[SP] Edifice

by Omnicoder · Uploaded May 30, 2011

Screenshot 1

File Size: 11.99 MB

Downloads: 25195

Rating: (67 votes)

Description

A medium-hard, fairly long map in the destroyed chamber style. Summer Mapping Initiative Entry. Installation instructions included in download.

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Omnicoder • May 30, 2011 • #40048
299 posts

A medium-hard, fairly long map in the destroyed chamber style.
Summer Mapping Initiative Entry.

Installation instructions included in download.

File Name: sp_edifice.zip
File Size: 11.99 MiB
Click here to download Edifice

bufutda • May 30, 2011 • #40049
36 posts

A large, glitch free, problem free map with hard puzzles and great graphics? Is this for real? 'i usually like to provide criticism after i play a map but wow, there was nothing to criticize!

xdiesp • May 30, 2011 • #40050
1,078 posts

Quote:
sub?lime/s??bl?m/
Verb: (of a solid substance) Change directly into vapor when heated, typically forming a solid deposit again on cooling.
Adjective: Of such excellence, grandeur, or beauty as to inspire great admiration or awe: "ranging from the sublime to the ridiculous"

Tremendous mapping and head-dizzying puzzles, what else can you ask. Actually hard puzzles have occasionally me staring at the air for a second, I hear it's a sign of intelligence. I hope they publish this stuff in a future dlc.

pepto_pillz • May 30, 2011 • #40051
18 posts

this map is beyond me. took almost an hour on each chamber, but nether the less, excellently designed and fun.

bjs0 • May 30, 2011 • #40052
74 posts

I think you've got this map making thing down. Maybe move on to a new hobby. Cross-stitching?

rlink0 • May 30, 2011 • #40053
19 posts

First map took a while. But all the puzzles pretty much came down to one thing, and as soon as you got that down, it was... Well, I can't say it was "easy," but it wasn't so bad. The others took me around ten minutes.
Nonetheless, great work. Good luck w/ contest.

timefiller • May 30, 2011 • #40054
43 posts

5/5
Felt like an idiot after figuring it out, haha

Idolon • May 30, 2011 • #40055
417 posts

Aside from the Portal 2 campaign itself, this is the most fun I've had with either Portal game. It's that good.

CrossDot • May 30, 2011 • #40056
11 posts

Awesome map. Once you fully understand the idea behind the first chamber the rest aren't so bad. Still have to think .. but great idea. Loved it.

Kibate • May 30, 2011 • #40057
105 posts

Agree with all the others, very fun map
back and forth, back and forth, back and forth, back.... i loved it XP though doing it for more than 3 chapters would break my patience XP

Will T. • May 30, 2011 • #40058
163 posts

I enjoyed this one as well. Excellent detailing, very good puzzle design. Had some difficulty realizing there were other places I had to go, e.g. the area with the second cube in the last chamber, but I figured it out.

Great work!

Kalafina • May 31, 2011 • #40059
4 posts

Its a nice well made map 5/5, but I feel that the same concept for solving the puzzles was overused. After solving the first puzzle, it was simply a matter of reapplying the same mindset to all the other puzzles making the map as a whole, a walk in the park..

I personally wouldn't rank it as a hard map due to what I stated above.

kwp21 pitts • May 31, 2011 • #40060
260 posts

Truely wonderful fun and a real brain teaser. I say this map is very well done, I love it, and I'm now 100% certain I'm beat. (Cry)

NeemaE • May 31, 2011 • #40061
17 posts

Looks good to me. And I'm hard to please . I love what you did in the first puzzle, too. I'm not sure if mine was the intended solution, but it involved having the reflectocube fall through a portal into the last room so that it would stop blocking the laser, allowing me to take the "companion" cube back over in the tractor beam and through to the same last room in the same portal the reflectocube fell in. Then I took the reflectocube back and aligned it with the laser relay through the portal...It seemed convoluted, but it was the only way my brain saw it could work. I'd love to know if this is what you planned.

Also, my hat is off to you for the beautiful ambiance. 5/5 [The whole map took me about 25 minutes, but it was relatively hard and subsequently fun solving.]

Jollepoker • May 31, 2011 • #40062
9 posts

Very nice map! It was very satisfying solving it! I have a question though:

On the last two maps I finished them by using a method I'm not quite sure was the intended one. When entering a room a cube has opened with a button outside, it's possible to quickly grab the cube while entering the room. This could be used to skip (what I thought) could be the actual intended solution. If further instructions are required (that is, if this wasn't the intended solution), I may be able to post a video of how I solved them

Matti • May 31, 2011 • #40063
1 posts

This was the first competition map I actually enjoyed playing (played three others I think).

Original completion time for each part:

Part 1: 10 minutes

Part 2: 15 Minutes

Part 3: Tried for 15 minutes, had a half an hour break, came back and solved it in two minutes.

Record a demo of the solutions I got for each part, it also show that there appears to be some issues with one of the first floor buttons that failed to open initially:

http://dl.dropbox.com/u/29212725/edifice_demo.dem

Nice map .

mistic100 • May 31, 2011 • #40064
6 posts

wow this map is really cool !
(finished in half an hour)

good job man

josepezdj • May 31, 2011 • #40065
2,386 posts

Very good map. I really enjoyed solving the 3 chambers... it's like one cube save the other cube once and again... It seems hard in the beginning though finally it's not such.

Impressive again.

Thanks Omnicoder! We keep on waiting more!

Veredict:

Chewbacha007 • May 31, 2011 • #40066
25 posts

As many have already said; this is a very good map. Great work!

raulness • Jun 01, 2011 • #40067
68 posts

Medium-hard, as intended by the maker, describes the difficulty perfectly. I never got stuck and I was able to complete the map in about roughly 20 mins. The one thing I absolutely loved about this map was how great the flow was. The puzzles don't look linear by any means but there still manages to be a steady flow of direction to the map as a whole the entire time. The puzzles were very well thought out and not once did I have to ask myself what my next goal was. The goal was always simple and clear for the player and left me to nothing but using my own brain to solve. This is what Portal is all about. Simple, yet challenging and rewarding in the end.

izentropic • Jun 01, 2011 • #40068
3 posts

Great map, I love how it has an underlying theme to it. Thank you and good luck!

Mar • Jun 02, 2011 • #40069
7 posts

Good map indeed as others have said, it takes some thinking to figure out the way to solve the first puzzle. However after you have done that you really only have to do the exact same thing again in the other two. This
felt tedious to me since I could basically go on autopilot for the rest of it

Also, it felt like the third part was really the least complex one so putting that last felt a bit weird.Only thing that made me stop for a second there was that I didn't realize that the left button disabled the emancipation grid.

totlmstr • Jun 04, 2011 • #40070
2 posts

I accidentally solved the last portion without problems. I didn't know that you had to go right into the chamber with the normal cube first and then go to the reflectocube in that order.

The first one, however, confused me tremendously. I had to use a save file for that last part for wondering how to get the normal cube to the opposite side. USE THE DAMN BUTTON, of course. But that was a nice way to teach how to use portals conservatively.

Very fun map. 4/5 for not having a good way of direction in a few of the areas, but loving the map design.

Ratboy • Jun 07, 2011 • #40071
56 posts

Haven't read the rest of the thread, so forgive me if I'm repeating anything. Well, actually I guess I just want to say "Holy crap!" You sir (or madaam), have mastered the tricky art of the "I have these two boxes but they need to be in two different places but that door's in the way and I can't... but what if... no... maybe... no... AH HA!" puzzle. I was a bit frustrated at first, but then after I consistently slapped my forehead after 20 minutes of the afore mentioned buffoonery 3 times in a row, I slowly realized that you're a genius and you should probably go cure cancer instead of wasting your talents on us geeky goons. But thank you nonetheless.

Good job. 5/5

Djinndrache • Jun 07, 2011 • #40072
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=91HvuwC-HMY

Shroudeye • Jun 07, 2011 • #40073
23 posts

Good one, Omnicoder. The first part got me dumb, and I solved it with a friend (Thanks Mitsunyan!), but the second and third ones came crashing down afterwards.

Making those map-a-days, and other projects really got you somewhere. So, as a beginner to Hammer, I guess I shall follow your path.

Keep it up, Omnicoder!

JackSafari • Jun 11, 2011 • #40074
85 posts

This one should be considered as a finalist for best SP map. It is only one of a small minority that I feel comfortable rating as a 5\5, which I reserve for the best of the best.

Enigmaphase • Jun 17, 2011 • #40075
110 posts

It seems to me that the chambers are in reverse difficulty order. I spent like 20 minutes running around in the first chamber with no idea what to do, and finally just managed to cheat it by going backwards "against" the orange exfu, I really doubt that was the intended solution though. The second chamber was fun and not too difficult, and the third chamber was really simple.

Overall I enjoyed it; I'm going to have to go back and figure out the real solution to chamber 1 now.
Also, loved the reflection in the water, it was so beautifull!!

Edit: Alright, figured it out! So simple and yet entirely not obvious.

CrazyGuy • Jun 17, 2011 • #40076
144 posts

yep quite nice, the look was well done and the map itself was compact and efficient. I agree with Enigmaphase that the chambers were in reverse difficulty (not that that's a bad thing, mine was kinda like that) the first one took me 10 minutes (died a couple of times) but was delighted when i solved it so that's good. The next two took me 5 minutes each (woulda taken less but I spent some time standing around looking at the decorative map features before proceeding)
still, definitely a 5/5 it fits all the criteria for a portal 2 map: fun, challenging, visually consistant and pleasing, and free of any bugs, texutre glitches or visible nodraw surfaces.

msleeper • Jun 19, 2011 • #40077
4,095 posts • Member

In the first chamber, does the excursion funnel "strain" when you hop into it? It flickered off for a split second every time I jumped in it and I wasn't sure what was going on.

In the third chamber I noticed a weird visual glitch with the portal ghosts because of your use of world portals.

Omnicoder • Jun 19, 2011 • #40078
299 posts

msleeper wrote:
In the first chamber, does the excursion funnel "strain" when you hop into it? It flickered off for a split second every time I jumped in it and I wasn't sure what was going on.

In the third chamber I noticed a weird visual glitch with the portal ghosts because of your use of world portals.

Due to a glitch with attractive excursion funnels in certain circumstances the funnel randomly dropped people, the only thing I could do was toggle the funnel and make it spark to seem intentional.

Yeah I used a worldportal there to shorten that hallway as it felt too long.

rellikpd • Jun 24, 2011 • #40079
1,053 posts

great map, with an amazingly challenging set of puzzles... atleast it was to me, and i'm not normally challenged by portal puzzles. So great job Omni!



Yeah, the only complaint I had was that it seemed like the ex.funnel would randomly twitch, and would scare the living hell out of me. I kept fearing i was going to fall

kyle273 • Jun 24, 2011 • #40080
10 posts

Good map! I enjoyed using the buttons to reset the cubes. It was good to see a use for them! They always felt like a failsafe in official maps.

quatrus • Jun 28, 2011 • #40081
1,047 posts

Omnicoder - Thank you for another outstanding map set. Complex puzzles and a real challenge to unravel. I knew everything was working right so I just had to keep working on the puzzles until I got them. Thanks for creating....

ImaFreakinNinja • Jun 30, 2011 • #40082
1 posts

Not sure if this is the place to post glitches/bugs, but I'm fairly certain this is one of them; this may just be a bug with all portal 2 maps though, havn't tested it yet:

In the last test-area, there is a place where you must stand on one of the buttons to open a door which then reveals a small chamber with another button. It seems to be that as one of the last steps you must have one portal in the final chamber and somehow activate the button inside the small-chamber using only 1 portal. The bug is this: you are able to stand on the outer button, opening the door, and shoot a portal that spans the width of the door, you can let the door close then, fall through your half of the portal, then go back in on the other side, allowing you to bypass the door. Again, this may actually work for all doors unless the editor specifically blocks portals on the area of the door. I know this explanation is confusing, can't think of a better way to explain, let me know if you don't understand.

Good luck, great map

ctg867 • Jul 01, 2011 • #40083
1 posts

Made an account just so I could say this: you got robbed. This was easily the most creative, rewarding, intuitive map of the three in the Summer Mapping Initiative. Hell, if they replaced all the levels in the old Aperture facility with stuff like this (while keeping all of the brilliant commentary by J.K. Simmons) it would have been 10x better. You're brilliant, man. Keep up the good work.

pfalstad • Jul 02, 2011 • #40084
79 posts

Tricky puzzles, nicely done. The second part took us the longest. It took us forever to figure out how to get the reflectocube into the room with the beam.

PsychoGrinch • Jul 05, 2011 • #40085
4 posts

Pretty cool map ! Just a comment though, if you place the first cube out of sight when it's blocking the laser beam and you step into the funnel to retrieve the reflectocube, you're SOL and have to reload the map !

Tomalla • Jul 11, 2011 • #40086
9 posts

Brilliant map as always!

The last map was the easiest. I'm pretty sure I did something wrong though, because I didn't use the excursion funnel and one of the corridors at all. I guess the intended solution is different ... right?

Omnicoder • Jul 11, 2011 • #40087
299 posts

PsychoGrinch wrote:
Pretty cool map ! Just a comment though, if you place the first cube out of sight when it's blocking the laser beam and you step into the funnel to retrieve the reflectocube, you're SOL and have to reload the map !

It's impossible to get the cube somewhere that placing the funnel across from it can't pull it out of the beam. So it's not possible to get stuck there.

GreyHound • Jul 12, 2011 • #40088
57 posts

true, true ... and me newb was raging ... danggit
crazy chamber, gw

PortalCombat • Jul 16, 2011 • #40089
306 posts

Hey there.

Very nice map with great puzzles.
It was fun to play this map and I love the design of it.

All puzzles seemed well planed and it wasn't to hard to figure them out.
So fore me, this map gets a clear 5/5 rating.


Regards
PortalCombat

hanging_rope • Jul 16, 2011 • #40090
435 posts

Omnicoder, your puzzles are always great, as they require thinking out of the box, but not convoluted solutions.
You definately deserved the grand prize.

appledude9 • Jul 17, 2011 • #40091
4 posts

I placed the .bsp file into the maps folder on my mac, but how I do get the map to run? I was able to download the custom map "Patent Pending" and it is under the "Extras" menu in Portal 2... but this one isn't appearing there... help please? Thanks!

Omnicoder • Jul 22, 2011 • #40092
299 posts

appledude9 wrote:
I placed the .bsp file into the maps folder on my mac, but how I do get the map to run? I was able to download the custom map "Patent Pending" and it is under the "Extras" menu in Portal 2... but this one isn't appearing there... help please? Thanks!

Hit the ~ key and type "map sp_edifice" in the console (without quotes) and press enter.

appledude9 • Jul 23, 2011 • #40093
4 posts

Omnicoder wrote:
appledude9 wrote:

I placed the .bsp file into the maps folder on my mac, but how I do get the map to run? I was able to download the custom map "Patent Pending" and it is under the "Extras" menu in Portal 2... but this one isn't appearing there... help please? Thanks!

Hit the ~ key and type "map sp_edifice" in the console (without quotes) and press enter.

I'm on a mac and I don't have the developer console.

Soundlogic • Jul 23, 2011 • #40094
169 posts

I must say, I'm rather enjoyed your map Omnicoder. I have noticed one thing that seems common in your maps, that is a tendency for making a single small mistake, such as jumping in a funnel too early, seems to often lead to you having to restart the almost entire puzzle. I'm not quite sure if this is deliberate, but it does sometimes get repetitive.
Wonderful map,
Sound Logic

KennKong • Aug 08, 2011 • #40095
942 posts

Good logic puzzle in a great setting. You don't get lost and you certainly don't get bored.

I agree with some other posters here that the puzzles get easier as you go. Maybe I'm just spoiled by Valve's spoon-feeding in the original game. In real life, most puzzles are easy to solve once you crack the first nut. So perhaps the only problem with your map is my expectations.

Well done, 4/5 from me.

hyperion1is • Aug 24, 2011 • #40096
33 posts

I didn't read all the other posts.

This is the hardest-easiest map I ever played. Easy in the sense that it looks pretty strait forward what you need to do but it is hard to do it.
Interesting use of the hard light. On all the other maps it was there to help me but here stood in my da*n way

Cons: No intended play-through video. I like to compare how I did with what should I have.
Standing on a button in front of a door, I threw a cube in the chamber, then I entered the chamber the other way.

PS. Thanks Djinndrache as always.

Portal2Two • Aug 29, 2011 • #40097
88 posts

Cool stuff, challenging.

Edifice

QVzrpcGcDrI

DontPanic • Oct 20, 2011 • #40098
1 posts

Top marks, each chamber has it's own totally unique idea behind it
loved it!

username2 • Oct 31, 2011 • #40099
4 posts

i have a problem, i cant shoot orange portals ?!?!
anyone else like that?

it happens only on this map

alrgic2normality • Nov 14, 2011 • #40100
1 posts

What a great map! Only one problem, and it may be me not thinking, but on the room with the hard light surface doors, there is no way to call a replacement weighted cube. If you place the weighted cube on the button behind the hard light surface, (as opposed to the button in the room it starts on), then the only way to complete the chamber is to use one of the aforementioned button tricks to retrieve the laser cube after opening the final door.

Mek • Dec 24, 2011 • #40101
459 posts

A really great map with very well thought-out puzzles. Just the right difficulty, not really hard to figure out, it somehow went all by itself. Good job there and keep it up!

bryan_reed • Dec 26, 2011 • #40102
5 posts

Great map. Just hard enough to make me angry a few times, but still reasonably solvable.

Although, I was able to solve it without using the orange beam in the last room, as in the solution video above. I don't even see its purpose. It's a nice touch as an intimidation factor, though.

k4ever • Feb 19, 2012 • #40103
5 posts

Great map. Took me a while to figure how to get the deflecting cube inside the last room in part 2, but got it finally. It has 3 parts: 1 medium difficulty, 2 hard, 3 easy ( for me as well ). I enjoyed it a lot, awesome work!