[SP] Motanum's A la Tag, Part 1

by Motanum · Uploaded Mar 27, 2012

Screenshot 1

File Size: 6.95 MB

Downloads: 3398

Rating: (18 votes)

Description

A map that uses a Paint gun! Based on the created gun by Omnicoder, I modified it a bit to work with my "fizzlers" I've wanted to make maps like tag: the power of paint, but I wasn't really able to do much until I asked omni for his design. It came out very fun and I think it's intersting to merge a paint gun with underground aperture science. Loads of potential, I am planning on expaning on these levels a bit more. Because it acts as an introduction, the levels are quite easy. So just enjoy the ride and the views! ----====IMPORTANT====---- -If you spam "e" (Use button), the gun will fly away. So, try to refrain from doing that. -Do NOT move the mouse in the first few seconds when the map loads! -Move your feet around (Ie, quickly pressing wasd) to update the gun's view/axis. This will force the gun to aim to where you are looking at.

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Motanum • Mar 27, 2012 • #41143
248 posts

A map that uses a Paint gun! Based on the created gun by Omnicoder, I modified it a bit to work with my "fizzlers"

I've wanted to make maps like tag: the power of paint, but I wasn't really able to do much until I asked omni for his design.

It came out very fun and I think it's intersting to merge a paint gun with underground aperture science. Loads of potential, I am planning on expaning on these levels a bit more.

Because it acts as an introduction, the levels are quite easy. So just enjoy the ride and the views!

----====IMPORTANT====----
-If you spam "e" (Use button), the gun will fly away. So, try to refrain from doing that.
-Do NOT move the mouse in the first few seconds when the map loads!
-Move your feet around (Ie, quickly pressing wasd) to update the gun's view/axis. This will force the gun to aim to where you are looking at.

File Name: gg_blue_only.rar
File Size: 6.95 MiB
Click here to download Motanum?s A la Tag, Part 1

benvent • Mar 27, 2012 • #41144
154 posts

Different, I liked it. Interested to see what else you can do with it.

Motanum • Mar 27, 2012 • #41145
248 posts

benvent wrote:
Different, I liked it. Interested to see what else you can do with it.

Haha! Thanks! I already started on the next, although I have some issues which I will figure out eventually.

Also, that is a massive amount of steps!

Dreey • Mar 27, 2012 • #41146
78 posts

Great map!! It looks like it was very hard to make
I really enjoyed. It diserves 5/5!

sicklebrick • Mar 27, 2012 • #41147
876 posts

Hehe, that was fun! After the blindrun everything got painted. Everything!

Don't think I found the ninja solution, but there's a teeny wee shortcut at the end.

ra-ZzRLukT4

Motanum • Mar 27, 2012 • #41148
248 posts

sicklebrick wrote:
Hehe, that was fun! After the blindrun everything got painted. Everything!

Don't think I found the ninja solution, but there's a teeny wee shortcut at the end.

ra-ZzRLukT4

I love it. Unfortunaetly, I dont have any more unreleased maps done for the DLC beta. So, its going to be a couple of weeks until my next map. I do have spring break next week, so hopefully I wont spend it too much time hangover'd!

sicklebrick • Mar 27, 2012 • #41149
876 posts

Aww, really looking forward to it

Lpfreaky90 • Mar 27, 2012 • #41150
2,842 posts

simple but freaking awesome

OnePortalizedGal • Mar 28, 2012 • #41151
156 posts

This was tons of fun. Especially loved that last jump. Environment was great - vast, open and erie - got a little spooky down there. Flowed smoothly too - nice change of pace. Thanks for making!

co0op • Mar 28, 2012 • #41152
114 posts

Albeit easy, this was a great fun experience. Awesome! 5/5
Thanks for mapping!

benvent • Mar 28, 2012 • #41153
154 posts

Motanum wrote:
benvent wrote:

Different, I liked it. Interested to see what else you can do with it.

Haha! Thanks! I already started on the next, although I have some issues which I will figure out eventually.

Also, that is a massive amount of steps!

Yes it is. My goal is to reach 1 million but I think it will stop at 999,999. I will know in a couple weeks. I am currently at around 945,000.

WilliamSebren • Mar 28, 2012 • #41154
3 posts

Wow. When I first saw this I really didn't see myself enjoying this type of gameplay. The maps proved me wrong. I loved it!

WilliamSebren • Mar 28, 2012 • #41155
3 posts

Okay I'm sorry to post again but I'm new here and I'm not used to everything yet. Why does it say "i dont know what brush is but i herd it alot" under my username? Bad grammar FTW!

Motanum • Mar 28, 2012 • #41156
248 posts

WilliamSebren wrote:
Okay I'm sorry to post again but I'm new here and I'm not used to everything yet. Why does it say "i dont know what brush is but i herd it alot" under my username? Bad grammar FTW!

I think it has to do with how many posts you have on the forums. A brush is the basic tool to make maps.

Thanks for the feedback!

RubyCarbuncIe • Mar 29, 2012 • #41157
303 posts

Interesting map, I'm glad to this finally get some use. I love the "paint gun" and hope that you'll continue to use it your future maps. I didn't really see any problems that need pointing out in this map.

I have a question though, will you make it spray any different gel in future projects? I mean, Conversion Gel I doubt would be useful because I doubt Portal 2 gives the player the ability to swap from the Paint Gun to the Portal Device. However it might be interesting to see Propulsion Gel be used either in replacement of, or with the Repulsion Gel.

Great map definite 5/5.

Motanum • Mar 29, 2012 • #41158
248 posts

RubyCarbuncIe wrote:
Interesting map, I'm glad to this finally get some use. I love the "paint gun" and hope that you'll continue to use it your future maps. I didn't really see any problems that need pointing out in this map.

I have a question though, will you make it spray any different gel in future projects? I mean, Conversion Gel I doubt would be useful because I doubt Portal 2 gives the player the ability to swap from the Paint Gun to the Portal Device. However it might be interesting to see Propulsion Gel be used either in replacement of, or with the Repulsion Gel.

Great map definite 5/5.

I do. I want to make a map for advanced blue only, then an introduction to blue and speed gel, then advanced blue and speed gel.

quatrus • Mar 29, 2012 • #41159
1,047 posts

Wow that was fun.

Thanks for another creative map....

TaiMai • Mar 29, 2012 • #41160
39 posts

A really creative idea and lots of fun. I would love to see it developed further so that you can control the direction of the paint a bit more. I'm just thinking of all the fun that can be had if you can swap between a paint gun and a portal gun.

KennKong • Apr 01, 2012 • #41161
942 posts

You warned us about the gun's odd behavior in the description, so I won't bother to comment on the specifics of which you are obviously already aware. I will compare and contrast your method with reepblue's "A Little Higher". His blue cube didn't make sense like your gun does (go try and find a squirt cube in a toy store), but it squirted where it was pointed all the time. But his cube couldn't aim up and down like your gun does. I can't tell from this level what yours can do, of course, but you could put his cube down and use the portal gun. The ideal solution would be the best of both ideas (gun with reliable aiming that doesn't preclude use of portals). Given a choice of the two, I'd rather play puzzles with his cube than your gun.

This is the last time I'm going to comment on the level of detail in your maps. You clearly have an artist's sensitivities. Creating a giant brush and slapping a texture on it just isn't going to satisfy you. If that's how you want to spend your time, knock yourself out. What is the ideal quantity and quality of detail in a map is an highly subjective judgment, and what's too much for me is just right for somebody else. What isn't as subjective is my opinion that you are one of the most artistically gifted mappers in this community.

As a demo level, I think that the rating is irrelevant for comparison to complete maps, but I'll give it 3/5 because I do think the mechanic needs quite a bit more tweaking.

Here's my blind playthrough:
A la TagEmbedded
2qW94mrmkZk

P.S. I would like mappers' comments on the fact that I am displaying netgraph 1 in my videos. Is this really helpful? Would cl_showfps be better? Or something else?

Djinndrache • Apr 02, 2012 • #41162
1,442 posts

Nice concept for a change, but nothing I'd want to see often. Good job on the map though.

qc6R2B-QJMU
(Link: http://www.youtube.com/watch?v=qc6R2B-QJMU)

Lapak • Apr 13, 2012 • #41163
7 posts

The map itself it's quite quick and easy, but the new concept of playing is awesome Nice to see new ideas around here, I'm sure, that it was quite hard to make it work technically. I'm realy looking forward for sophisticated maps with this, or maybe coop, where one will have gel-gun and other will use portals might be also interesting

Lpfreaky90 • Apr 13, 2012 • #41164
2,842 posts

I'm quite sure that this concept can't really be used for more difficult levels since you only have only one test element.

I like the coop idea; give the player the option for the paint gun OR the portal gun, and give the paintgun the option to change the paint type to bounce, speed, conversion or water. You could do some interesting stuff with that

Le Master • Jul 28, 2013 • #41165
11 posts

Thanks for this. I love Tag, so this was really a treat.

There were a couple technical issues, but that is to be expected when trying a concept like this.

For example, I accidentally threw my gun (by pressing 'E') the first time I played, so I had to restart.

2013-07-28_00004.jpg

Then at this part of the level, the paint wouldn't shoot where I was aiming. Even on my second playthrough, it did the same thing.

2013-07-28_00003.jpg

The level of detail of the map was just crazy. And the way you did it with the grating and carefully placed wood would be very conducive to Conversion Gel usage. In fact, I'm now motivated to start learning to use Hammer.

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