly grab the cube while entering the room. This could be used to skip (what I thought) could be the actual intended solution. If further instructions are required (that is, if this wasn't the intended solution), I may be able to post a video of how I solved them
This was the first competition map I actually enjoyed playing (played three others I think).
Original completion time for each part:
Part 1: 10 minutes
Part 2: 15 Minutes
Part 3: Tried for 15 minutes, had a half an hour break, came back and solved it in two minutes.
Record a demo of the solutions I got for each part, it also show that there appears to be some issues with one of the first floor buttons that failed to open initially:
http://dl.dropbox.com/u/29212725/edifice_demo.dem
Nice map
.
Very good map. I really enjoyed solving the 3 chambers... it's like one cube save the other cube once and again... It seems hard in the beginning though finally it's not such.
Impressive again.
Thanks Omnicoder! We keep on waiting more!
Veredict:
Medium-hard, as intended by the maker, describes the difficulty perfectly. I never got stuck and I was able to complete the map in about roughly 20 mins. The one thing I absolutely loved about this map was how great the flow was. The puzzles don't look linear by any means but there still manages to be a steady flow of direction to the map as a whole the entire time. The puzzles were very well thought out and not once did I have to ask myself what my next goal was. The goal was always simple and clear for the player and left me to nothing but using my own brain to solve. This is what Portal is all about. Simple, yet challenging and rewarding in the end.
Good map indeed as others have said, it takes some thinking to figure out the way to solve the first puzzle. However after you have done that you really only have to do the exact same thing again in the other two. This
felt tedious to me since I could basically go on autopilot for the rest of it
Also, it felt like the third part was really the least complex one so putting that last felt a bit weird.Only thing that made me stop for a second there was that I didn't realize that the left button disabled the emancipation grid.
I accidentally solved the last portion without problems. I didn't know that you had to go right into the chamber with the normal cube first and then go to the reflectocube in that order.
The first one, however, confused me tremendously. I had to use a save file for that last part for wondering how to get the normal cube to the opposite side. USE THE DAMN BUTTON, of course. But that was a nice way to teach how to use portals conservatively.
Very fun map. 4/5 for not having a good way of direction in a few of the areas, but loving the map design.
Haven't read the rest of the thread, so forgive me if I'm repeating anything. Well, actually I guess I just want to say "Holy crap!"
You sir (or madaam), have mastered the tricky art of the "I have these two boxes but they need to be in two different places but that door's in the way and I can't... but what if... no... maybe... no... AH HA!" puzzle. I was a bit frustrated at first, but then after I consistently slapped my forehead after 20 minutes of the afore mentioned buffoonery 3 times in a row, I slowly realized that you're a genius and you should probably go cure cancer instead of wasting your talents on us geeky goons. But thank you nonetheless.
Good job. 5/5
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=91HvuwC-HMY
Good one, Omnicoder. The first part got me dumb, and I solved it with a friend (Thanks Mitsunyan!), but the second and third ones came crashing down afterwards.
Making those map-a-days, and other projects really got you somewhere. So, as a beginner to Hammer, I guess I shall follow your path.
Keep it up, Omnicoder!
This one should be considered as a finalist for best SP map. It is only one of a small minority that I feel comfortable rating as a 5\5, which I reserve for the best of the best.
It seems to me that the chambers are in reverse difficulty order. I spent like 20 minutes running around in the first chamber with no idea what to do, and finally just managed to cheat it by going backwards "against" the orange exfu, I really doubt that was the intended solution though. The second chamber was fun and not too difficult, and the third chamber was really simple.
Overall I enjoyed it; I'm going to have to go back and figure out the real solution to chamber 1 now.
Also, loved the reflection in the water, it was so beautifull!!
Edit: Alright, figured it out! So simple and yet entirely not obvious. 
yep quite nice, the look was well done and the map itself was compact and efficient. I agree with Enigmaphase that the chambers were in reverse difficulty (not that that's a bad thing, mine was kinda like that) the first one took me 10 minutes (died a couple of times) but was delighted when i solved it so that's good. The next two took me 5 minutes each (woulda taken less but I spent some time standing around looking at the decorative map features before proceeding)
still, definitely a 5/5 it fits all the criteria for a portal 2 map: fun, challenging, visually consistant and pleasing, and free of any bugs, texutre glitches or visible nodraw surfaces.
In the first chamber, does the excursion funnel "strain" when you hop into it? It flickered off for a split second every time I jumped in it and I wasn't sure what was going on.
In the third chamber I noticed a weird visual glitch with the portal ghosts because of your use of world portals.
msleeper wrote:
In the first chamber, does the excursion funnel "strain" when you hop into it? It flickered off for a split second every time I jumped in it and I wasn't sure what was going on.In the third chamber I noticed a weird visual glitch with the portal ghosts because of your use of world portals.
Due to a glitch with attractive excursion funnels in certain circumstances the funnel randomly dropped people, the only thing I could do was toggle the funnel and make it spark to seem intentional.
Yeah I used a worldportal there to shorten that hallway as it felt too long.
great map, with an amazingly challenging set of puzzles... atleast it was to me, and i'm not normally challenged by portal puzzles. So great job Omni!
Yeah, the only complaint I had was that it seemed like the ex.funnel would randomly twitch, and would scare the living hell out of me. I kept fearing i was going to fall 
Good map! I enjoyed using the buttons to reset the cubes. It was good to see a use for them! They always felt like a failsafe in official maps.
Omnicoder - Thank you for another outstanding map set. Complex puzzles and a real challenge to unravel. I knew everything was working right so I just had to keep working on the puzzles until I got them. Thanks for creating....
Not sure if this is the place to post glitches/bugs, but I'm fairly certain this is one of them; this may just be a bug with all portal 2 maps though, havn't tested it yet:
In the last test-area, there is a place where you must stand on one of the buttons to open a door which then reveals a small chamber with another button. It seems to be that as one of the last steps you must have one portal in the final chamber and somehow activate the button inside the small-chamber using only 1 portal. The bug is this: you are able to stand on the outer button, opening the door, and shoot a portal that spans the width of the door, you can let the door close then, fall through your half of the portal, then go back in on the other side, allowing you to bypass the door. Again, this may actually work for all doors unless the editor specifically blocks portals on the area of the door. I know this explanation is confusing, can't think of a better way to explain, let me know if you don't understand.
Good luck, great map
Made an account just so I could say this: you got robbed. This was easily the most creative, rewarding, intuitive map of the three in the Summer Mapping Initiative. Hell, if they replaced all the levels in the old Aperture facility with stuff like this (while keeping all of the brilliant commentary by J.K. Simmons) it would have been 10x better. You're brilliant, man. Keep up the good work.
Tricky puzzles, nicely done. The second part took us the longest. It took us forever to figure out how to get the reflectocube into the room with the beam.
Pretty cool map ! Just a comment though, if you place the first cube out of sight when it's blocking the laser beam and you step into the funnel to retrieve the reflectocube, you're SOL and have to reload the map !
Brilliant map as always!
The last map was the easiest. I'm pretty sure I did something wrong though, because I didn't use the excursion funnel and one of the corridors at all. I guess the intended solution is different ... right?
PsychoGrinch wrote:
Pretty cool map ! Just a comment though, if you place the first cube out of sight when it's blocking the laser beam and you step into the funnel to retrieve the reflectocube, you're SOL and have to reload the map !
It's impossible to get the cube somewhere that placing the funnel across from it can't pull it out of the beam. So it's not possible to get stuck there.
Hey there.
Very nice map with great puzzles.
It was fun to play this map and I love the design of it.
All puzzles seemed well planed and it wasn't to hard to figure them out.
So fore me, this map gets a clear 5/5 rating.
Regards
PortalCombat
Omnicoder, your puzzles are always great, as they require thinking out of the box, but not convoluted solutions.
You definately deserved the grand prize.
I placed the .bsp file into the maps folder on my mac, but how I do get the map to run? I was able to download the custom map "Patent Pending" and it is under the "Extras" menu in Portal 2... but this one isn't appearing there... help please? Thanks!
appledude9 wrote:
I placed the .bsp file into the maps folder on my mac, but how I do get the map to run? I was able to download the custom map "Patent Pending" and it is under the "Extras" menu in Portal 2... but this one isn't appearing there... help please? Thanks!
Hit the ~ key and type "map sp_edifice" in the console (without quotes) and press enter.
Omnicoder wrote:
appledude9 wrote:I placed the .bsp file into the maps folder on my mac, but how I do get the map to run? I was able to download the custom map "Patent Pending" and it is under the "Extras" menu in Portal 2... but this one isn't appearing there... help please? Thanks!
Hit the ~ key and type "map sp_edifice" in the console (without quotes) and press enter.
I'm on a mac and I don't have the developer console.
I must say, I'm rather enjoyed your map Omnicoder. I have noticed one thing that seems common in your maps, that is a tendency for making a single small mistake, such as jumping in a funnel too early, seems to often lead to you having to restart the almost entire puzzle. I'm not quite sure if this is deliberate, but it does sometimes get repetitive.
Wonderful map,
Sound Logic
Good logic puzzle in a great setting. You don't get lost and you certainly don't get bored.
I agree with some other posters here that the puzzles get easier as you go. Maybe I'm just spoiled by Valve's spoon-feeding in the original game. In real life, most puzzles are easy to solve once you crack the first nut. So perhaps the only problem with your map is my expectations.
Well done, 4/5 from me.
I didn't read all the other posts.
This is the hardest-easiest map I ever played. Easy in the sense that it looks pretty strait forward what you need to do but it is hard to do it.
Interesting use of the hard light. On all the other maps it was there to help me but here stood in my da*n way 
Cons: No intended play-through video. I like to compare how I did with what should I have.
Standing on a button in front of a door, I threw a cube in the chamber, then I entered the chamber the other way.
PS. Thanks Djinndrache as always.
i have a problem, i cant shoot orange portals ?!?!
anyone else like that?
it happens only on this map
What a great map! Only one problem, and it may be me not thinking, but on the room with the hard light surface doors, there is no way to call a replacement weighted cube. If you place the weighted cube on the button behind the hard light surface, (as opposed to the button in the room it starts on), then the only way to complete the chamber is to use one of the aforementioned button tricks to retrieve the laser cube after opening the final door.
A really great map with very well thought-out puzzles. Just the right difficulty, not really hard to figure out, it somehow went all by itself. Good job there and keep it up!
Great map. Just hard enough to make me angry a few times, but still reasonably solvable.
Although, I was able to solve it without using the orange beam in the last room, as in the solution video above. I don't even see its purpose. It's a nice touch as an intimidation factor, though.
Great map. Took me a while to figure how to get the deflecting cube inside the last room in part 2, but got it finally. It has 3 parts: 1 medium difficulty, 2 hard, 3 easy ( for me as well ). I enjoyed it a lot, awesome work!
A medium-hard, fairly long map in the destroyed chamber style.
Summer Mapping Initiative Entry.
Installation instructions included in download.
File Name: sp_edifice.zip
File Size: 11.99 MiB
Click here to download Edifice