sp_heavy_reuse

by hexparrot · Uploaded May 30, 2011

Screenshot 1

File Size: 1.65 MB

Downloads: 568

Rating: (11 votes)

Description

Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving. There is more than one way to solve this map, using different numbers of cubes. Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk

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hexparrot • May 30, 2011 • #46451
1 posts

Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving.

There is more than one way to solve this map, using different numbers of cubes.

Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk

challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk

File Name: sp_heavy_reuse_1.0.2.zip
File Size: 1.65 MiB
Click here to download sp_heavy_reuse

kwp21 pitts • May 31, 2011 • #46452
260 posts

First op too easy of a map to break.I used the excursion funnel to move the white paint to the exit. Then portaled myself to it skipping near everything. Please use the white paint carefully.

Kibate • May 31, 2011 • #46453
105 posts

@kwp21: How did you do that? There was this blue-grid-wall thing that hinders you from shooting a portal to the end, even if there is a white wall/paint.

I kinda liked the map, though i'm sure i did a lot of it the way it was NOT suppose to be, mainly because i got trapped in the main room and therefore had no access to the first room with the laser.(and due to that i had to find another method to get the cube by the turrets)

But nice map overall

xdiesp • May 31, 2011 • #46454
1,078 posts

Exploiting the white paint is too easy here, how about a fizzler before its room? Also, using the elevating platform's button below often results in you dieing by cliping through it.

Imho the map is easy already, keep the multiple cubes and it turns uber-easy: at that point you skip the entire turrets' room, and it's more of a waste than an alternative solution. I'd keep the hard solution only, reducing the size of the white room. Also, check lightning & tiles and most importantly: that glass box.

Kibate wrote:
@kwp21: How did you do that? There was this blue-grid-wall thing that hinders you

That grid has holes on its borders.

timefiller • May 31, 2011 • #46455
43 posts

I kept getting stuck everywhere and having to restart the map.
First, the floor falls from underneath me and I got stuck there.
Second, Funnel myself into the room with the turrets & have to restart.
Third, funneled myself into the button in the ceiling, restart.
Fourth, I gave up cos I was sick of having to restart. :p

club • Jun 09, 2011 • #46456
44 posts

I enjoyed this map. Definitely deserves better than a 3. Fun well thought out puzzles

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