[SP] Middle Map

by Blackrat · Uploaded Jan 13, 2012

Screenshot 1

File Size: 2.03 MB

Downloads: 1594

Rating: (20 votes)

Description

As the name implies, this is intended to be a middle map in a map pack (eventually). For right now, just a couple of puzzles to solve. Hope you enjoy! Map file is sp_laser_funnel_1_0 Install in Steam>steamapps>common>portal2>portal2_dlc1>maps (If this doesn't work, try common>portal2>portal2>maps)

Comments

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Blackrat • Jan 13, 2012 • #58642
20 posts

As the name implies, this is intended to be a middle map in a map pack (eventually). For right now, just a couple of puzzles to solve. Hope you enjoy!

Map file is sp_laser_funnel_1_0

Install in Steam>steamapps>common>portal2>portal2_dlc1>maps
(If this doesn't work, try common>portal2>portal2>maps)

File Name: sp_laser_funnel_1_0.zip
File Size: 2.03 MiB
Click here to download Middle Map

buckfuts • Jan 13, 2012 • #58643
8 posts

I have officially caught up with all of the SP maps (I have never played co-op and probably won't), but I'm really happy it didn't end with crap. Clever mechanics, without having to use ninja moves (my coordination sucks). My only issue was, it was too short. I look forward to the full pack.
Thank you.

Lpfreaky90 • Jan 13, 2012 • #58644
2,842 posts

I've seen this one before, I think it was in WIP.
Still liked it though =D

quatrus • Jan 13, 2012 • #58645
1,047 posts

Nice map. Last fling to exit was very touchy with bumping up against cube transport pipe? Tried it many times but usually landed short of portal even crouching - maybe just no coordination. Thanks for creating - look forward to the full set.

Blackrat • Jan 13, 2012 • #58646
20 posts

@quatrus: It sounds like you tried jumping from the platform with the button. [spoiler]Try using the light bridge to get directly above the target. [/spoiler]

Thanks everybody for the feedback!

KennKong • Jan 13, 2012 • #58647
942 posts

I'm guessing that the elevator control panel is an element for the mappack, because I couldn't find a way to get to it. I was hoping there was more to it, because I like what I saw, enough for a 4/5.

The puzzles were easy, yet not completely obvious. The looks were neat and aligned, and your custom elevator looks good, too.

Blackrat • Jan 13, 2012 • #58648
20 posts

Sorry KennKong, the control panel is only there for aesthetic purposes at the moment. But now that you mention it, making it so you can interact with it sounds like a good idea...I'll have to see if I can rig something up and implement it in future maps. Thanks for the suggestion!

co0op • Jan 14, 2012 • #58649
114 posts


I'd say just about the same KennKong said. Good looks, interesting and fun, but too easy and short.

4/5

Sejievan • Jan 14, 2012 • #58650
232 posts

I liked, great map =)

Lapak • Jan 14, 2012 • #58651
7 posts

Nice quick map with sense for details...

Here is quick walkthrough if somebody get stuck:
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PCdoc • Jan 15, 2012 • #58652
245 posts

A bit too easy - you could have made the 2nd room timer not reset once the [spoiler]2nd button is pressed[/spoiler] so the player has to completely exit the room within the timer. Just an idea but overall it would be best to add some difficulty IMO. Thanks

Djinndrache • Jan 15, 2012 • #58653
1,442 posts

I think I played an earlier version of this map before. Still a nice map though

QI0qokKOP0Y
(Link: http://www.youtube.com/watch?v=QI0qokKOP0Y)

FourthReaper • Jan 20, 2012 • #58654
356 posts

Can only line up behind some others, the map was easy and short, but the looks are cool. Bold new [elevator?] design, though I don't think I really like it. The rest of the map, however, had a very distinct style, and I couldn't help thinking it looked a little bit like the Portal 1 mod "Blue Portals". Just less orange, but it still felt cozy.

Oh, and I like the Pneumatic Diversity Vent neatly passing through the second chamber.

Blackrat • Jan 20, 2012 • #58655
20 posts

While I have referred to it as an elevator in the past, I suppose it's more of a teleporter. And it may receive some changes yet. (I'll maybe make it a little more interactive.)

"Too easy and short" seems to be the largest complaint from the majority of commenters, so I'll make sure to up the difficulty and length of future maps. Once again, thanks for the feedback everybody!

Bokkie • Feb 03, 2012 • #58656
21 posts

Bwoa "too short" isn't a valid complaint when you keep in mind that this is an "middle map"
If there are a few of those maps in one mappack it's long enough. Although this one is very very very easy.
Nice detail done with the cube transport pipe, and I like the "teleporter" !

adzicents • Feb 27, 2012 • #58657
26 posts

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Here's a speedrun of the map by myself. Was short but sweet, really liked it!